Created: 01/21/2023, 01:57:25 AM Updated: 01/21/2023, 01:57:25 AM View Change History
1
2
3@setvar myKillTarget
4
5if not timerexists sCheck
6 createtimer sCheck
7 settimer sCheck 11000
8endif
9
10while not dead myKillTarget and skill "Discordance" > 0
11 if timer sCheck >= 5000
12 useskill 'Discordance'
13 wft 500
14 if insysmsg "What instrument"
15 if findtype "bamboo flute" backpack as inny
16 target inny
17 elseif findtype "tambourine" backpack as inny
18 target inny
19 elseif findtype "drum" backpack as inny
20 target inny
21 elseif findtype "lute" backpack as inny
22 target inny
23 elseif findtype "lap harp" backpack as inny
24 target inny
25 else
26 overhead "I do not have an inny" 34
27 wait 2000
28 replay
29 endif
30 wft 500
31 endif
32
33 if targetexists
34 target myKillTarget
35 wait 200
36 if insysmsg "you play success"
37 settimer sCheck 0
38 break
39 elseif insysmsg "t incite that!"
40 break
41 endif
42 endif
43
44 else
45 overhead "Waiting for skill cooldown..." 88
46 endif
47 endif
48endwhile
49
50
51while not dead myKillTarget and skill "Peacemaking" > 0
52 if timer sCheck >= 5000
53 useskill 'Peacemaking'
54 wft 500
55 if insysmsg "What instrument"
56 if findtype "bamboo flute" backpack as inny
57 target inny
58 elseif findtype "tambourine" backpack as inny
59 target inny
60 elseif findtype "drum" backpack as inny
61 target inny
62 elseif findtype "lute" backpack as inny
63 target inny
64 elseif findtype "lap harp" backpack as inny
65 target inny
66 else
67 overhead "I do not have an inny" 34
68 wait 2000
69 replay
70 endif
71 wft 500
72 endif
73
74 if targetexists
75 target myKillTarget
76 wait 200
77 if insysmsg "you play success"
78 settimer sCheck 0
79 break
80 elseif insysmsg "t incite that!"
81 break
82 endif
83 endif
84
85 else
86 overhead "Waiting for skill cooldown..." 88
87 endif
88 endif
89endwhile
90
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93