Back to "bard provocation music musicianship" tags
Provocation Hotkey by Nevor
//----- MANUAL SETUP ----//
//You can prevent Razor spamming system messages by using filters
//It is not mandatory, but highly recommended to use them
//Go to 'Filters' tab in Razor menu -> Text & Messages -> Check Enable text filter -> Click Add
//Make sure to check 'Filter system messages', but do not check 'Ignore filtered messages in overhead and scripts'
//Create the following text filters:
// target set
// Target a new
// No one matching that was found on your screen
//This variable determines the search radius for barding targets, change at your own risk (not tested)
@setvar! bardingTargetSearchRadius 8
//Amount of time to wait for the server to respond with system messages (adjust according to ping if necessary)
@setvar! forServerResponse 300
//----- AUTO SETUP ----//
if not timerexists ProvoTimer
createtimer! ProvoTimer
settimer ProvoTimer 10500
elseif timer ProvoTimer <= 10500
overhead '[SKILL COOLDOWN]' 43
stop
endif
@setvar! firstProvocationTarget 1
@setvar! secondProvocationTarget 3
@setvar! needToBard 3
@setvar! previousLastTarget 7
//---- CLEANING UP ----//
clearsysmsg
if targetexists
if targetexists 'beneficial'
target self
wait 50
else
hotkey 'Cancel Current Target'
wait 50
endif
endif
//---- INSTRUMENT CHECK ----//
if not varexist myInstrument or not find myInstrument backpack
//lute 3763, drum 3740, lap harp 3762, tambourine 3742, bamboo flute 10245
while findtype 3740|3742|3762|3763|10245 backpack as instrucheck
getlabel instrucheck instrulabel
wait forServerResponse
if 'supremely' in instrulabel
@setvar myInstrument instrucheck
overhead 'New supreme instrument set'
wait forServerResponse
dclick myInstrument
break
elseif 'exceedingly' in instrulabel
@setvar myInstrument instrucheck
overhead 'New exceeding instrument set'
wait forServerResponse
dclick myInstrument
break
else
@ignore instrucheck
endif
endwhile
@clearignore
if not varexist myInstrument or not find myInstrument backpack
overhead "Instrument not found. Set a new one!"
@setvar myInstrument
wait forServerResponse
dclick myInstrument
endif
if not varexist myInstrument or not find myInstrument backpack
for 3
overhead '** NO INSTRUMENT **' 33
endfor
stop
endif
endif
//---- TARGET SEARCH ----//
@setvar! preScriptLastTarget lasttarget
if find preScriptLastTarget ground -1 -1 bardingTargetSearchRadius
if noto preScriptLastTarget = 'hostile' or noto preScriptLastTarget = 'criminal'
@setvar! previousLastTarget preScriptLastTarget
endif
endif
if previousLastTarget != preScriptLastTarget
hotkey 'Target Closest Non-Friendly Monster'
@setvar! previousLastTarget lasttarget
endif
@setvar! checkLastTarget previousLastTarget
while not dead previousLastTarget
if find checkLastTarget ground -1 -1 bardingTargetSearchRadius
getlabel checkLastTarget BardingStatusCheck
if 'break' in BardingStatusCheck
//do nothing
elseif 'pacified' in BardingStatusCheck or 'provoked' in BardingStatusCheck
if find checkLastTarget ground -1 -1 bardingTargetSearchRadius and checkLastTarget != firstProvocationTarget and checkLastTarget != secondProvocationTarget
@setvar! possibleProvoTarget checkLastTarget
endif
else
if not find firstProvocationTarget ground -1 -1 bardingTargetSearchRadius and find checkLastTarget ground -1 -1 bardingTargetSearchRadius and checkLastTarget != secondProvocationTarget
@setvar! firstProvocationTarget checkLastTarget
endif
if not find secondProvocationTarget ground -1 -1 bardingTargetSearchRadius and find checkLastTarget ground -1 -1 bardingTargetSearchRadius and checkLastTarget != firstProvocationTarget
@setvar! secondProvocationTarget checkLastTarget
endif
endif
endif
if not dead firstProvocationTarget and not dead secondProvocationTarget
@setvar! needToBard 1
break
elseif index > 0 and checkLastTarget = previousLastTarget
if dead firstProvocationTarget and not dead possibleProvoTarget and possibleProvoTarget != secondProvocationTarget
@setvar! firstProvocationTarget possibleProvoTarget
elseif dead secondProvocationTarget and not dead possibleProvoTarget and possibleProvoTarget != firstProvocationTarget
@setvar! secondProvocationTarget possibleProvoTarget
endif
@setvar! possibleProvoTarget 0
if find firstProvocationTarget ground -1 -1 bardingTargetSearchRadius and find secondProvocationTarget ground -1 -1 bardingTargetSearchRadius
@setvar! needToBard 1
endif
break
endif
hotkey 'Next Non-Friendly Monster Target'
@setvar! checkLastTarget lasttarget
endwhile
//---- BARDING ----//
if needToBard = 1
hotkey 'Provocation'
wft 3000
target firstProvocationTarget
wait forServerResponse
if insysmsg 'Target cannot be seen'
overhead "▼ Not visible ▼" 43 firstProvocationTarget
elseif insysmsg 'That is too far away.'
overhead '▼ Too far away ▼' 43 firstProvocationTarget
else
wft 3000
target secondProvocationTarget
wait forServerResponse
if insysmsg 'You play successfully, provoking'
overhead '[PROVO SUCCESS]'
overhead '▼ Provoked ▼' 88 firstProvocationTarget
overhead '▼ Provoked ▼' 88 secondProvocationTarget
settimer ProvoTimer 0
elseif insysmsg 'You fail to incite'
overhead '[PROVO FAIL]' 43
overhead '▼ Failed ▼' 43 firstProvocationTarget
overhead '▼ Failed ▼' 43 secondProvocationTarget
settimer ProvoTimer 5000
elseif insysmsg 'Target cannot be seen'
overhead "▼ Not visible ▼" 43 secondProvocationTarget
elseif insysmsg 'That is too far away.'
overhead '▼ Too far away ▼' 43 secondProvocationTarget
elseif insysmsg 'The creatures you are trying to provoke are too far away from each other for your music to have an effect.'
overhead '▼ Too far apart ▼' 43 firstProvocationTarget
overhead '▼ Too far apart ▼' 43 secondProvocationTarget
elseif insysmsg 'tell someone to attack themselves!'
//Oops, that should not be possible to happen
overhead '[SELF TARGETING FAIL]' 33
else
//maybe the server could not respond with a sysmsg in time - adjust forServerResponse variable in setup to a higher value
overhead '[UNEXPECTED PROVO RESULT]' 33
settimer ProvoTimer 5000
endif
endif
else
overhead '[NO TARGETS]' 43
endif
//---- INSTRUMENT CHECK ----//
getlabel myInstrument InstruLabel
if '(10/' in InstruLabel
overhead '10 Songs left to play' 33
elseif '(3/' in InstruLabel
overhead '* 3 Songs left to play *' 33
elseif '(2/' in InstruLabel
overhead '** 2 Songs left to play **' 33
elseif '(1/' in InstruLabel
for 3
overhead '*** LAST SONG ***' 33
endfor
endif
//---- CLEANING UP ----//
hotkey 'Set Last Target'
wft 3000
target preScriptLastTarget
if targetexists
hotkey 'Cancel Current Target'
endif