Back to "bard provocation music musicianship" tags

Provocation Hotkey by Nevor

//----- MANUAL SETUP ----// //You can prevent Razor spamming system messages by using filters //It is not mandatory, but highly recommended to use them //Go to 'Filters' tab in Razor menu -> Text & Messages -> Check Enable text filter -> Click Add //Make sure to check 'Filter system messages', but do not check 'Ignore filtered messages in overhead and scripts' //Create the following text filters: // target set // Target a new // No one matching that was found on your screen //This variable determines the search radius for barding targets, change at your own risk (not tested) @setvar! bardingTargetSearchRadius 8 //Amount of time to wait for the server to respond with system messages (adjust according to ping if necessary) @setvar! forServerResponse 300 //----- AUTO SETUP ----// if not timerexists ProvoTimer createtimer! ProvoTimer settimer ProvoTimer 10500 elseif timer ProvoTimer <= 10500 overhead '[SKILL COOLDOWN]' 43 stop endif @setvar! firstProvocationTarget 1 @setvar! secondProvocationTarget 3 @setvar! needToBard 3 @setvar! previousLastTarget 7 //---- CLEANING UP ----// clearsysmsg if targetexists if targetexists 'beneficial' target self wait 50 else hotkey 'Cancel Current Target' wait 50 endif endif //---- INSTRUMENT CHECK ----// if not varexist myInstrument or not find myInstrument backpack //lute 3763, drum 3740, lap harp 3762, tambourine 3742, bamboo flute 10245 while findtype 3740|3742|3762|3763|10245 backpack as instrucheck getlabel instrucheck instrulabel wait forServerResponse if 'supremely' in instrulabel @setvar myInstrument instrucheck overhead 'New supreme instrument set' wait forServerResponse dclick myInstrument break elseif 'exceedingly' in instrulabel @setvar myInstrument instrucheck overhead 'New exceeding instrument set' wait forServerResponse dclick myInstrument break else @ignore instrucheck endif endwhile @clearignore if not varexist myInstrument or not find myInstrument backpack overhead "Instrument not found. Set a new one!" @setvar myInstrument wait forServerResponse dclick myInstrument endif if not varexist myInstrument or not find myInstrument backpack for 3 overhead '** NO INSTRUMENT **' 33 endfor stop endif endif //---- TARGET SEARCH ----// @setvar! preScriptLastTarget lasttarget if find preScriptLastTarget ground -1 -1 bardingTargetSearchRadius if noto preScriptLastTarget = 'hostile' or noto preScriptLastTarget = 'criminal' @setvar! previousLastTarget preScriptLastTarget endif endif if previousLastTarget != preScriptLastTarget hotkey 'Target Closest Non-Friendly Monster' @setvar! previousLastTarget lasttarget endif @setvar! checkLastTarget previousLastTarget while not dead previousLastTarget if find checkLastTarget ground -1 -1 bardingTargetSearchRadius getlabel checkLastTarget BardingStatusCheck if 'break' in BardingStatusCheck //do nothing elseif 'pacified' in BardingStatusCheck or 'provoked' in BardingStatusCheck if find checkLastTarget ground -1 -1 bardingTargetSearchRadius and checkLastTarget != firstProvocationTarget and checkLastTarget != secondProvocationTarget @setvar! possibleProvoTarget checkLastTarget endif else if not find firstProvocationTarget ground -1 -1 bardingTargetSearchRadius and find checkLastTarget ground -1 -1 bardingTargetSearchRadius and checkLastTarget != secondProvocationTarget @setvar! firstProvocationTarget checkLastTarget endif if not find secondProvocationTarget ground -1 -1 bardingTargetSearchRadius and find checkLastTarget ground -1 -1 bardingTargetSearchRadius and checkLastTarget != firstProvocationTarget @setvar! secondProvocationTarget checkLastTarget endif endif endif if not dead firstProvocationTarget and not dead secondProvocationTarget @setvar! needToBard 1 break elseif index > 0 and checkLastTarget = previousLastTarget if dead firstProvocationTarget and not dead possibleProvoTarget and possibleProvoTarget != secondProvocationTarget @setvar! firstProvocationTarget possibleProvoTarget elseif dead secondProvocationTarget and not dead possibleProvoTarget and possibleProvoTarget != firstProvocationTarget @setvar! secondProvocationTarget possibleProvoTarget endif @setvar! possibleProvoTarget 0 if find firstProvocationTarget ground -1 -1 bardingTargetSearchRadius and find secondProvocationTarget ground -1 -1 bardingTargetSearchRadius @setvar! needToBard 1 endif break endif hotkey 'Next Non-Friendly Monster Target' @setvar! checkLastTarget lasttarget endwhile //---- BARDING ----// if needToBard = 1 hotkey 'Provocation' wft 3000 target firstProvocationTarget wait forServerResponse if insysmsg 'Target cannot be seen' overhead "▼ Not visible ▼" 43 firstProvocationTarget elseif insysmsg 'That is too far away.' overhead '▼ Too far away ▼' 43 firstProvocationTarget else wft 3000 target secondProvocationTarget wait forServerResponse if insysmsg 'You play successfully, provoking' overhead '[PROVO SUCCESS]' overhead '▼ Provoked ▼' 88 firstProvocationTarget overhead '▼ Provoked ▼' 88 secondProvocationTarget settimer ProvoTimer 0 elseif insysmsg 'You fail to incite' overhead '[PROVO FAIL]' 43 overhead '▼ Failed ▼' 43 firstProvocationTarget overhead '▼ Failed ▼' 43 secondProvocationTarget settimer ProvoTimer 5000 elseif insysmsg 'Target cannot be seen' overhead "▼ Not visible ▼" 43 secondProvocationTarget elseif insysmsg 'That is too far away.' overhead '▼ Too far away ▼' 43 secondProvocationTarget elseif insysmsg 'The creatures you are trying to provoke are too far away from each other for your music to have an effect.' overhead '▼ Too far apart ▼' 43 firstProvocationTarget overhead '▼ Too far apart ▼' 43 secondProvocationTarget elseif insysmsg 'tell someone to attack themselves!' //Oops, that should not be possible to happen overhead '[SELF TARGETING FAIL]' 33 else //maybe the server could not respond with a sysmsg in time - adjust forServerResponse variable in setup to a higher value overhead '[UNEXPECTED PROVO RESULT]' 33 settimer ProvoTimer 5000 endif endif else overhead '[NO TARGETS]' 43 endif //---- INSTRUMENT CHECK ----// getlabel myInstrument InstruLabel if '(10/' in InstruLabel overhead '10 Songs left to play' 33 elseif '(3/' in InstruLabel overhead '* 3 Songs left to play *' 33 elseif '(2/' in InstruLabel overhead '** 2 Songs left to play **' 33 elseif '(1/' in InstruLabel for 3 overhead '*** LAST SONG ***' 33 endfor endif //---- CLEANING UP ----// hotkey 'Set Last Target' wft 3000 target preScriptLastTarget if targetexists hotkey 'Cancel Current Target' endif