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Bluk move Unidentified item to another container or trade player by EternallyLight

Related: ItemID itemid

Description: I am not the original writer, just a modifer

//This Script is made for trading all your unidentified equipment to another play //you can use this script moves all unidentified items to another container //will skip blessed and exceptional items #sysmsg 'Target Garbage Bag' #setvar junkBag @setvar junkBag 0x283839 ###Start Script Here### clearsysmsg clearignore createlist ItemTypes //martial manual @pushlist 'ItemTypes' 22187 //Shields @pushlist 'ItemTypes' 0x1b72 //BronzeShields @pushlist 'ItemTypes' 0x1b73 //Buckler @pushlist 'ItemTypes' 0x1b7b //MetalShield @pushlist 'ItemTypes' 0x1b74 //MetalKiteShield @pushlist 'ItemTypes' 0x1b79 //TearKiteShield @pushlist 'ItemTypes' 0x1b7a //WoodenShield @pushlist 'ItemTypes' 0x1b76 //HeaterShield @pushlist 'ItemTypes' 0x1b77 //HeaterShield //Platemail @pushlist 'ItemTypes' 0x1408 //CloseHelmet @pushlist 'ItemTypes' 0x1410 //PlatemailArms @pushlist 'ItemTypes' 0x1417 //PlatemailArms @pushlist 'ItemTypes' 0x1411 //PlatemailLegs @pushlist 'ItemTypes' 0x1412 //PlateHelm @pushlist 'ItemTypes' 0x1413 //PlateGorget @pushlist 'ItemTypes' 0x1418 //PlatemailGloves @pushlist 'ItemTypes' 0x1415 //PlateChest @pushlist 'ItemTypes' 0x140a //Helmet @pushlist 'ItemTypes' 0x140c //Bascinet @pushlist 'ItemTypes' 0x140e //NorseHelm //Chainmail @pushlist 'ItemTypes' 0x13bb //ChainmailCoif @pushlist 'ItemTypes' 0x13c3 //ChainmailLeggins @pushlist 'ItemTypes' 0x13c4 //ChainmailChest @pushlist 'ItemTypes' 0x13c0 //ChainmailHelm //Ringmail @pushlist 'ItemTypes' 0x13ef //RingmailArms @pushlist 'ItemTypes' 0x13f2 //RingmailGloves @pushlist 'ItemTypes' 0x13ed //RingmailChest @pushlist 'ItemTypes' 0x13f1 //RingmailLeggins @pushlist 'ItemTypes' 0x140b //RingmailHelm //Studded @pushlist 'ItemTypes' 0x1dba //Studdedcap @pushlist 'ItemTypes' 0x13e1 //StuddedLeggings @pushlist 'ItemTypes' 0x13db //StuddedTunic @pushlist 'ItemTypes' 0x13d5 //StuddedGloves @pushlist 'ItemTypes' 0x13d6 //StuddedGorget @pushlist 'ItemTypes' 0x13dc //StuddedSleeves //Leather @pushlist 'ItemTypes' 0x13ce //LeatherGloves @pushlist 'ItemTypes' 0x13cd //LeatherSleeves @pushlist 'ItemTypes' 0x13d3 //LeatherChest @pushlist 'ItemTypes' 0x13cb //LeatherPants @pushlist 'ItemTypes' 0x13c7 //LeatherGorget @pushlist 'ItemTypes' 0x1db9 //LeatherCap @pushlist 'ItemTypes' 0x13c5 //LeatherArms //FemaleArmor @pushlist 'ItemTypes' 0x1c04 //FemalePlate @pushlist 'ItemTypes' 0x1c09 //FemalePlateSkirt @pushlist 'ItemTypes' 0x1c0c //FemaleStuddedBustier @pushlist 'ItemTypes' 0x1c02 //FemaleStuddedArmor @pushlist 'ItemTypes' 0x1c09 //FemaleRingmailSkirt @pushlist 'ItemTypes' 0x1c00 //FemaleLeatherShorts @pushlist 'ItemTypes' 0x1c09 //FemaleLeatherSkirt @pushlist 'ItemTypes' 0x1c06 //FemaleLeatherArmor @pushlist 'ItemTypes' 0x1c0b //FemaleLeatherBustier @pushlist 'ItemTypes' 0x1c09 //FemaleBoneSkirt //Fencing @pushlist 'ItemTypes' 0xf62 //Spear @pushlist 'ItemTypes' 0x1403 //ShortSpear @pushlist 'ItemTypes' 0xe87 //Pitchfork @pushlist 'ItemTypes' 0x1405 //Warfork @pushlist 'ItemTypes' 0x1401 //Kryss @pushlist 'ItemTypes' 