Bapeths Stabber Background by barryroser

Created: 01/11/2026
Last Updated: 1 day ago
Description from the author:

This is a background script intended to be playing at all time while backstabbing

# Bapeths Stabber Background # # Jan 22th 2026 - Added Auto Use Weapon Ability # # What it does: # # Auto Stealth Skill (Activates stealth when ready) # Auto Swaps Ranged/Melee weapons for dual wep builds that use archery/fishing # Insta Hide or Auto Smokebomb after attacking (Go into warmode to activate) # Indicates range above targets head # Searches for closest target to attack (Use "Manual Override" script to force a target) # Stealth Wizard hat trick to keep stamina down and prevent pushing though mobs/players (Magical Wizard Hat Required to activate this feature) # Auto Equip after disarm # Auto Utility (Paralyze pouch, Cure Potion, Str Pot when weak, Resist pot when decreased) <-- does not use when hiding # Drink cleansing brew when bleeding/diseased (Use warmode when not hiding to activate) # Gold dropper when over weight # Turns Hunting Mode on if user has tracking skill # Eats food when hungry # Aspect checker (Shows your current armor aspect overhead periodically) # Auto Use Weapon Ability ---> Ability turns on when visible and off when hidden, it is possible it can become inverted, if you notice the weapon ability turns on while hidden then manually turn it off to fix it # ID Items + Recycle using a "Container ID Wand/120 Item ID Skill" and any recycle tool (Open the "Party Menu" while the script is playing to activate) # # If you are using archery, the script is designed for the Longshot stance (maxed out) # # # "REQUIRED": <---------- "Important information!" # User must create two cooldowns named: # # "Hiding" # Type: Regular # Trigger: Overhead Message # Trigger Text: You have hidden # -------------- Cooldown : 10.1 # # "Stealth" # Type: Regular # Trigger: Sys Message # Trigger Text: You begin to move # -------------- Cooldown : 10.3 # # "Smoke Bomb" # Type: Regular # Trigger: N/A # Trigger Text: N/A # -------------- N/A # # "Manual Override" script found here -----> https://outlands.uorazorscripts.com/script/80d24cbc-c121-484d-af2f-8fe45c765a2b # # SET YOUR WEAPON(S) <---------- "Important information!" # Type [Atlas to create an atlas in your bag # Open the Thieves Codex while the script is playing to trigger the "Weapon Setter" (If only using one wep, set both settings to the same wep) # Open The Atlas to switch between Melee or Ranged weapon as your default carry # ############################################################################################################################################################################################################## # # "SCRIPT SETTINGS" # ############################################################################################################################################################################################################## # # AUTO DRINK RESIST POT WHEN DECREASED # (0 = off 1 = on) # Disable this if you have a "Time Gem" # @setvar! "EnableResistPot" 0 # ############################################################################################################################################################################################################## # # "Utility Features" # Utility Features: Cure Potion, Cleansing Brew (use warmode), Trapped Pouch, Strength Potion (when weakened by another player), Refresh Potion when low stam, Eat delectable food # Revealing actions will not be used while hidden # (0 = off 1 = on) # # UTILITY FEATURES @setvar! "Utility" 1 # ############################################################################################################################################################################################################## # # AUTO