Created: 08/03/2022, 03:48:08 AM Updated: 09/11/2022, 07:00:36 PM View Change History
1
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4
5if skill "Provocation" >= 100
6 overhead "You beat the game" 88
7 overhead "Adjust skill check" 34
8 stop
9endif
10
11if findtype "bamboo flute" backpack as inny
12 dclick inny
13elseif findtype "tambourine" backpack as inny
14 dclick inny
15elseif findtype "drum" backpack as inny
16 dclick inny
17elseif findtype "lute" backpack as inny
18 dclick inny
19elseif findtype "lap harp" backpack as inny
20 dclick inny
21endif
22
23if targetexists
24 hotkey 'Cancel Current Target'
25endif
26useskill 'Provocation'
27wft 500
28if insysmsg "What instrument"
29 if findtype "bamboo flute" backpack as inny
30 target inny
31 elseif findtype "tambourine" backpack as inny
32 target inny
33 elseif findtype "drum" backpack as inny
34 target inny
35 elseif findtype "lute" backpack as inny
36 target inny
37 elseif findtype "lap harp" backpack as inny
38 target inny
39 else
40 overhead "I don't have an inny" 34
41 wait 2000
42 replay
43 endif
44 wft 500
45endif
46
47if findtype "an anaconda" ground -1 -1 10 as mob
48 if noto mob = hostile
49 target mob
50 else
51 ignore mob
52 replay
53 endif
54elseif findtype "a rock guar" ground -1 -1 10 as mob
55 if noto mob = hostile
56 target mob
57 else
58 ignore mob
59 replay
60 endif
61elseif findtype "a sand crawler" ground -1 -1 10 as mob
62 if noto mob = hostile
63 target mob
64 else
65 ignore mob
66 replay
67 endif
68elseif findtype "a wolfhound" ground -1 -1 10 as mob
69 if noto mob = hostile
70 target mob
71 else
72 ignore mob
73 replay
74 endif
75else
76 overhead "No mob found" 34
77 wait 2000
78 replay
79endif
80wft 500
81target self
82for 1
83 overhead "Waiting..." 88
84 wait 1000
85endfor
86loop