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Lumberjacking with hiding, tracking, and camping by wolfgeist

Description: Modified based on Jaseown's lumberjacking script. Hides after a certain amount of failed attempts, and stays hidden until you move again.

Occasionally puts logs into a trapped pouch.

When tracking a PK, it will attempt to clear hands, hide, then hike. This script assumes you have 3 trapped pouches, if you have less than 3 it will assume there's a thief and will attempt to run the same "camp" script to escape. This script assumes you have a script named "camp" that will attempt to hike away or recall. Adjust to your own needs.

Also uses getlabel to verify the durability of your hatchet. It will again use the "camp" script to go to a safe place if your hatchet has 5 uses. The idea being you can then recycle that hatchet and get half of your ingots back instead of wasting it. Also gives warnings once your hatchet is at 50 uses or below.

1if targetexists 'neutral'
2    hotkey 'Target Self'
3endif
4
5if not dead 
6    if not hidden
7        if hp < maxhp and not bandaging
8            hotkey 'Bandage Self'
9        endif
10        wait 50
11    endif
12endif
13
14//CHECK FOR TRACKING
15
16while not findbuff 'tracking'
17
18skill 'tracking'
19waitforgump 4267467659
20gumpresponse 6
21waitforgump 4267467659
22gumpclose
23endwhile
24
25//ANTI THIEF
26
27
28if findtype hatchet lefthand as myhatchet
29    getlabel myhatchet hlabel
30   if '(50 uses' in hlabel or '(45 uses' in hlabel or '(40 uses' in hlabel or '(35 uses' in hlabel or '(30 uses' in hlabel or '(25 uses' in hlabel or '(20 uses' in hlabel or '(15 uses' in hlabel or '(10 uses' in hlabel or '(9 uses' in hlabel or '(8 uses' in hlabel or '(7 uses' in hlabel
31            overhead "My hatchet is damaged!" 38      
32        elseif '(5 uses' in hlabel or '(4 uses' in hlabel or '(3 uses' in hlabel or '(2 uses' in hlabel or '(1 uses' in hlabel
33            overhead 'Looking for another hatchet'    
34            if findtype 'hatchet' backpack
35                dclicktype 'hatchet' backpack
36                wait 1000
37                overhead 'Hatchet found, restarting!'
38                replay
39            endif
40          
41        clearhands 'both'    
42        overhead 'Stopping script, hatchet is about to break.' 38
43            pause 1000
44            clearhands 'both'
45            if not hidden
46                skill 'hiding'
47            endif
48            script 'Camp'
49    endif
50endif
51
52//This assumes you have 3 trapped pouches. Adjust for however many you carry. If a thief opens a trapped pouch
53//it will count fewer trapped pouches and trigger the "camp" script which will do whatever you set it to do,
54//for me it drops weapon, hides, lights a fire, and hikes away.
55
56if counttype 'pouch' backpack 38 < 3     
57    overhead "THIEF ALERT!" 38
58    pause 250 
59    script 'camp'
60endif
61
62//END ANTI-THIEF
63
64
65if not listexists "lumberjack_actions"
66    createlist "lumberjack_actions"
67endif
68
69if not listexists "4-failures"
70    createlist "4-failures"
71endif
72
73//Red alert
74
75if inlist "lumberjack_actions" "red_alert"
76    overhead "Red Alert!" 34
77    poplist "lumberjack_actions" "red_alert"
78    clearhands 'both'
79    pause 250
80    skill 'Hiding'
81    overhead "Stopping script..." 34
82    clearsysmsg 
83    pause 250
84    script 'Camp'
85endif
86
87if hidden 
88    clearlist "4-failures"
89endif
90
91//Break after 5 failures
92
93if list "4-failures" = 1
94    overhead "Ive gathered all I can here."
95//hide wood in trapped pouch
96if findtype "pouch" backpack 38 as trappedPouch
97overhead 'Hiding logs.'
98while findtype "log%s" backpack as wood 
99    lift wood 60000
100    drop trappedPouch -1 -1 -1
101    @ignore wood
102endwhile
103endif
104//
105elseif list "4-failures" = 7
106    overhead "Im going to rest soon."
107elseif list "4-failures" = 8
108    overhead "Taking a break." 34
109    wait 250
110elseif list "4-failures" = 9
111    wait 250
112elseif list "4-failures" >= 10  
113    wait 250  
114        if skill "Hiding" >= 40
115            useskill "Hiding"
116        endif
117    pause 100
118    while hidden
119        pause 500
120        clearlist "4-failures"
121        if insysmsg "now tracking"
122            overhead 'MURDERER ON THE PROWL!' 34
123            pause 50
124            script 'Camp'
125        endif
126    endwhile
127endif
128
129##CLEAR SYSMSG
130clearsysmsg 
131##CLEAR SYSMSG
132
133
134//Check for hatchet
135
136if lhandempty ?? 0 
137    if findtype 'hatchet' backpack
138        dclicktype 'hatchet' backpack
139        wait 200
140    endif
141endif
142            
143if lhandempty ?? 0 
144    overhead "I need a hatchet." 34
145    replay
146endif
147
148//Main chopping loop
149if insysmsg "You chop"
150    clearlist "4-failures"
151endif
152wait 50
153hotkey 'Use item in hand'
154wft 5000
155hotkey 'Target Self'
156if insysmsg "harvestable"
157    
158endif
159
160for 75
161    wait 150
162    if insysmsg 'world is saving'
163        pause 50
164        hotkey 'Clear Target Queue'
165        hotkey 'Cancel Current Target'
166        for 30
167            overhead 'Waiting for world save...'
168            wait 1000
169            if insysmsg 'save complete'
170                overhead 'Save complete - continue on!' 88
171                clearsysmsg 
172                wait 250
173                replay
174            elseif insysmsg "now tracking"
175                pushlist "lumberjack_actions" "red_alert"
176                clearsysmsg 
177                wait 250
178                replay
179            endif
180        endfor
181    elseif insysmsg "now tracking"
182        pushlist "lumberjack_actions" "red_alert"
183        replay
184    elseif insysmsg "harvestable"
185        wait 250
186        pushlist "4-failures" "failure"
187        replay
188    elseif lhandempty ?? 0 
189        overhead "Broke axe" 34
190        replay
191    elseif insysmsg 'You do not see any' or insysmsg 'You cannot produce any wood'
192        wait 500
193        replay
194    elseif insysmsg "travel"
195        overhead 'Waiting for travel...'
196        wait 1000
197        replay
198    else
199        if insysmsg "any harvestable" or insysmsg "lumberjack_actions"
200            // No Ore
201            overhead 'Move to next spot' 88
202            replay
203        elseif insysmsg "skillgain" or insysmsg "harvesting is not allowed"
204            // Gained skill
205            replay
206        elseif insysmsg "world is saving" or insysmsg 'World save complete'
207            // World Save
208            replay
209        elseif insysmsg "You hack"
210            // Failed
211            replay
212        elseif insysmsg "You chop"
213            clearlist "4-failures"
214            replay
215        elseif insysmsg "You must wait"
216            // Wait message
217            overhead 'You must wait..' 34
218            wait 500
219            replay
220        endif
221    endif
222endfor
223overhead 'Captcha break!' 34
224for 10
225    overhead 'Awaiting Captcha...' 34
226    wait 1000
227    if insysmsg 'Captcha successful'
228        overhead 'Success - continue on!' 88
229        wait 1000
230        replay
231    endif
232endfor
233replay