EQUIP AFTER DISARM # (0 = off 1 = on) # @setvar! "DisarmEquip" 1 # ############################################################################################################################################################################################################## # # WITHOUT A TRACE # 0,1,2,3 to match thief codex perks # @setvar! "WithoutTracePerk" 3 # ############################################################################################################################################################################################################## # # GOLD DROPPER (set to increase amount of gold dropped if over weight) # (0 = off 1 = on) # @setvar! "DisableGoldDropper" 0 @setvar! "Drop444" 1 @setvar! "Drop2222" 0 @setvar! "Drop3444" 0 # ############################################################################################################################################################################################################## # # ALWAYS ATTEMPT SMOKE BOMB AFTER STRIKE (Warmode Feature) # (0 = off 1 = on) # @setvar! "AlwaysSmokebomb" 0 # ############################################################################################################################################################################################################## # # AUTO USE WEAPON ABILITY # (0 = off 1 = on) # @setvar! "AutoWeaponAbility" 1 # # Set your "Weapon Ability" to auto use it while in combat # 1 = selected ablity, leave other abilities at 0 # # MELEE WEAPON ABILITY @setvar! "MeleeBapWeaponAbility-1" 1 @setvar! "MeleeBapWeaponAbility-2" 0 @setvar! "MeleeBapWeaponAbility-3" 0 # # RANGED WEAPON ABILITY @setvar! "RangedBapWeaponAbility-1" 0 @setvar! "RangedBapWeaponAbility-2" 0 @setvar! "RangedBapWeaponAbility-3" 1 ############################################################################################################################################################################################################## # if casting while casting //donothing endwhile pause 330 endif //Auto stealth activator if not timerexists StabberOTS and cooldown "Hiding" createtimer StabberOTS endif if timerexists StabberOTS and cooldown "Stealth" removetimer StabberOTS endif if timerexists StabberOTS and hidden and not cooldown "Hiding" and not cooldown "Stealth" skill "Stealth" cooldown "Stealth" 10000 removetimer StabberOTS getlabel backpack ping endif //End of Auto stealth activator // Set Base Weapon Scheme for Multi Weapon Builds (Open Thieves Codex to set weapons, Open Atlas to switch the default) if gumpexists 2955404556 gumpclose 2955404556 overhead "Setting Weapons..." 45 overhead "Set both as the same if only one weapon" 45 pause 400 overhead "Set Melee Wep..." 38 hotkey "Set Last Target" wft 500 while targetexists //donothing endwhile overhead "Melee Wep Set!" 38 @setvar "Melee Stabber Wep" lasttarget pause 400 overhead "Set Ranged Wep..." 88 hotkey "Set Last Target" wft 500 while targetexists //donothing endwhile @setvar "Ranged Stabber Wep" lasttarget overhead "Ranged Wep Set!" 88 endif if not timerexists BapBaseStabberWep if gumpexists 341416395 gumpclose 341416395 createtimer BapBaseStabberWep overhead "*Ranged Set*" 2085 endif endif if timerexists BapBaseStabberWep if gumpexists 341416395 gumpclose 341416395 removetimer BapBaseStabberWep overhead "*Melee Set*" 1779 endif endif if timerexists BapBaseStabberWep and find "Ranged Stabber Wep" backpack while queued //donothing endwhile dclick "Ranged Stabber Wep" getlabel backpack ping say '[abilityhotbar' endif if not timerexists BapBaseStabberWep and find "Melee Stabber Wep" backpack while queued //donothing endwhile dclick "Melee Stabber Wep" getlabel backpack ping say '[abilityhotbar' endif //End of Base Weapon Scheme for Multi Weapon Builds //Hide after attack