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Mugger Bot (1) by Jaseowns

# Mugger Bot by Jaseowns # UO Outlands # WIP // find a target // in game, client macro to attack nearest // in razor // need to be in range to mug/backstab // but need to be hidden // and stealthed // attack with 2hander, then 2 swings with 1hander // re-hide // ^ smoke bomb // ^ shadow aspect proc // ^ los/ hiding out of range clearsysmsg @setvar! stealthIsOn 0 @setvar! fightingSomething 0 @setvar! myKillTarget 0 @setvar! helperTextCooldown 2000 @setvar! helperHideCooldown 2500 @setvar! automaticallySkinCorpses 1 @setvar! cdSkinningCheck 3000 @setvar! minimumWaitForPing 200 if not timerexists helperTextTimer settimer helperTextTimer helperTextCooldown endif if not timerexists helperHideTimer settimer helperHideTimer helperHideCooldown endif if not timerexists skinningCheckTimer settimer skinningCheckTimer cdSkinningCheck endif while not dead while not hidden if automaticallySkinCorpses = 1 and findtype "corpse" ground -1 -1 2 as jorpse if findtype "Elven Spellblade" backpack and timer skinningCheckTimer >= cdSkinningCheck while not targetexists useskill 'forensicevaluation' endwhile if targetexists hotkey "Target Self" wait minimumWaitForPing settimer skinningCheckTimer 0 settimer helperHideTimer 0 @ignore jorpse endif endif endif @setvar! stealthIsOn 0 if not cooldown "skill" if timer helperHideTimer >= helperHideCooldown if not cooldown "Moving" useskill "Hiding" endif endif if find myKillTarget ground -1 -1 10 if find myKillTarget ground -1 -1 1 overhead "1 tiles away" elseif find myKillTarget ground -1 -1 2 overhead "2 tiles away" elseif find myKillTarget ground -1 -1 3 overhead "3 tiles away" elseif find myKillTarget ground -1 -1 4 overhead "4 tiles away" elseif find myKillTarget ground -1 -1 5 overhead "5 tiles away" elseif find myKillTarget ground -1 -1 6 overhead "6 tiles away" elseif find myKillTarget ground -1 -1 7 overhead "7 tiles away" elseif find myKillTarget ground -1 -1 8 overhead "8 tiles away" elseif find myKillTarget ground -1 -1 9 overhead "9 tiles away" else overhead "10 tiles away" endif else hotkey "Target Closest Grey Monster" wait 200 if insysmsg "no one matching" // do nothing else @setvar! myKillTarget lasttarget endif endif // check target range // (we dont know the target tho) // however, we can use target nearest creature // ^ that should match our in game target // assuming we got a target from that, check its range // if its within x tiles, assume we are fighting it /// maybe use a timer to know when we pop out of hiding // use that timer to know for sure we are fighting // then re-hide and start all over // we need to be fighting or running // check our current weapons wait 200 if not hidden // we cannot hide (we need to move or we are fighting) endif endif // we could be fighting or just popped out of stealth endwhile if insysmsg "You begin to move quietly." @setvar! stealthIsOn 1 endif if stealthIsOn = 1 if timer helperTextTimer > helperTextCooldown sysmsg "scanning for target" 77 settimer helperTextTimer 0 endif if findtype "halberd" backpack 1790 as item dclick item wait 200 endif hotkey "Target Closest Grey Monster" wait 200 if insysmsg "no one matching" // do nothing if not cooldown "skill" useskill "Stealth" endif else @setvar! myKillTarget lasttarget if find myKillTarget ground -1 -1 1 if cooldown "skill" overhead "waiting for skill cooldown" else attack myKillTarget wait 200 settimer helperHideTimer 0 if findtype "katana" backpack 1790 as item dclick item endif endif else if timer helperTextTimer > helperTextCooldown overhead "Out of range" 88 myKillTarget settimer helperTextTimer 0 endif endif endif else if not cooldown "skill" useskill "Stealth" endif if timer helperTextTimer > helperTextCooldown sysmsg "waiting for stealth" 88 settimer helperTextTimer 0 endif endif endwhile // use ingame macro to attack stop @setvar! myMuggyTarget while not dead myMuggyTarget for 10 if find myMuggyTarget ground -1 -1 index overhead "We found a target in range {{index}}" endif endfor wait 200 endwhile