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Auto Rails by Xyio

Description: This script works hand in hand with the Razor2Rails program which converts a razor .macro file you record of your movements to script compatible lists that you insert. You can use this in any script where you would like pre-recorded movement to be available. This script is the most simple example so you can see the working parts. You must be on the exact square you started recording at when you start this. (I suggest marking a rune and writing the location >info [target self] at the top of the script.) Link to Razor2Rail: https://github.com/malbolger/Razor2Rail (source code available).

#Auto Rails by Xyio #Write your starting location below for reference #Staring location: (example) 2007, 2239 -- Horseshoe Bay # # # <><><><><><><><><><><><><><><><><><><><><> # ****************************************** # //--------------------------------------// # //----PASTE RAILS FILE CONTENTS HERE----// # //-------END RAILS FILE CONTENTS -------// # //--------------------------------------// #******************************************* # <><><><><><><><><><><><><><><><><><><><><> # # ----CONFIG BELOW---- #----Use Rails?--- (0 if off, 1 is on) setvar useRails 1 # # # Delay between movement attempts setvar movementDelay 250 # # # Variables to make our location persist. setvar xListEntry 0 setvar yListEntry 0 #----------------DO NOT EDIT BELOW THIS LINE----------------------- while not dead if useRails == 1 if atlist xCoord 0 as x setvar xListEntry x endif if atlist yCoord 0 as y setvar yListEntry y endif if position xListEntry yListEntry overhead 'at location' if list moveList > 0 poplist moveList 'front' poplist xCoord 'front' poplist yCoord 'front' else overhead "::: Back to town rail completed :::" cast "recall" waitfortarget 3000 if findtype 'recall rune' backpack targettype 'recall rune' backpack overhead "::: Recalled Out :::" 15 endif if findtype 'Runebook' backpack targettype 'Runebook' backpack overhead "::: Recalled Out :::" 15 endif endif else if atlist moveList 0 as firstEntry #overhead xListEntry #overhead yListEntry if firstEntry == 1 overhead '::: moving north :::' 55 walk 'north' wait movementDelay endif if firstEntry == 2 overhead '::: moving right :::' 55 walk 'right' wait movementDelay endif if firstEntry == 3 overhead '::: moving east :::' 55 walk 'east' wait movementDelay endif if firstEntry == 4 overhead '::: moving down :::' 55 walk 'down' wait movementDelay endif if firstEntry == 5 overhead '::: moving south :::' 55 walk 'south' wait movementDelay endif if firstEntry == 6 overhead '::: moving left :::' 55 walk 'left' wait movementDelay endif if firstEntry == 7 overhead '::: moving west :::' 55 walk 'west' wait movementDelay endif if firstEntry == 8 overhead '::: moving up :::' 55 walk 'up' wait movementDelay endif endif endif endif endwhile