routine if warmode and find "Manual Override" ground and hidden and not cooldown "Stealing" and not cooldown "Stealth" and not cooldown "Hiding" and not timerexists StabberOTS clearsysmsg if timerexists BapCancelAttack removetimer BapCancelAttack endif if skill "Archery" >= 50 or skill "Fishing" >= 50 if find "Manual Override" ground -1 -1 1 if find "Melee Stabber Wep" backpack while queued //donothing endwhile dclick "Melee Stabber Wep" getlabel backpack ping endif elseif find "Manual Override" ground -1 -1 2 createtimer BapCancelAttack elseif find "Manual Override" ground -1 -1 3 createtimer BapCancelAttack elseif find "Manual Override" ground -1 -1 4 createtimer BapCancelAttack elseif find "Ranged Stabber Wep" backpack while queued //donothing endwhile dclick "Ranged Stabber Wep" getlabel backpack ping endif endif if timerexists BapCancelAttack //donothing else attack "Manual Override" getlabel backpack ping endif if warmode warmode off endif if timerexists BapCancelAttack removetimer BapCancelAttack endif if insysmsg "You strike your target from the shadows!" if "AlwaysSmokebomb" = 1 if not hidden and not cooldown "Smoke Bomb" if findtype "bombs" backpack as sbomb clearsysmsg while queued //donothing endwhile dclick sbomb getlabel backpack ping if insysmsg "You begin to move" createtimer StabberOTS if "WithoutTracePerk" = 0 cooldown "Smoke bomb" 120000 endif if "WithoutTracePerk" = 1 cooldown "Smoke bomb" 100000 endif if "WithoutTracePerk" = 2 cooldown "Smoke bomb" 80000 endif if "WithoutTracePerk" = 3 cooldown "Smoke bomb" 60000 endif endif else overhead "Out of Smoke Bombs..." 38 endif endif endif if not hidden skill "Hiding" getlabel backpack ping endif if "AlwaysSmokebomb" = 0 and not hidden and not cooldown "Smoke Bomb" if findtype "bombs" backpack as sbomb clearsysmsg while queued //donothing endwhile dclick sbomb getlabel backpack ping if insysmsg "You begin to move" createtimer StabberOTS if "WithoutTracePerk" = 0 cooldown "Smoke bomb" 120000 endif if "WithoutTracePerk" = 1 cooldown "Smoke bomb" 100000 endif if "WithoutTracePerk" = 2 cooldown "Smoke bomb" 80000 endif if "WithoutTracePerk" = 3 cooldown "Smoke bomb" 60000 endif endif else overhead "Out of Smoke Bombs..." 38 endif endif else overhead "No shot..." 38 endif elseif warmode and find "BapStabTarget" ground and hidden and not cooldown "Stealing" and not cooldown "Stealth" and not cooldown "Hiding" and not timerexists StabberOTS clearsysmsg if skill "Archery" >= 50 or skill "Fishing" >= 50 if find "BapStabTarget" ground -1 -1 1 if find "Melee Stabber Wep" backpack while queued //donothing endwhile dclick "Melee Stabber Wep" getlabel backpack ping endif elseif find "BapStabTarget" ground -1 -1 2 createtimer BapCancelAttack elseif find "BapStabTarget" ground -1 -1 3 createtimer BapCancelAttack elseif find "BapStabTarget" ground -1 -1 4 createtimer BapCancelAttack elseif find "Ranged Stabber Wep" backpack while queued //donothing endwhile dclick "Ranged Stabber Wep" getlabel backpack ping endif endif if timerexists BapCancelAttack //donothing else attack "BapStabTarget" getlabel backpack ping endif if warmode warmode off endif if timerexists BapCancelAttack removetimer BapCancelAttack endif if insysmsg "You strike your target from the shadows!" if "AlwaysSmokebomb" = 1 if not hidden and not cooldown "Smoke Bomb" if findtype "bombs" backpack as sbomb clearsysmsg while queued //donothing endwhile dclick sbomb getlabel backpack ping if insysmsg "You begin to move" createtimer StabberOTS if "WithoutTracePerk" = 0 cooldown "Smoke bomb" 120000 endif if "WithoutTracePerk" = 1 cooldown "Smoke bomb" 100000 endif if "WithoutTracePerk" = 2 cooldown "Smoke bomb" 80000 endif if "WithoutTracePerk" = 3 cooldown "Smoke bomb" 60000 endif endif else overhead "Out of Smoke Bombs..." 