Dexxer tamer bot (pretty good) (1) by Jaseowns

Description: We fixed focus aggression by removing it. Use all guard me in game.

# Dexxer tamer bot WIP by Jaseowns # UO Outlands ######################################## # V 3.1.2 - Last Updated: 03/14/2024 ## ######################################## # Lots to do still... youtube.com/jaseowns/live #### ## Skills / Situations this script handles ##### ## Targeting (Warmode) ## Healing (vet supplies) ## Herding (no longer needed - 1/13/20245) ## Chiv ## Vet ## Fencing ## Stay alive, keep pets alive ) ## #### PETS # DO YOU WANT ME TO CHOOSE YOUR PET? # or do you just >info and set your value # FOR now: we will skip the pet selection ## Assumptions # we are running 5 1 slot pets @setvar! requireWarModeToHealPets 1 @setvar! ohCrapDrinkAHealthPotHpCheck 50 @setvar! bandageCheckTimerCd 5000 @setvar! automaticallySkinCorpses 1 ################################ ###### Potion Controllers ################ @setvar! automaticallyDrinkStrPot 0 @setvar! automaticallyDrinkAgiPot 1 @setvar! automaticallyDrinkMagicPot 1 @setvar! automaticallyDrinkHealPot 1 @setvar! automaticallyDrinkCurePot 1 @setvar! automaticallyDrinkRefreshPot 1 @setvar! hpCheckToTriggerHealPotion 45 @setvar! hpCheckToTriggerCurePotion 45 @setvar! stamDiffCheckToTriggerRedPotion 10 @setvar! drinkPotionsEvenIfInWarModeAndYouLoseHealth 1 ################################ ###### Chiv abilities ################ @setvar! useCleanseByFireAutomatically 1 @setvar! useCloseWoundsAutomatically 1 @setvar! useHolyLightAutomatically 1 @setvar! useDivineFuryAutomatically 1 @setvar! hpTriggerForHolyLight 35 @setvar! lowHealthTriggerForNobleSacrifice 40 ################################ ###### Chiv cooldowns ################ @setvar! cdCleanseByFire 31000 @setvar! cdCloseWounds 31000 @setvar! cdHolyLight 31000 @setvar! cdDivineFury 31000 @setvar! cdNobleSacrifice 31000 ################################ ###### Chiv abilities overheads ################ @setvar! showChivUsageAsOverhead 1 @setvar! showChivUsageAsSystemMessage 1 @setvar! showChivUsageAsOverheadColor 88 @setvar! showChivUsageAsSystemMessageColor 88 ########### # If shit is not working right, adjust this number to ping ##### @setvar! minimumWaitForPing 200 @setvar! minimumWaitForPingUnequipping 650 @setvar! cdPreventChivAbilitySpam 750 @setvar! cdSkinningCheck 3000 @setvar! cdPreventOverheadSpam 2000 settimer bandageCheckTimer bandageCheckTimerCd settimer preventOverheadSpamTimer cdPreventOverheadSpam settimer preventChivAbilitySpamTimer cdPreventChivAbilitySpam settimer sCheck 12000 @setvar! myRangeCheckForTarget 2 @setvar! myPreviousKillTarget 0 @setvar! jaseowns_OutputHerdingActiveOverheadHelper 0 ######## ### If this variable is 1 - you will only use vet kits if you get hurt yourself ### You also want to make sure jaseowns_PetOne is set ###### @setvar! singleHealPetWithBandaids 0 ##### ## Skill Check Timer #### @setvar! jaseowns_SkillTimerCD 11500 settimer jaseowns_SkillTimerCheck jaseowns_SkillTimerCD ##### ## System Message Check Timer #### @setvar! jaseowns_SystemMsgCheckCD 1000 settimer jaseowns_SystemMsgCheck jaseowns_SystemMsgCheckCD ##### ## Kill Target Check Timer #### @setvar! jaseowns_KillTimerCD 1000 settimer jaseowns_KillTimer