0xf52 //Dagger //Macing @pushlist 'ItemTypes' 0x13b0 //Waraxe @pushlist 'ItemTypes' 0xdf0 //BlackStaff @pushlist 'ItemTypes' 0x1439 //WarHammer @pushlist 'ItemTypes' 0x1407 //WarMace @pushlist 'ItemTypes' 0xe89 //QuarterStaff @pushlist 'ItemTypes' 0x143d //HammerPick @pushlist 'ItemTypes' 0x13b4 //Club @pushlist 'ItemTypes' 0xe81 //ShepherdsCrook @pushlist 'ItemTypes' 0x13f8 //GnarledStaff @pushlist 'ItemTypes' 0xf5c //Mace @pushlist 'ItemTypes' 0x143b //Maul //Swords @pushlist 'ItemTypes' 0x13b9 //VikingSword @pushlist 'ItemTypes' 0xf61 //Longsword @pushlist 'ItemTypes' 0x1441 //Cutlass @pushlist 'ItemTypes' 0x13b6 //Scimitar @pushlist 'ItemTypes' 0xec4 //SkinningKnife @pushlist 'ItemTypes' 0x13f6 //ButcherKnife @pushlist 'ItemTypes' 0xf5e //Broadsword @pushlist 'ItemTypes' 0x13ff //Katana @pushlist 'ItemTypes' 0xec3 //Cleaver //Axes @pushlist 'ItemTypes' 0xf43 //Hatchet @pushlist 'ItemTypes' 0xf45 //ExecutionersAxe @pushlist 'ItemTypes' 0xf4d //Bardiche @pushlist 'ItemTypes' 0xf4b //DoubleAxe @pushlist 'ItemTypes' 0x143e //Halberd @pushlist 'ItemTypes' 0x13fb //LargeBattleAxe @pushlist 'ItemTypes' 0x1443 //TwoHandedAxe @pushlist 'ItemTypes' 0xf47 //BattleAxe @pushlist 'ItemTypes' 0xf49 //Axe //Bows @pushlist 'ItemTypes' 0x13fd //HeavyXbow @pushlist 'ItemTypes' 0xf50 //Xbow @pushlist 'ItemTypes' 0x13b2 //bow //Instruments @pushlist 'ItemTypes' 0xeb2 //Harp @pushlist 'ItemTypes' 0xe9c //Drums @pushlist 'ItemTypes' 0xeb3 //Lute @pushlist 'ItemTypes' 0xe9e //Tambourine @pushlist 'ItemTypes' 0x2805 //BambooFlute //Other Helmets @pushlist 'ItemTypes' 0x140f //NorseHelm //BoneArmor @pushlist 'ItemTypes' 0x1451 //BoneHelm @pushlist 'ItemTypes' 0x1457 //BoneLegs @pushlist 'ItemTypes' 0x1453 //BoneArms @pushlist 'ItemTypes' 0x1455 //BoneGloves //SlayerWands @pushlist 'ItemTypes' 0xdf2 //SlayerWands @pushlist 'ItemTypes' 0xdf3 //SlayerWands @pushlist 'ItemTypes' 0xdf4 //SlayerWands @pushlist 'ItemTypes' 0xdf5 //SlayerWands //OtherSTuff, that wasnt in list... @pushlist 'ItemTypes' 0xdf5 //SlayerWands @pushlist 'ItemTypes' 0xefa //SpellBook @pushlist 'ItemTypes' 0x141a //platemailleggings @pushlist 'ItemTypes' 0x1b7a //woodenshield @pushlist 'ItemTypes' 0x13e2 //studdedchets @pushlist 'ItemTypes' 0x1b79 //woodenkiteshield @pushlist 'ItemTypes' 0x26bd //harpoon @pushlist 'ItemTypes' 0x1c05 //Femaleplatechest @pushlist 'ItemTypes' 0x1c0d //studdedbrasier @pushlist 'ItemTypes' 0x1c01 //leathershorts @pushlist 'ItemTypes' 0x1b75 //metalkiteshield @pushlist 'ItemTypes' 0x1c07 //Femaleleather @pushlist 'ItemTypes' 0x1416 //platemailchest @pushlist 'ItemTypes' 0x13dd //studdedgloves @pushlist 'ItemTypes' 0x1454 //Bonechest @pushlist 'ItemTypes' 0x13d2 //leatherleggings @pushlist 'ItemTypes' 0x1409 //closehelm @pushlist 'ItemTypes' 0x13d4 //studdedarms foreach x in ItemTypes while findtype x backpack as found hotkey 'set last target' target found @setvar myVariable lasttarget wait 200 getlabel 'myVariable' myLabel if 'unidentified' in myLabel lift myVariable 1 drop junkBag -1 -1 0 elseif 'blessed' in myLabel #ignore blessed and continue @ignore myVariable elseif 'exceptional' in myLabel @ignore myVariable endif sysmsg myLabel 85 wait 1000 endwhile endfor sysmsg 'Done'