38 endif endif endif if not hidden skill "Hiding" getlabel backpack ping endif if "AlwaysSmokebomb" = 0 and not hidden and not cooldown "Smoke Bomb" if findtype "bombs" backpack as sbomb clearsysmsg while queued //donothing endwhile dclick sbomb getlabel backpack ping if insysmsg "You begin to move" createtimer StabberOTS if "WithoutTracePerk" = 0 cooldown "Smoke bomb" 120000 endif if "WithoutTracePerk" = 1 cooldown "Smoke bomb" 100000 endif if "WithoutTracePerk" = 2 cooldown "Smoke bomb" 80000 endif if "WithoutTracePerk" = 3 cooldown "Smoke bomb" 60000 endif endif else overhead "Out of Smoke Bombs..." 38 endif endif else overhead "No shot..." 38 endif endif // End of Hide after attack routine // Search for target routune if not timerexists newstabtarget createtimer newstabtarget settimer newstabtarget 600 endif if not targetexists and not find "Manual Override" and timer newstabtarget >= 600 settimer newstabtarget 0 clearsysmsg hotkey 'Target Closest Grey Monster' if insysmsg "No one matching" //donnothing else @setvar! "BapStabTarget" lasttarget endif hotkey "Cancel Current Target" endif // End of Search for target routune // Target Range Overhead Routine if not timerexists baprangecheck createtimer baprangecheck settimer baprangecheck 1200 elseif timer baprangecheck >= 1200 settimer baprangecheck 0 if find "Manual Override" ground if find "Manual Override" ground -1 -1 1 overhead "1 Tile" 33 "Manual Override" elseif find "Manual Override" ground -1 -1 2 overhead "2 Tile" 38 "Manual Override" elseif find "Manual Override" ground -1 -1 3 overhead "3 Tile" 43 "Manual Override" elseif find "Manual Override" ground -1 -1 4 overhead "4 Tile" 48 "Manual Override" elseif find "Manual Override" ground -1 -1 5 overhead "5 Tile" 53 "Manual Override" elseif find "Manual Override" ground -1 -1 6 overhead "6 Tile" 58 "Manual Override" elseif find "Manual Override" ground -1 -1 7 overhead "7 Tile" 63 "Manual Override" elseif find "Manual Override" ground -1 -1 8 overhead "8 Tile" 68 "Manual Override" elseif find "Manual Override" ground -1 -1 9 overhead "9 Tile" 73 "Manual Override" elseif find "Manual Override" ground -1 -1 10 overhead "10 Tile" 78 "Manual Override" elseif find "Manual Override" ground -1 -1 11 overhead "11 Tile" 83 "Manual Override" elseif find "Manual Override" ground -1 -1 12 overhead "12 Tile" 88 "Manual Override" elseif find "Manual Override" ground -1 -1 13 overhead "13 Tile" 93 "Manual Override" elseif find "Manual Override" ground -1 -1 14 overhead "14 Tile" 93 "Manual Override" elseif find "Manual Override" ground -1 -1 15 overhead "15 Tile" 93 "Manual Override" elseif find "Manual Override" ground -1 -1 16 overhead "16 Tile" 93 "Manual Override" elseif find "Manual Override" ground -1 -1 17 overhead "17 Tile" 93 "Manual Override" elseif find "Manual Override" ground -1 -1 18 overhead "18 Tile" 93 "Manual Override" endif else if find "BapStabTarget" ground -1 -1 1 overhead "1 Tile" 33 "BapStabTarget" elseif find "BapStabTarget" ground -1 -1 2 overhead "2 Tile" 38 "BapStabTarget" elseif find "BapStabTarget" ground -1 -1 3 overhead "3 Tile" 43 "BapStabTarget" elseif find "BapStabTarget" ground -1 -1 4 overhead "4 Tile" 48 "BapStabTarget" elseif find "BapStabTarget" ground -1 -1 5 overhead "5 Tile" 53 "BapStabTarget" elseif find "BapStabTarget" ground -1 -1 6 overhead "6 Tile" 58 "BapStabTarget" elseif find "BapStabTarget" ground -1 -1 7 overhead "7 Tile" 63 "BapStabTarget" elseif find "BapStabTarget" ground -1 -1 8 overhead "8 Tile" 68 "BapStabTarget" elseif find "BapStabTarget" ground -1 -1 9 overhead "9 Tile" 73 "BapStabTarget" elseif find "BapStabTarget" ground -1 -1 10 overhead "10 Tile" 78 "BapStabTarget" elseif find "BapStabTarget" ground -1 -1 11 overhead "11 Tile" 83 "BapStabTarget" elseif find "BapStabTarget" ground -1 -1 12 overhead "12 Tile" 88 "BapStabTarget" elseif find "BapStabTarget" ground -1 -1 13 overhead "13 Tile" 93 "BapStabTarget" elseif find "BapStabTarget" ground -1 -1 14 overhead "14 Tile" 93 "BapStabTarget" elseif find "BapStabTarget" ground -1 -1 15 overhead "15 Tile" 93 "BapStabTarget" elseif find "BapStabTarget" ground -1 -1 16 overhead "16 Tile" 93 "BapStabTarget" elseif find "BapStabTarget" ground -1 -1 17 overhead "17 Tile" 93 "BapStabTarget" elseif find "BapStabTarget" ground -1 -1 18 overhead "18 Tile" 93 "BapStabTarget" endif endif endif // End of Target Range Overhead Routine //Auto Use Weapon Ability if "AutoWeaponAbility" = 1 if hidden and not timerexists BapWepAbilityOff createtimer BapWepAbilityOff removetimer BapWepAbilityOn if not timerexists BapBaseStabberWep if "MeleeBapWeaponAbility-1" = 1 say "[WeaponAbility1" elseif "MeleeBapWeaponAbility-2" = 1 say "[WeaponAbility2" elseif "MeleeBapWeaponAbility-3" = 1 say "[WeaponAbility3" endif endif if timerexists BapBaseStabberWep if "RangedBapWeaponAbility-1" = 1 say "[WeaponAbility1" elseif "RangedBapWeaponAbility-2" = 1 say "[WeaponAbility2" elseif "RangedBapWeaponAbility-3" = 1 say "[WeaponAbility3" endif endif endif if not hidden and not timerexists BapWepAbilityOn removetimer BapWepAbilityOff createtimer BapWepAbilityOn if not timerexists BapBaseStabberWep if "MeleeBapWeaponAbility-1" = 1 say "[WeaponAbility1" elseif "MeleeBapWeaponAbility-2" = 1 say "[WeaponAbility2" elseif "MeleeBapWeaponAbility-3" = 1 say "[WeaponAbility3" endif endif if timerexists BapBaseStabberWep if "RangedBapWeaponAbility-1" = 1 say "[WeaponAbility1" elseif "RangedBapWeaponAbility-2" = 1 say "[WeaponAbility2" elseif "RangedBapWeaponAbility-3" = 1 say "[WeaponAbility3" endif endif endif endif //End of Auto Use Weapon Ability // Stealth Wiz Hat Routine if findtype 5912 self and not varexist "bwiz" and findlayer self head as regularhat getlabel regularhat desc if "magical" in desc dclick regularhat pause 500 getlabel backpack ping replay endif endif if not find "bwiz" self and findtype 5912 backpack as wizhat getlabel wizhat desc if "restyled" in desc @ignore wizhat replay elseif "armored" in desc @setvar! "bwiz" wizhat elseif "magical" in desc @setvar! "bwiz" wizhat @setvar! "nonaspectedwiz" wizhat endif endif if varexist "bwiz" and find "bwiz" backpack if not find "bmain" self and findlayer self head as hat @setvar! "bmain" hat endif if not varexist "bmain" overhead "I need a primary hat or helm to wear.." 88 pause 2000 overhead "Anything will do, just not a magical wizard hat..." 88 stop endif endif if varexist "bwiz" and find "bwiz" backpack and find "bmain" self and skill "Stealth" >= 80 if not targetexists and not casting and hidden and stam = maxstam while queued //donothing endwhile dclick "bwiz" while queued //donothing endwhile pause 30 dclick "bmain" pause 500 getlabel backpack ping endif if not targetexists and not casting and not findlayer self head and find "bmain" self while queued //donothing endwhile dclick "bmain" pause 500 getlabel backpack ping endif endif if varexist "bwiz" and find "bmain" self and skill "Stealth" >= 80 if not targetexists and not casting and not find "bwiz" backpack while queued //donothing endwhile dclick "bmain" pause 500 getlabel backpack ping endif endif // End of Stealth Wiz Hat Routine // Tracking hunting mode enabler routine if skill "Tracking" >= 10 and not findbuff "Tracking Hunting" skill 'tracking' waitforgump 4267467659 500 gumpresponse 6 pause 250 gumpclose 4267467659 endif // End of Tracking hunting mode enabler routine // Fast container ID wand/skill recycle (use Party Menu) routine if gumpexists 3527489586 and findtype "3997|4148|4032|7864" backpack as breakdowntool gumpclose 3527489586 hotkey "Cancel Current Target" if not find "ContainerIDWand" and findtype 20495 backpack as contIDwand @setvar! "ContainerIDWand" contIDwand endif if skill "Item ID" = 120 or find "ContainerIDWand" backpack clearsysmsg while queued //donothing endwhile if skill "Item ID" = 120 skill "Item ID" elseif find "ContainerIDWand" backpack dclick "ContainerIDWand" endif wft 500 overhead "Select Container to ID..." 88 while targetexists //donothing endwhile getlabel backpack ping overhead "Attempting recycle..." 