Back to "tinkering" skill

Tinkering jewels training beads seller by special_sy

@clearignore # Script by [DoS] Chumber # This script is a semi automatic helper if you train tinkering # with jewels. # # It stops the queue if full and resumes after unload # It will work with any jeweler, just be in range (10 tiles) # It can buy tools if you setup a buy agent for them # Just change buyToolkits to 1 # # !!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!! # !! REQUIREMENTS: # !! Add the beads to your sell agent and enable it # !! Always craft beads, nothing else! # !! Add 5 toolkits to your buy agent and enable it # !! Setup your crafting queue with beads (craft until skill reached) # !! This Script uses Organizer 10 so add gold to it # !! and set the organizer target to a container in your bank or secure box # !! Setup Restock Agent 10 to grab ingots and jewels # !!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!! @setvar buyToolkits 1 @setvar restockAgentNo 10 @setvar organizerAgentNo 10 @setvar skillCap 121 # !!! DONT EDIT !! @setvar jewelerNPC 0 if not timerexists 'sellBeads' createtimer 'sellBeads' clearsysmsg endif if skill 'tinkering' >= skillCap overhead "All done, congrats!" 88 stop endif # Find a jeweler while findtype 400|401 'ground' -1 8 as npc getlabel npc npcLabel if 'jeweler' in npcLabel @setvar jewelerNPC npc break endif @ignore npc endwhile # Didnt find a jeweler? if jewelerNPC = 0 overhead "No jeweler in range!" hotkey 'Crafting Queue' overhead "I cant work like that!" 32 wait 250 gumpresponse 7 stop endif # Buy more toolkits from jeweler if down to 1 if counttype 'tool kit' <= 1 and buyToolkits = 1 overhead "Last toolkit, buying more!" menu jewelerNPC 1 wait 500 endif # Restock if counttype 'iron ingot%s' 'backpack' <= 3 and restockAgent > 0 overhead "Restocking..." restock restockAgentNo wft 500 target 'self' while queued wait 500 endwhile endif ## Sell on 10 beads every 30s or if almost full if counttype 4233 > 10 and timer 'sellBeads' > 30000 or diffweight < 10 getlabel jewelerNPC npcLabel overhead '$$$ {{npcLabel}}' menu jewelerNPC 2 wait 500 organizer organizerAgentNo settimer 'sellBeads' 0 endif ## Full if diffweight < 1 overhead "This stuff is heavy!" hotkey 'Crafting Queue' wait 250 gumpresponse 7 # Drop Gold somewhere while diffweight < 10 overhead "Unload gold!" wait 5000 endwhile # Get back while not find jewelerNPC 'ground' -1 -1 10 overhead "Get back to work!" wait 5000 endwhile # Resume hotkey 'Crafting Queue' overhead "We are back in business!" wait 250 gumpresponse 7 endif # Keep the crafting queue open if not gumpexists 453554062 hotkey 'Crafting Queue' wait 500 endif # Start queue if ingump 'Begin Crafting' overhead "Here we go!" gumpresponse 7 endif wait 5000 replay