jaseowns_KillTimerCD ##### ## Herd Again Check Timer #### @setvar! jaseowns_HerdAgainTimerCD 8000 settimer jaseowns_HerdAgainTimer jaseowns_HerdAgainTimerCD ##### ## Targeting Variables #### @setvar! jaseowns_CurrentTargetFocus 0 @setvar! jaseowns_LastFocusAggressionTarget 0 @setvar! jaseowns_KillTarget 0 if not varexist jaseowns_PetOne @setvar jaseowns_PetOne 0 endif if varexist jase_righthand if not findlayer self righthand and jase_righthand != 0 dclick jase_righthand wait 650 endif endif clearsysmsg @setvar! attemptDiscord 0 if skill "Discordance" >= 50 and findtype "bamboo flute|tambourine|drum|lute|lap harp" backpack as inny @setvar! attemptDiscord 1 endif @setvar! jase_myHandCheckTimerCD 2000 settimer jase_myHandCheckTimer jase_myHandCheckTimerCD if varexist jase_lefthand if not findlayer self lefthand and jase_lefthand != 0 and find jase_lefthand backpack if timer jase_myHandCheckTimer >= jase_myHandCheckTimerCD dclick jase_lefthand settimer jase_myHandCheckTimerCD 0 wait 650 endif endif endif # Herding @setvar! isHerdingActive 0 if findtype 3713 self as firstJrook while isHerdingActive = 0 if counttype 3713 self > 1 @clearignore while findtype 3713 self as jrook getlabel jrook multiDesc if 'activated' in multiDesc @setvar! isHerdingActive 1 if jaseowns_OutputHerdingActiveOverheadHelper = 1 overhead 'Herding Active' 88 overhead '{{multiDesc}}' endif break endif @ignore jrook endwhile @clearignore if isHerdingActive = 0 dclick firstJrook endif endif if isHerdingActive = 0 getlabel firstJrook desc if 'activated' in desc @setvar! isHerdingActive 1 if jaseowns_OutputHerdingActiveOverheadHelper = 1 overhead 'Herding Active' 88 overhead '{{desc}}' endif else dclick firstJrook getlabel firstJrook desc @setvar! isHerdingActive 1 if jaseowns_OutputHerdingActiveOverheadHelper = 1 overhead 'Herding Active' 88 overhead '{{desc}}' endif endif endif endwhile endif clearsysmsg while not dead if varexist jase_righthand if not findlayer self righthand and jase_righthand != 0 and find jase_righthand backpack if timer jase_myHandCheckTimer >= jase_myHandCheckTimerCD dclick jase_righthand settimer jase_myHandCheckTimerCD 0 wait 650 endif endif endif if not cooldown "MyDragon" and findtype "broken crystals" ground -1 -1 6 cooldown "MyDragon" 12500 endif if insysmsg "The world will save in" say "Jaseowns says the world is ending soon..." 88 elseif insysmsg "The world is saving" settimer jaseowns_WorldSaveTimer 0 while not insysmsg "World save complete" sysmsg "The world is saving..." 88 // wait if timer jaseowns_WorldSaveTimer >= 10000 break endif endwhile removetimer jaseowns_WorldSaveTimer say "The world has been saved!" 88 endif ############### ### Skinning ############# if automaticallySkinCorpses = 1 and findtype "corpse" ground -1 -1 2 as jorpse if not timerexists skinningCheckTimer settimer skinningCheckTimer cdSkinningCheck endif if findtype "Elven Spellblade" backpack and timer skinningCheckTimer >= cdSkinningCheck while not targetexists useskill 'forensicevaluation' endwhile if targetexists hotkey "Target Self" wait minimumWaitForPing settimer skinningCheckTimer 0 @ignore jorpse endif endif endif ############### ### Pet Healing ############# @setvar! canUseKit 1 if