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Auto-PEACE by dennozz

#Auto-PEACE 1.20 #********** INFORMATION **********# #Made by @dennozz on discord. #Inspired/learned by other scrips in https://outlands.uorazorscripts.com/ #This script will auto peace the closest gray creature, if the creature is already peaced it will start looking for other nearby creatures. #Optional: Set overhead messages on Razor > Display/Counters > Overhead messages #Add overhead messages when success peacemaking, fail peacemaking or skill needs to wait for use. #********** SET YOUR SETTINGS **********# @setvar! attackAfterBarding 1 #********** DO NOT EDIT FROM HERE UNLESS YOU KNOW HOW TO SCRIPT **********# @setvar! currentTarget 0 @setvar! foundTarget 0 removelist peacedCreatures createlist peacedCreatures #********** SET INSTRUMENT **********# if not varexist myInstruz @setvar! myInstruz 0 endif while findtype 3740|3742|3762|3763|10245|20006|20008|20010|20012|20014|20016 backpack as inst getlabel inst myLabel if "supremely" in myLabel or "exceedingly" in myLabel @setvar! myInstruz inst break endif @ignore inst endwhile @clearignore if not find myInstruz backpack clearsysmsg overhead "Select instrument:" 55 @setvar! myInstruz wait 100 while not targetexists and not insysmsg "Select" @setvar! myInstruz endwhile wait 100 if find myInstruz backpack as inst getlabel inst iLabel if "flute" in iLabel or "drums" in iLabel or "harp" in iLabel or "lute" in iLabel or "tambourine" in iLabel or "gemshorn" in iLabel or "hurdy" in iLabel or "psaltery" in iLabel or "sackbut" in iLabel or "shawm" in iLabel or "Vielle" in iLabel dclick inst wait 200 else @setvar! myInstruz 0 overhead "Not an instrument!" 33 stop endif else @setvar! myInstruz 0 overhead "Not in backpack" 33 stop endif endif clearsysmsg if targetexists hotkey 'cancel current target' endif getlabel myInstruz myLabel sysmsg myLabel 44 #********* AUTO-SELECT NEW TARGET ********* sysmsg "Peace Start.." 65 hotkey 'target closest grey monster' wait 25 if not find lasttarget ground -1 -1 12 overhead 'No target found' 33 else while index != 20 @setvar! tempTarget lasttarget if index != 0 hotkey "next non-friendly monster target" @setvar! tempTarget lasttarget #overhead "*{{index}}*" 34 tempTarget if index = 1 @setvar! firstTarget lasttarget elseif firstTarget = tempTarget @setvar! foundTarget 2 break endif endif if find tempTarget ground -1 -1 12 getlabel tempTarget targetLabel if "pacified" in targetLabel or "provoked" in targetLabel #next pushlist peacedCreatures tempTarget elseif "-" in targetLabel sysmsg "Label error, replaying search.." 34 replay else clearsysmsg skill 'begging' waitfortarget 325 target tempTarget wait 100 if insysmsg "Target cannot be seen" sysmsg "*Not visible* [{{index}}]" 44 overhead "*Not visible* [{{index}}]" 44 tempTarget elseif insysmsg "That is too far away" overhead "*Too far* [{{index}}]" 44 tempTarget elseif insysmsg "You must wait" overhead "*Skill cooldown*" 11 sysmsg "*Skill cooldown*" 11 break else @setvar! foundTarget 1 @setvar! currentTarget tempTarget getlabel currentTarget myLabel sysmsg "Target: {{myLabel}}" 55 break endif endif endif wait 50 endwhile endif #********* PEACE IF TARGET FOUND ********* if 1 = foundTarget skill 'peacemaking' waitfortarget 650 if insysmsg "What instrument" target myInstruz replay else target currentTarget endif wait 100 if insysmsg 'You fail to peace' overhead "Peace FAILED" 44 currentTarget elseif insysmsg "You play successfully, disrupting" getlabel currentTarget myLabel overhead "{{myLabel}}" 88 currentTarget endif getlabel myInstruz instLabel if "(10/" in instLabel overhead "Instrument : 10 uses left" 33 sysmsg "Instrument : 10 uses left" 33 elseif "(8/" in instLabel overhead "Instrument : 8 uses left" 33 sysmsg "Instrument : 8 uses left" 33 elseif "(6/" in instLabel overhead "Instrument : 6 uses left" 33 sysmsg "Instrument : 6 uses left" 33 elseif "(4/" in instLabel overhead "Instrument : 4 uses left" 33 sysmsg "Instrument : 4 uses left" 33 elseif "(2/" in instLabel overhead "Instrument : 2 uses left" 33 sysmsg "Instrument : 2 uses left" 33 elseif "(1/" in instLabel overhead "Instrument : 1 use left" 33 sysmsg "Instrument : 1 use left" 33 endif if followers > 0 say 'all guard me' 32 endif if 1 = attackAfterBarding attack currentTarget endif elseif 2 = foundTarget if followers > 0 say 'all guard me' 32 endif if 1 = attackAfterBarding hotkey 'target closest grey monster' attack lasttarget endif #look here for closest peaced target #foreach creature in peacedCreatures #endfor ### endif #********* SONG BUFF ********* if not findbuff "Song Of Peacemaking" wait 650 skill 'peacemaking' wait 200 if insysmsg "You must wait" overhead "Peace buff skill cooldown" 11 else waitfortarget 650 target backpack endif endif sysmsg "Peace Finish!" 44