88 if insysmsg "No unidentified items found." overhead "Nothing fresh to ID..." 45 elseif insysmsg "That is not a container." overhead "Invalid container, try again.." 45 elseif insysmsg "You must wait a few moments to use another skill" overhead "Skill Cooldown, Try Again.." 38 endif while findtype 3834 backpack 0 as bbook @ignore bbook endwhile while findtype 5056|5059|5060|5061|5063|5070|5074|5075|5076|5078|5085|5089|5090|5101|5103|5105|5106|5129|5131|5132|5135|5138|5139|5142|5143|5144|5146|5201|5203|5204|5205|5207|7169|7170|7173|7175|7177|7179|7181|7610|7947|31003|31004|31005|31006|31007|31008|31009|31010|31011|31012|31015|31191|31017|31019|31021|31023|31025|31027|31029|31031|31033|31035|31037|31038|31041|31043|31045|31047|31049|31051|31053|31055|3834|3740|3742|3762|3763|10245|20006|20008|20010|20012|20014|20016|7026|7027|7029|7031|7033|7034|7035|7107|7109|31002|31130|3920|5042|5117|30990|30993|30994|30995|31184|31186|3719|3938|5121|5123|5125|30989|30992|30996|30997|30998|31176|31188|3568|3713|3721|3932|5040|5044|5112|5127|5177|5179|5181|30991|30999|31000|31001|31014|31178|31180|31182|3909|3911|3913|3915|3917|3934|3937|5046|5049|5115|5119|5182|5185|5187|30988|31128|31190|22187|31141|31142|31169|31172 backpack as IDitem getlabel IDitem desc if "aspect" in desc or "training" in desc or "vanquishing" in desc or "supremely" in desc or "slaying" in desc or "enticement" in desc or "invulnerability" in desc or "power" in desc or "exceedingly accurate force" in desc or "exceedingly potent" in desc or "valorite" in desc or "valehide" in desc or "valewood" in desc or "avarite" in desc or "avarhide" in desc or "avarwood" in desc or "verite" in desc or "verehide" in desc or "verewood" in desc or "agapite" in desc or "rosehide" in desc or "rosewood" in desc or "fortification" in desc @ignore IDitem overhead "*strong magic*" 2091 IDitem elseif "durable" in desc or "substantial" in desc or "massive" in desc or "fortified" in desc or "indestructible" in desc or "exceptional" in desc or "accurate" in desc or "surpassingly" in desc or "eminently" in desc or "exceedingly" in desc or "ruin" in desc or "might" in desc or "force" in desc or "power" in desc or "mastercrafted" in desc or "defense" in desc or "guarding" in desc or "hardening" in desc or "potent" in desc or "melodious" in desc overhead "*trash*" 1779 IDitem while not gumpexists 949095101 while queued //donothing endwhile dclick breakdowntool waitforgump 949095101 1000 endwhile while not ingump "Recycle Single Item" 949095101 gumpresponse 2 waitforgump 949095101 1000 endwhile gumpresponse 3 waitforgump 949095101 1000 target IDitem getlabel backpack ping pause 250 gumpclose 949095101 else @ignore IDitem endif if skill "Item ID" = 120 //donothing elseif not find "ContainerIDWand" backpack break endif endwhile if gumpexists 949095101 gumpclose 949095101 endif else overhead "No Container ID Wand..." 38 endif if targetexists hotkey "Cancel Current Target" endif overhead "Recycle Complete." 