requireWarModeToHealPets = 1 and not warmode @setvar! canUseKit 0 endif if not bandaging if canUseKit = 1 and timer bandageCheckTimer > bandageCheckTimerCd if singleHealPetWithBandaids = 1 and find jaseowns_PetOne ground -1 -1 2 and findtype "clean bandage%s%" backpack as item if targetexists 'harmful' hotkey "Cancel Current Target" wait 200 endif if not targetexists dclick item wft 500 endif if targetexists target jaseowns_PetOne endif elseif singleHealPetWithBandaids = 0 and findtype "veterinary supplies" backpack as item dclick item wait 650 endif settimer bandageCheckTimer 0 endif else settimer bandageCheckTimer 0 endif ############### ### Potions ############# if not findtype "White Potion" backpack @setvar! automaticallyDrinkStrPot 0 endif if not findtype "Blue Potion" backpack @setvar! automaticallyDrinkAgiPot 0 endif if not findtype "Black Potion" backpack @setvar! automaticallyDrinkMagicPot 0 endif # Eat food if we got it if not findbuff "food" and findtype "tray" backpack as jood dclick jood wait minimumWaitForPing endif @setvar! needStrBuff 0 @setvar! needDexBuff 0 @setvar! needMagicBuff 0 @setvar! needHealPot 0 @setvar! needCurePot 0 @setvar! needRefreshPot 0 @setvar! drinkThosePots 0 if targetInRange = 1 @setvar! drinkThosePots 1 elseif warmode and drinkPotionsEvenIfInWarModeAndYouLoseHealth = 1 and hp < maxhp @setvar! drinkThosePots 1 endif if automaticallyDrinkStrPot = 1 and drinkThosePots = 1 and not findbuff "Strength" @setvar! needStrBuff 1 endif if automaticallyDrinkAgiPot = 1 and drinkThosePots = 1 and not findbuff "Agility" @setvar! needDexBuff 1 endif if automaticallyDrinkMagicPot = 1 and drinkThosePots = 1 and not findbuff "Magic Resist Potion" @setvar! needMagicBuff 1 endif if automaticallyDrinkHealPot = 1 and hp <= hpCheckToTriggerHealPotion @setvar! needHealPot 1 endif if automaticallyDrinkCurePot = 1 and poisoned and hp <= hpCheckToTriggerCurePotion @setvar! needCurePot 1 endif if automaticallyDrinkRefreshPot = 1 and diffstam >= stamDiffCheckToTriggerRedPotion @setvar! needRefreshPot 1 endif if needStrBuff = 1 and not findtype "White Potion" backpack @setvar! needStrBuff 0 endif if needDexBuff = 1 and not findtype "Blue Potion" backpack @setvar! needDexBuff 0 endif if needMagicBuff = 1 and not findtype "Black Potion" backpack @setvar! needMagicBuff 0 endif if needHealPot = 1 and not findtype "Yellow Potion" backpack @setvar! needHealPot 0 elseif needHealPot = 1 and findtype "Yellow Potion" backpack as item getlabel item healPotDesc if "next usable" in healPotDesc @setvar! needHealPot 0 else @setvar! needHealPot 1 endif endif if needCurePot = 1 and not findtype "Orange Potion" backpack @setvar! needCurePot 0 endif if needRefreshPot = 1 and not findtype "Red Potion" backpack @setvar! needRefreshPot 0 endif @setvar! jaseCanDrinkPotion 0 if needStrBuff = 1 or needDexBuff = 1 or needMagicBuff = 1 or needHealPot = 1 or needCurePot = 1 or needRefreshPot = 1 @setvar! jaseRightHand 0 @setvar! jaseLeftHand 0 @setvar! needTwoHandSwap 0 @setvar! needShieldSwap 0 if skill "Alchemy" >= 80 @setvar! jaseCanDrinkPotion 1 else if not findlayer self lefthand and not findlayer self righthand @setvar! jaseCanDrinkPotion 1 else if findlayer self lefthand as myLefthand @setvar! jaseLeftHand myLefthand endif if findlayer self righthand as myRightHand @setvar! jaseRightHand myRightHand endif if not lhandempty if not rhandempty @setvar! jaseCanDrinkPotion 0 else // handle two handed weapons getlabel jaseLeftHand desc if skill "Swordsmanship" > 0 if "axe" in desc or "bardiche" in desc or "halberd" in desc @setvar! jaseCanDrinkPotion 0 @setvar! needTwoHandSwap 1 else @setvar! jaseCanDrinkPotion 1 endif elseif skill "Mace Fighting" > 0 if "staff" in desc or "crook" in desc or "war hammer" in desc @setvar! jaseCanDrinkPotion 0 @setvar! needTwoHandSwap 1 else @setvar! jaseCanDrinkPotion 1 endif elseif skill "Fencing" > 0 if "spear" in desc or "pitchfork" in desc @setvar! jaseCanDrinkPotion 0 @setvar! needTwoHandSwap 1 else @setvar! jaseCanDrinkPotion 1 endif elseif skill "Archery" > 0 if "bow" in desc or "heavy crossbow" in desc @setvar! jaseCanDrinkPotion 0 @setvar! needTwoHandSwap 1 else @setvar! jaseCanDrinkPotion 1 endif elseif skill "Wrestling" > 0 @setvar! jaseCanDrinkPotion 1 endif endif endif if not rhandempty if lhandempty @setvar! jaseCanDrinkPotion 1 else @setvar! needShieldSwap 1 endif endif endif endif if jaseCanDrinkPotion = 1 // do nothing else if needTwoHandSwap = 1 if skill "Swordsmanship" > 0 and findtype "cutlass|broadsword|scimitar|viking sword|longsword|katana" backpack as item dclick item wait minimumWaitForPing elseif skill "Mace Fighting" > 0 and findtype "maul|war axe|war mace|mace|hammer pick|club" backpack as item dclick item wait minimumWaitForPing elseif skill "Fencing" > 0 and findtype "kryss|war fork" backpack as item dclick item wait minimumWaitForPing elseif skill "Archery" > 0 and findtype "crossbow" backpack as item dclick item wait minimumWaitForPing else hotkey 'Arm/Disarm Left Hand' wait minimumWaitForPing endif @setvar! jaseCanDrinkPotion 1 elseif needShieldSwap = 1 overhead "we should be disarming left hand" while not lhandempty hotkey 'Arm/Disarm Left Hand' wait minimumWaitForPingUnequipping while queued wait 100 endwhile endwhile setvar! jaseCanDrinkPotion 1 endif endif if jaseCanDrinkPotion = 1 if needHealPot = 1 if findtype "Yellow Potion" backpack as jotion overhead "chug heal" dclick jotion wait minimumWaitForPing cooldown "Yellow Potion" 10000 else overhead "No Heal potion found!" 34 endif endif if needCurePot = 1 if findtype "Orange Potion" backpack as jotion overhead "chug cure" dclick jotion wait minimumWaitForPing else overhead "No Cure potion found!" 34 endif endif if needDexBuff = 1 if findtype "Blue Potion" backpack as jotion overhead "chug" dclick jotion wait minimumWaitForPing else overhead "No AGI potion found!" 34 endif endif if automaticallyDrinkRefreshPot = 1 and diffstam >= stamDiffCheckToTriggerRedPotion @setvar! needRefreshPot 1 endif if needRefreshPot = 1 if findtype "Red Potion" backpack as jotion overhead "chug refresh" dclick jotion wait minimumWaitForPing else overhead "No Refresh potion found!" 34 endif endif if needStrBuff = 1 if findtype "White Potion" backpack as jotion overhead "chug" dclick jotion wait minimumWaitForPing else overhead "No STR potion found!" 34 endif endif if needMagicBuff = 1 if findtype "Black Potion" backpack as jotion overhead "chug" dclick jotion wait minimumWaitForPing else overhead "No MR potion found!" 