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Bard Trainer for Prevalia Zoo by denox

Description: UPDATED 06/28/2024

Train all your chosen bard skills while at Prevalia Zoo (or your favorite Battle Trainer). You choose which skills to train and how far to train them! (Default is set for all 4 bard skills to 100) Easy instructions inside the script!

#####################" A Simple Script For Raising Your Barding Skills "###################### ############################################################################################# ###############################" ↓ Make Sure We Are Ready! ↓ "############################### ############################################################################################# # # "Step 1:" Set To Match Your "Desired Results" ################# Choose "↓" Which Skills To Train: "0=N0, 1=Yes" @setvar! TrainPeacemaking 1 @setvar! TrainDiscordance 1 @setvar! TrainProvocation 1 @setvar! TrainMusicianshp 1 ################ "↓↓↓" Choose Level To Train: "0 to 120 (100.1 - 120 Requires Skill Mastery)" @setvar! DiscoMax 100 @setvar! MusicMax 100 @setvar! PeaceMax 100 @setvar! ProvoMax 100 # # "Step 2:" Make sure you have enough "Cheap Basic Instruments" in your inventory # "(drum, lute, flute, harp or tambourine)" # # "Step 3:" Go to "Prevalia Zoo" and stand near one of the animal pens # "(or your favorite Battle Trainer)" # # "Step 4:" Now we "RUN" the script # ############################################################################################# ###############################" I Got It From Here!!! "################################### ############################################################################################# if findtype '3763' backpack as BasicLute @setvar! CurrentInstrument BasicLute sysmsg "We found a Lute to begin" elseif findtype '3740' backpack as BasicDrum @setvar! CurrentInstrument BasicDrum sysmsg "We found a Drum to begin" elseif findtype '3742' backpack as BasicTamborine @setvar! CurrentInstrument BasicTamborine sysmsg "We found a Tamborine to begin" elseif findtype '3762' backpack as BasicHarp @setvar! CurrentInstrument BasicHarp sysmsg "We found a Harp to begin" elseif findtype '10245' backpack as BasicFlute @setvar! CurrentInstrument BasicFlute sysmsg "We found a Flute to begin" endif @setvar! PeacemakingTimerCD 11000 @setvar! DiscordanceTimerCD 11000 @setvar! ProvocationTimerCD 11000 @setvar! MusicianshipTimerCD 7000 if not timerexists PeacemakingTimer settimer PeacemakingTimer PeacemakingTimerCD endif if not timerexists DiscordanceTimer settimer DiscordanceTimer DiscordanceTimerCD endif if not timerexists ProvocationTimer settimer ProvocationTimer ProvocationTimerCD endif if not timerexists MusicianshipTimer dclick CurrentInstrument settimer MusicianshipTimer 0 endif while not dead if insysmsg "What instrument shall you play?" if findtype '3763' backpack as BasicLute @setvar! CurrentInstrument BasicLute elseif findtype '3740' backpack as BasicDrum @setvar! CurrentInstrument BasicDrum elseif findtype '3742' backpack as BasicTamborine @setvar! CurrentInstrument BasicTamborine elseif findtype '3762' backpack as BasicHarp @setvar! CurrentInstrument BasicHarp elseif findtype '10245' backpack as BasicFlute @setvar! CurrentInstrument BasicFlute else overhead 'Out of instruments' 33 overhead 'Stopping script' 33 sysmsg 'Out of instruments' sysmsg 'Stopping script' stop endif wft 500 dclick CurrentInstrument clearsysmsg endif if TrainPeacemaking = 1 @setvar! ProvocationTimerCD 20000 else @setvar! ProvocationTimerCD 11000 endif if TrainProvocation = 1 @setvar! PeacemakingTimerCD 20000 else @setvar! PeacemakingTimerCD 11000 endif if TrainPeacemaking = 1 and timer PeacemakingTimer > PeacemakingTimerCD and timer DiscordanceTimer > 11000 and timer DiscordanceTimer > 5500 and timer MusicianshipTimer > 2000 if skill "Peacemaking" < PeaceMax useskill 'Peacemaking' wft 500 hotkey "Target Closest Grey Monster" settimer PeacemakingTimer 0 else overhead "Peacemaking skill {{PeaceMax}} achieved" 48 @setvar! TrainPeacemaking 0 endif elseif TrainDiscordance = 1 and timer DiscordanceTimer > DiscordanceTimerCD and timer PeacemakingTimer > 5500 and timer ProvocationTimer > 5500 and timer MusicianshipTimer > 2000 if skill "Discordance" < DiscoMax useskill 'Discordance' wft 500 hotkey "Target Closest Grey Monster" settimer DiscordanceTimer 0 else overhead "Discordance skill {{DiscoMax}} achieved" 48 @setvar! TrainDiscordance 0 endif elseif TrainProvocation = 1 and timer ProvocationTimer > ProvocationTimerCD and timer PeacemakingTimer > 11000 and timer DiscordanceTimer > 5500 and timer MusicianshipTimer > 2000 if skill "Provocation" < ProvoMax useskill 'Provocation' wft 500 hotkey "Target Closest Grey Monster" wft 500 target self settimer ProvocationTimer 0 else overhead "Provocation skill {{ProvoMax}} achieved" 48 @setvar! TrainProvocation 0 endif elseif TrainMusicianshp = 1 and timer PeacemakingTimer > 1000 and timer DiscordanceTimer > 1000 and timer ProvocationTimer > 1000 and timer MusicianshipTimer > MusicianshipTimerCD if skill "Musicianship" < MusicMax dclick CurrentInstrument wait 250 settimer MusicianshipTimer 0 else overhead "Musicianship skill {{MusicMax}} achieved" 48 @setvar! TrainMusicianshp 0 endif else if TrainMusicianshp = 0 and TrainPeacemaking = 0 and TrainDiscordance = 0 and TrainProvocation = 0 sysmsg "We have achieved our goals!" 88 overhead "Session Complete" 68 sysmsg "Script Ended" 34 sysmsg "Thank you for training with us!" 48 overhead "Happy Barding!" 68 stop endif endif endwhile while dead overhead "User Error" 34 overhead "System Corrupted" 34 sysmsg "You are dead!" 48 wait 3750 endwhile