88 @clearignore endif // End of Fast container ID wand recycle routine // Aspect checker routine if not timerexists checkaspect createtimer checkaspect settimer checkaspect 60000 elseif timer checkaspect >= 60000 if findlayer self innertorso as aspectarm getlabel aspectarm desc if "aspect" in desc if "air" in desc overhead "<Air Active>" 2263 elseif "arcane aspect" in desc overhead "<Arcane Active>" 1560 elseif "artisan aspect" in desc overhead "<Artisan Active>" 2096 elseif "blood aspect" in desc overhead "<Blood Active>" 2087 elseif "command aspect" in desc overhead "<Command Active>" 1782 elseif "death aspect" in desc overhead "<Death Active>" 2155 elseif "discipline aspect" in desc overhead "<Discipline Active>" 2490 elseif "earth aspect" in desc overhead "<Earth Active>" 2767 elseif "eldritch aspect" in desc overhead "<Eldritch Active>" 2615 elseif "fire aspect" in desc overhead "<Fire Active>" 2635 elseif "fortune aspect" in desc overhead "<Fortune Active>" 2843 elseif "frost aspect" in desc overhead "<Frost Active>" 2234 elseif "gadget aspect" in desc overhead "<Gadget Active>" 2669 elseif "harvest aspect" in desc overhead "<Harvest Active>" 2086 elseif "holy aspect" in desc overhead "<Holy Active>" 2153 elseif "lightning aspect" in desc overhead "<Lightning Active>" 2650 elseif "lyric aspect" in desc overhead "<Lyric Active>" 2241 elseif "madness aspect" in desc overhead "<Madness Active>" 1060 elseif "poison aspect" in desc overhead "<Poison Active>" 2897 elseif "shadow aspect" in desc overhead "<Shadow Active>" 1790 elseif "void aspect" in desc overhead "<Void Active>" 2599 elseif "water aspect" in desc overhead "<Water Active>" 1788 elseif "war aspect" in desc overhead "<War Active>" 2503 endif else overhead "No aspect enabled" 45 endif endif settimer checkaspect 0 endif // End of aspect checker routine // Utility Routine if "Utility" = 1 if not targetexists and not casting and not findbuff "Food Satisfaction" if findtype 2429|28885|29774|29773|28880|28888|28881|28883|28886|28879 backpack as food while queued //donothing endwhile dclick food pause 500 getlabel backpack ping endif endif if not targetexists and not hidden and not casting and stam <= 4 and findtype "Red Potion" backpack as redpot while queued //donothing endwhile dclick redpot pause 500 getlabel backpack ping endif while not hidden and paralyzed and not targetexists and findtype "pouch" backpack 38 while queued //donothing endwhile say "[Pouch" endwhile while not hidden and not casting and poisoned and not targetexists and findtype "Orange Potion" backpack as curepot while queued //donothing endwhile dclick curepot pause 500 getlabel backpack ping endwhile if warmode and not hidden and not timerexists brew and not targetexists and findbuff "Bleed" and findtype 50675 backpack as cbrew clearsysmsg while queued //donothing endwhile dclick cbrew getlabel backpack ping if insysmsg "You drink a cleansing brew" createtimer brew endif elseif warmode and not hidden and not timerexists brew and not targetexists and findbuff "Diseased" and findtype 50675 backpack as cbrew while queued //donothing endwhile dclick cbrew getlabel backpack ping if insysmsg "You drink a cleansing brew" createtimer brew endif endif if timerexists brew if timer brew >= 120000 removetimer brew endif endif if not hidden and not casting and findbuff "Weaken" and not targetexists and findtype "White Potion" backpack as stpot while queued //donothing endwhile dclick stpot pause 500 getlabel backpack ping endif endif //End of Utility Routine // End of Auto Drink Res Decreased Routune if "EnableResistPot" = 1 if not hidden and not casting and findbuff "Magic Resist Decrease" and not targetexists and findtype "Black Potion" backpack as mpot while queued //donothing endwhile dclick mpot pause 500 getlabel backpack ping endif endif // End of Auto Drink Res Decreased Routune // Auto Re-equip after disarm routine if "DisarmEquip" = 1 if insysmsg "disarms you!" createtimer disarmtimerright createtimer disarmtimerleft getlabel backpack ping endif if not findlayer self righthand and not findlayer self lefthand //donothing else if not timerexists checkequippeditems createtimer checkequippeditems settimer checkequippeditems 