34 endif endif if needTwoHandSwap = 1 dclick jaseLeftHand wait minimumWaitForPing elseif needShieldSwap = 1 hotkey 'Arm/Disarm Left Hand' wait minimumWaitForPingUnequipping endif endif endif ############### ### Self Healing ############# if hp < maxhp // we need to heal if findtype "veterinary supplies" backpack as item dclick item wait 650 endif if diffhits >= ohCrapDrinkAHealthPotHpCheck if findtype "Yellow Potion" backpack as pot dclick pot wait 650 endif endif endif ############### ### Targeting (based on warmode on) ############# if timer jaseowns_KillTimer < jaseowns_KillTimerCD overhead "Waiting for you to loot bro" 88 endif if warmode and timer jaseowns_KillTimer >= jaseowns_KillTimerCD if myKillTarget != 0 and dead myKillTarget and myKillTargetInRangeToLoot = 1 overhead "Waiting for you to loot" settimer jaseowns_KillTimer 0 elseif not dead myKillTarget and find myKillTarget ground -1 -1 2 @setvar! myKillTargetInRangeToLoot 1 else @setvar! myKillTargetInRangeToLoot 0 endif @setvar! myKillTarget 0 @hotkey 'Target Closest Non-Friendly Monster' wait minimumWaitForPing if insysmsg "No one matching that was found" if timer preventOverheadSpamTimer >= cdPreventOverheadSpam overhead "No targets found" 34 settimer preventOverheadSpamTimer 0 endif else @setvar! myKillTarget lasttarget endif if not varexist autoAttack @setvar! autoAttack 1 endif if myKillTarget != 0 and myPreviousKillTarget != myKillTarget getlabel myKillTarget mobDesc @setvar! myPreviousKillTarget myKillTarget if "(summoned" in mobDesc or "(bonded" in mobDesc or "(tame" in mobDesc overhead "▼ Player pet - IGNORE ▼" 77 lasttarget @setvar! autoAttack 0 @setvar! myKillTarget 0 else @setvar! autoAttack 1 endif endif if myKillTarget = 0 // do nothing elseif not find myKillTarget ground -1 -1 myRangeCheckForTarget if showTargetOverheadMessages = 1 and timer preventOverheadSpamTimer >= cdPreventOverheadSpam overhead "● ▼ OUT OF RANGE ▼ ●" 88 lasttarget settimer preventOverheadSpamTimer 0 endif if find myKillTarget ground -1 -1 8 and autoAttack = 1 attack myKillTarget endif elseif autoAttack = 1 @setvar! targetInRange 1 if showTargetOverheadMessages = 1 and timer preventOverheadSpamTimer >= cdPreventOverheadSpam overhead "● ▼▼ HERE ▼▼ ●" 88 myKillTarget settimer preventOverheadSpamTimer 0 endif attack myKillTarget endif endif ############### ### Herding ############# if myKillTarget != 0 and find myKillTarget ground -1 -1 12 @setvar jaseowns_KillTarget myKillTarget if jaseowns_KillTarget != jaseowns_LastFocusAggressionTarget if find jaseowns_PetOne overhead "� Guarding �" 88 jaseowns_PetOne menu jaseowns_PetOne 3 endif if timer jaseowns_SkillTimerCheck >= jaseowns_SkillTimerCD and findtype 3713 self as jrook settimer jaseowns_SystemMsgCheck 0 while timer jaseowns_SystemMsgCheck <= jaseowns_SystemMsgCheckCD if targetexists 'beneficial' hotkey "Cancel Current Target" elseif not targetexists 'neutral' overhead "� � Attempting Herd � �" 88 jaseowns_KillTarget useskill "ArmsLore" wft 500 else break endif endwhile if targetexists 'neutral' target jaseowns_KillTarget settimer jaseowns_SystemMsgCheck 0 while timer jaseowns_SystemMsgCheck <= jaseowns_SystemMsgCheckCD if insysmsg "You