Fire the cannons (END) by Jaseowns
# Fire the cannons by Jaseowns
# UO Outlands
@setvar! jaseowns_FireOrder1 2
@setvar! jaseowns_FireOrder2 3
@setvar! jaseowns_FireOrder3 4
@setvar! jaseowns_FireOrder4 1
if jaseowns_TargetShip != 0
if not targetexists
if jaseowns_FireOrder1 = 1
say "[LesserAbility"
elseif jaseowns_FireOrder1 = 2
say "[RegularAbility"
elseif jaseowns_FireOrder1 = 3
say "[GreaterAbility"
elseif jaseowns_FireOrder1 = 4
say "[AuxiliaryAbility"
endif
wft 500
endif
if not targetexists
if jaseowns_FireOrder2 = 1
say "[LesserAbility"
elseif jaseowns_FireOrder2 = 2
say "[RegularAbility"
elseif jaseowns_FireOrder2 = 3
say "[GreaterAbility"
elseif jaseowns_FireOrder2 = 4
say "[AuxiliaryAbility"
endif
wft 500
endif
if not targetexists
if jaseowns_FireOrder3 = 1
say "[LesserAbility"
elseif jaseowns_FireOrder3 = 2
say "[RegularAbility"
elseif jaseowns_FireOrder3 = 3
say "[GreaterAbility"
elseif jaseowns_FireOrder3 = 4
say "[AuxiliaryAbility"
endif
wft 500
endif
if not targetexists
if jaseowns_FireOrder4 = 1
say "[LesserAbility"
elseif jaseowns_FireOrder4 = 2
say "[RegularAbility"
elseif jaseowns_FireOrder4 = 3
say "[GreaterAbility"
elseif jaseowns_FireOrder4 = 4
say "[AuxiliaryAbility"
endif
wft 500
endif
endif
if targetexists
target jaseowns_TargetShip
endif
if listexists jaseowns_PreviousScript
foreach myScript in jaseowns_PreviousScript
hotkey myScript
endfor
endif