15000 elseif timerexists checkequippeditems if timer checkequippeditems >= 15000 settimer checkequippeditems 0 if timerexists equippedrighthand and not timerexists disarmtimerright removetimer equippedrighthand @unsetvar "myrighthanditem" endif if timerexists equippedlefthand and not timerexists disarmtimerleft removetimer equippedlefthand @unsetvar "mylefthanditem" endif endif endif endif if timerexists disarmtimerright and findlayer self righthand removetimer disarmtimerright endif if timerexists disarmtimerleft and findlayer self lefthand removetimer disarmtimerleft endif if not timerexists disarmtimerright or not timerexists disarmtimerleft if not varexist myrighthanditem and timerexists equippedrighthand removetimer equippedrighthand endif if not varexist mylefthanditem and timerexists equippedlefthand removetimer equippedlefthand endif if not find "myrighthanditem" self and findlayer self righthand removetimer equippedrighthand endif if not find "mylefthanditem" self and findlayer self lefthand removetimer equippedlefthand endif if not timerexists equippedrighthand and findlayer self righthand as rheqitem getlabel rheqitem desc if "spells" in desc createtimer exceptionalspellbook elseif timerexists exceptionalspellbook removetimer exceptionalspellbook endif @setvar! "myrighthanditem" rheqitem createtimer equippedrighthand endif if not timerexists equippedlefthand and findlayer self lefthand as lheqitem @setvar! "mylefthanditem" lheqitem createtimer equippedlefthand endif endif if timerexists disarmtimerright if timer disarmtimerright >= 5000 while not targetexists and not casting and varexist myrighthanditem and not timerexists exceptionalspellbook and not findlayer self righthand dclick "myrighthanditem" while queued //dn endwhile endwhile while not targetexists and not casting and varexist myrighthanditem and timerexists exceptionalspellbook and not findlayer self righthand while queued //dn endwhile drop backpack lift "myrighthanditem" drop self righthand while queued //dn endwhile endwhile while targetexists and not casting and varexist myrighthanditem and not findlayer self righthand while queued //dn endwhile drop backpack lift "myrighthanditem" drop self righthand while queued //dn endwhile endwhile endif endif if timerexists disarmtimerleft if timer disarmtimerleft >= 5000 while not targetexists and not casting and varexist mylefthanditem and not findlayer self lefthand dclick "mylefthanditem" while queued //dn endwhile endwhile while targetexists and not casting and varexist mylefthanditem and not findlayer self lefthand while queued //dn endwhile drop backpack lift "mylefthanditem" drop self lefthand while queued //dn endwhile endwhile endif endif if find "mylefthanditem" backpack and not casting and not targetexists and skill "Tactics" >= 80 and not findlayer self lefthand dclick "mylefthanditem" pause 500 getlabel backpack ping endif if find "myrighthanditem" backpack and not casting and not targetexists and skill "Tactics" >= 80 and not findlayer self righthand dclick "myrighthanditem" pause 500 getlabel backpack ping endif endif // End of Auto Re-equip after disarm routine // Gold Dropper Routine if "DisableGoldDropper" = 0 while diffweight <= 0 and findtype "gold coin" backpack as dropgold if not hidden and stam <= 4 and findtype "Red Potion" backpack as redpot while queued //donothing endwhile dclick redpot pause 500 getlabel backpack ping endif overhead "My cup runneth over..." 1194 drop backpack if "Drop444" = 1 lift dropgold 444 elseif "Drop2222" = 1 lift dropgold 2222 elseif "Drop3444" = 1 lift dropgold 3444 endif drop 0 while queued //donothing endwhile endwhile endif // End of Gold Dropper Routine if dead overhead "I need a new body..." 88 stop endif loop

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