cannot inspect that." while not targetexists "harmful" say "ALL KILL" 88 wft 500 endwhile if targetexists "harmful" target jaseowns_KillTarget @setvar! jaseowns_LastFocusAggressionTarget jaseowns_KillTarget settimer jaseowns_HerdAgainTimer 0 @setvar! jaseowns_DiscordThisTarget jaseowns_KillTarget break endif elseif insysmsg "Target cannot be seen" endif endwhile endif endif endif else @setvar! jaseowns_DiscordThisTarget 0 cooldown "Discord Jarget" 0 @setvar! jaseowns_LastFocusAggressionTarget 0 endif if timer jaseowns_HerdAgainTimer >= jaseowns_HerdAgainTimerCD @setvar! jaseowns_LastFocusAggressionTarget 0 endif ############### ### Discord Check ############# if attemptDiscord = 1 if find jaseowns_DiscordThisTarget ground -1 -1 10 getlabel myKillTarget jaseowns_DiscordDesc if "discord" in jaseowns_DiscordDesc // do nothing // potentially update the cooldown elseif not cooldown "Discord Jarget" and findtype "bamboo flute|tambourine|drum|lute|lap harp" backpack as inny if not targetexists "harmful" useskill "Discordance" wft 500 endif if insysmsg "What instrument" and targetexists "neutral" @setvar jase_MyInny inny target inny wft 500 endif if targetexists "harmful" target myKillTarget endif endif elseif not find jaseowns_DiscordThisTarget ground -1 -1 10 cooldown "Discord Jarget" 0 endif if not findbuff "song of discordance" if not targetexists "harmful" useskill "Discordance" wft 500 endif if insysmsg "What instrument" and targetexists "neutral" @setvar jase_MyInny inny target inny wft 500 endif if targetexists "harmful" target backpack endif endif endif ############### ### Chivalry ############# if skill "Chivalry" >= 50 @setvar! chivSymbols 0 @setvar! cdCleanseByFire 31000 @setvar! cdCloseWounds 31000 @setvar! cdHolyLight 31000 @setvar! cdDivineFury 31000 @setvar! cdNobleSacrifice 31000 if not timerexists nobleSacrificeTimer createtimer nobleSacrificeTimer settimer nobleSacrificeTimer cdCleanseByFire endif if not timerexists cleanseByFireTimer createtimer cleanseByFireTimer settimer cleanseByFireTimer cdCleanseByFire endif if not timerexists closeWoundsTimer createtimer closeWoundsTimer settimer closeWoundsTimer cdCloseWounds endif if not timerexists holyLightTimer createtimer holyLightTimer settimer holyLightTimer cdHolyLight endif if not timerexists divineFuryTimer createtimer divineFuryTimer settimer divineFuryTimer cdDivineFury endif while not gumpexists 1387930325 say "[ChivalryHotbar" wait 200 endwhile if gumpexists 1387930325 if ingump "12/" 1387930325 @setvar! chivSymbols 12 elseif ingump "13/" 1387930325 @setvar! chivSymbols 13 elseif ingump "14/" 1387930325 @setvar! chivSymbols 14 elseif ingump "15/" 1387930325 @setvar! chivSymbols 15 elseif ingump "16/" 1387930325 @setvar! chivSymbols 16 elseif ingump "17/" 1387930325 @setvar! chivSymbols 17 elseif ingump "18/" 1387930325 @setvar! chivSymbols 18 elseif ingump "19/" 1387930325 @setvar! chivSymbols 19 elseif ingump "20/" 1387930325 @setvar! chivSymbols 20 elseif ingump "21/" 1387930325 @setvar! chivSymbols 21 elseif ingump "11/" 1387930325 @setvar! chivSymbols 11 elseif ingump "10/" 1387930325 @setvar! chivSymbols 10 elseif ingump "9/" 1387930325 @setvar! chivSymbols 9 elseif ingump "8/" 1387930325 @setvar! chivSymbols 8 elseif ingump "7/" 1387930325 @setvar! chivSymbols 7 elseif ingump "6/" 1387930325 @setvar! chivSymbols 6 elseif ingump "5/" 1387930325 @setvar! chivSymbols 5 elseif ingump "4/" 1387930325 @setvar! chivSymbols 4 elseif ingump "3/" 1387930325 @setvar! chivSymbols 3 elseif ingump "2/" 1387930325 @setvar! chivSymbols 2 elseif ingump "1/" 1387930325 @setvar! chivSymbols 1 elseif ingump "0/" 1387930325 @setvar! chivSymbols 0 endif endif if hp <= lowHealthTriggerForNobleSacrifice and skill "Chivalry" >= 80 if timer preventChivAbilitySpamTimer >= cdPreventChivAbilitySpam and timer nobleSacrificeTimer >= cdNobleSacrifice and 4 < chivSymbols if skill "Healing" > 0 hotkey 'Bandage Self' settimer aidsTimer 0 wait minimumWaitForPing endif if showChivUsageAsOverhead = 1 overhead "Noble Sacrifice" showChivUsageAsOverheadColor endif if showChivUsageAsSystemMessage = 1 sysmsg "Noble Sacrifice" showChivUsageAsSystemMessageColor endif yell "[NobleSacrifice" wft 500 hotkey "Target Self" wait 200 if insysmsg "Holy symbols remaining:" settimer nobleSacrificeTimer 0 settimer preventChivAbilitySpamTimer 0 cooldown NobleSacrifice cdNobleSacrifice endif if gumpexists 1387930325 if ingump "12/" 1387930325 @setvar! chivSymbols 12 elseif ingump "13/" 1387930325 @setvar! chivSymbols 13 elseif ingump "14/" 1387930325 @setvar! chivSymbols 14 elseif ingump "15/" 1387930325 @setvar! chivSymbols 15 elseif ingump "16/" 1387930325 @setvar! chivSymbols 16 elseif ingump "17/" 1387930325 @setvar! chivSymbols 17 elseif ingump "18/" 1387930325 @setvar! chivSymbols 18 elseif ingump "19/" 1387930325 @setvar! chivSymbols 19 elseif ingump "20/" 1387930325 @setvar! chivSymbols 20 elseif ingump "21/" 1387930325 @setvar! chivSymbols 21 elseif ingump "11/" 1387930325 @setvar! chivSymbols 11 elseif ingump "10/" 1387930325 @setvar! chivSymbols 10 elseif ingump "9/" 1387930325 @setvar! chivSymbols 9 elseif ingump "8/" 1387930325 @setvar! chivSymbols 8 elseif ingump "7/" 1387930325 @setvar! chivSymbols 7 elseif ingump "6/" 1387930325 @setvar! chivSymbols 6 elseif ingump "5/" 1387930325 @setvar! chivSymbols 5 elseif ingump "4/" 1387930325 @setvar! chivSymbols 4 elseif ingump "3/" 1387930325 @setvar! chivSymbols 3 elseif ingump "2/" 1387930325 @setvar! chivSymbols 2 elseif ingump "1/" 1387930325 @setvar! chivSymbols 1 elseif ingump "0/" 1387930325 @setvar! chivSymbols 0 endif endif endif endif if poisoned and skill "Chivalry" >= 60 if timer preventChivAbilitySpamTimer >= cdPreventChivAbilitySpam and useCleanseByFireAutomatically = 1 and timer cleanseByFireTimer >= cdCleanseByFire and 2 < chivSymbols if showChivUsageAsOverhead = 1 overhead "Cleanse by fire" showChivUsageAsOverheadColor endif if showChivUsageAsSystemMessage = 1 sysmsg "Cleanse by fire" showChivUsageAsSystemMessageColor endif yell "[CleanseByFire" wait 200 if insysmsg "Holy symbols remaining:" settimer cleanseByFireTimer 0 settimer preventChivAbilitySpamTimer 0 cooldown CleanseByFire cdCleanseByFire endif endif elseif findbuff "bleed" or findbuff "disease" and skill "Chivalry" >= 70 if timer preventChivAbilitySpamTimer >= cdPreventChivAbilitySpam and useCloseWoundsAutomatically = 1 and timer closeWoundsTimer >= cdCleanseByFire and 3 < chivSymbols if showChivUsageAsOverhead = 1 overhead "Close Wounds" showChivUsageAsOverheadColor endif if showChivUsageAsSystemMessage = 1 sysmsg "Close Wounds" showChivUsageAsSystemMessageColor endif yell "[CloseWounds" wait 200 if insysmsg "Holy symbols remaining:" settimer closeWoundsTimer 0 settimer preventChivAbilitySpamTimer 0 cooldown CloseWounds cdCloseWounds endif endif endif if gumpexists 1387930325 if ingump "12/" 1387930325 @setvar! chivSymbols 12 elseif ingump "13/" 1387930325 @setvar! chivSymbols 13 elseif ingump "14/" 1387930325 @setvar! chivSymbols 14 elseif ingump "15/" 1387930325 @setvar! chivSymbols 15 elseif ingump "16/" 1387930325 @setvar! chivSymbols 16 elseif ingump "17/" 1387930325 @setvar! chivSymbols 17 elseif ingump "18/" 1387930325 @setvar! chivSymbols 18 elseif ingump "19/" 1387930325 @setvar! chivSymbols 19 elseif ingump "20/" 1387930325 @setvar! chivSymbols 20 elseif ingump "21/" 1387930325 @setvar! chivSymbols 21 elseif ingump "11/" 1387930325 @setvar! chivSymbols 11 elseif ingump "10/" 1387930325 @setvar! chivSymbols 10 elseif ingump "9/" 1387930325 @setvar! chivSymbols 9 elseif ingump "8/" 1387930325 @setvar! chivSymbols 8 elseif ingump "7/" 1387930325 @setvar! chivSymbols 7 elseif ingump "6/" 1387930325 @setvar! chivSymbols 6 elseif ingump "5/" 1387930325 @setvar! chivSymbols 5 elseif ingump "4/" 1387930325 @setvar! chivSymbols 4 elseif ingump "3/" 1387930325 @setvar! chivSymbols 3 elseif ingump "2/" 1387930325 @setvar! chivSymbols 2 elseif ingump "1/" 1387930325 @setvar! chivSymbols 1 elseif ingump "0/" 1387930325 @setvar! chivSymbols 0 endif endif if timer preventChivAbilitySpamTimer >= cdPreventChivAbilitySpam and useHolyLightAutomatically = 1 and hp <= hpTriggerForHolyLight and skill "Chivalry" >= 95 @setvar! doubleCheckHolyLight 1 if skill "Healing" > 0 and cdAids = 10000 and timer aidsTimer >= 9000 // skip holy light overhead "Skipping Holy Light" 34 @setvar! doubleCheckHolyLight 0 // unless we gonna die if hp <= 20 or poisoned overhead "Just kidding, do not wanna die" 34 @setvar! doubleCheckHolyLight 1 endif endif if doubleCheckHolyLight = 1 if timer holyLightTimer >= cdHolyLight and 5 < chivSymbols if showChivUsageAsOverhead = 1 overhead "Holy Light" showChivUsageAsOverheadColor endif if showChivUsageAsSystemMessage = 1 sysmsg "Holy Light" showChivUsageAsSystemMessageColor endif yell "[HolyLight" wait 200 if insysmsg "Holy symbols remaining:" settimer holyLightTimer 0 settimer preventChivAbilitySpamTimer 0 cooldown HolyLight cdHolyLight endif endif endif endif if timer preventChivAbilitySpamTimer >= cdPreventChivAbilitySpam and targetInRange = 1 and useDivineFuryAutomatically = 1 and skill "Chivalry" >= 85 if timer divineFuryTimer >= cdDivineFury and 4 < chivSymbols if showChivUsageAsOverhead = 1 overhead "Divine Fury" showChivUsageAsOverheadColor endif if showChivUsageAsSystemMessage = 1 sysmsg "Divine Fury" showChivUsageAsSystemMessageColor endif yell "[DivineFury" wait 200 if insysmsg "Holy symbols remaining:" settimer divineFuryTimer 0 settimer preventChivAbilitySpamTimer 0 cooldown DivineFury cdDivineFury endif endif endif endif endwhile while dead overhead "Rip" 34 if gumpexists 2957810225 gumpresponse 1 2957810225 break endif wait 500 endwhile replay