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Bapeth's XML Cooldowns For Ships by barryroser

Related: Snippet cooldowns

Description: In your cooldowns.xml file paste the script data anywhere in-between <cooldowns> PASTE HERE </cooldowns>

<cooldownentry name="Magic Mushroom" defaultcooldown="0" cooldownbartype="Regular" hue="288" pauseduringworldsaves="True" hidewheninactive="True"> <trigger triggertype="SysMessage" duration="60" triggertext="You consume a magic mushroom" /> </cooldownentry> <cooldownentry name="Chain Lightning" defaultcooldown="0" cooldownbartype="Regular" hue="101" pauseduringworldsaves="True" hidewheninactive="True"> <trigger triggertype="SysMessage" duration="20" triggertext="Wizardry chain lightning activated." /> </cooldownentry> <cooldownentry name="Meteor Swarm" defaultcooldown="0" cooldownbartype="Regular" hue="138" pauseduringworldsaves="True" hidewheninactive="True"> <trigger triggertype="SysMessage" duration="20" triggertext="Wizardry meteor swarm activated." /> </cooldownentry> <cooldownentry name="Song of Discord" defaultcooldown="0" cooldownbartype="Regular" hue="526" pauseduringworldsaves="True" hidewheninactive="True"> <trigger triggertype="SysMessage" duration="11" triggertext="You are now under the effect of a Song of Discordance" /> </cooldownentry> <cooldownentry name="Discord Fail" defaultcooldown="0" cooldownbartype="Regular" hue="511" pauseduringworldsaves="True" hidewheninactive="True"> <trigger triggertype="SysMessage" duration="5" triggertext="You fail to discord" /> </cooldownentry> <cooldownentry name="Discordance" defaultcooldown="0" cooldownbartype="Regular" hue="511" pauseduringworldsaves="True" hidewheninactive="True"> <trigger triggertype="SysMessage" duration="5" triggertext="You play successfully, disrupting your opponent and weakening" /> </cooldownentry> <cooldownentry name="Discord AOE" defaultcooldown="0" cooldownbartype="Regular" hue="511" pauseduringworldsaves="True" hidewheninactive="True"> <trigger triggertype="SysMessage" duration="5" triggertext="You play successfully, briefly discording" /> </cooldownentry> <cooldownentry name="Spyglass" defaultcooldown="0" cooldownbartype="Regular" hue="799" pauseduringworldsaves="True" hidewheninactive="True"> <trigger triggertype="OverheadMessage" duration="7" triggertext="Yarr!" /> </cooldownentry> <cooldownentry name="Cannons" defaultcooldown="0" cooldownbartype="Regular" hue="37" pauseduringworldsaves="True" hidewheninactive="True" /> <cooldownentry name="Pain Spike" defaultcooldown="0" cooldownbartype="Regular" hue="873" pauseduringworldsaves="True" hidewheninactive="True" /> <cooldownentry name="Greater Ability" defaultcooldown="0" cooldownbartype="Regular" hue="42" pauseduringworldsaves="True" hidewheninactive="True"> <trigger triggertype="OverheadMessage" duration="102" triggertext="*Greater Ability*" /> <trigger triggertype="OverheadMessage" duration="102" triggertext="*Passive Greater Ability*" /> </cooldownentry> <cooldownentry name="Regular Ability" defaultcooldown="0" cooldownbartype="Regular" hue="48" pauseduringworldsaves="True" hidewheninactive="True"> <trigger triggertype="OverheadMessage" duration="61" triggertext="*Regular Ability*" /> <trigger triggertype="OverheadMessage" duration="61" triggertext="*Passive Regular Ability*" /> </cooldownentry> <cooldownentry name="Lesser Ability" defaultcooldown="0" cooldownbartype="Regular" hue="52" pauseduringworldsaves="True" hidewheninactive="True"> <trigger triggertype="OverheadMessage" duration="70" triggertext="*Lesser Ability*" /> <trigger triggertype="OverheadMessage" duration="70" triggertext="*Passive Lesser Ability*" /> </cooldownentry> <cooldownentry name="Reloading" defaultcooldown="0" cooldownbartype="Regular" hue="577" pauseduringworldsaves="True" hidewheninactive="True"> <trigger triggertype="OverheadMessage" duration="20.85" triggertext="*Reloading*" /> </cooldownentry> <cooldownentry name="Boarding Party" defaultcooldown="0" cooldownbartype="Regular" hue="679" pauseduringworldsaves="True" hidewheninactive="True" /> <cooldownentry name="Evil Omen" defaultcooldown="0" cooldownbartype="Regular" hue="873" pauseduringworldsaves="True" hidewheninactive="True" /> <cooldownentry name="Corpse Skin" defaultcooldown="0" cooldownbartype="Regular" hue="873" pauseduringworldsaves="True" hidewheninactive="True" /> <cooldownentry name="Strangle" defaultcooldown="0" cooldownbartype="Regular" hue="873" pauseduringworldsaves="True" hidewheninactive="True" /> <cooldownentry name="Magic Arrow" defaultcooldown="0" cooldownbartype="Regular" hue="148" pauseduringworldsaves="True" hidewheninactive="True"> <trigger triggertype="SysMessage" duration="60" triggertext="Wizardry magic arrow activated." /> </cooldownentry> <cooldownentry name="Harm" defaultcooldown="0" cooldownbartype="Regular" hue="518" pauseduringworldsaves="True" hidewheninactive="True"> <trigger triggertype="SysMessage" duration="60" triggertext="Wizardry harm activated." /> </cooldownentry> <cooldownentry name="Fireball" defaultcooldown="0" cooldownbartype="Regular" hue="42" pauseduringworldsaves="True" hidewheninactive="True"> <trigger triggertype="SysMessage" duration="60" triggertext="Wizardry fireball activated." /> </cooldownentry> <cooldownentry name="Lightning" defaultcooldown="0" cooldownbartype="Regular" hue="392" pauseduringworldsaves="True" hidewheninactive="True"> <trigger triggertype="SysMessage" duration="60" triggertext="Wizardry lightning activated." /> </cooldownentry> <cooldownentry name="Auxiliary Ability" defaultcooldown="0" cooldownbartype="Regular" hue="965" pauseduringworldsaves="True" hidewheninactive="True"> <trigger triggertype="OverheadMessage" duration="102" triggertext="*Aux Greater Ability*" /> <trigger triggertype="OverheadMessage" duration="102" triggertext="*Aux Greater Passive Ability*" /> <trigger triggertype="OverheadMessage" duration="61" triggertext="*Aux Regular Ability*" /> <trigger triggertype="OverheadMessage" duration="61" triggertext="*Aux Regular Passive Ability*" /> <trigger triggertype="OverheadMessage" duration="70" triggertext="*Aux Lesser Ability*" /> <trigger triggertype="OverheadMessage" duration="70" triggertext="*Aux Lesser Passive Ability*" /> </cooldownentry> <cooldownentry name="Disco" defaultcooldown="0" cooldownbartype="Regular" hue="724" pauseduringworldsaves="True" hidewheninactive="True" /> <cooldownentry name="Fray" defaultcooldown="0" cooldownbartype="Regular" hue="639" pauseduringworldsaves="True" hidewheninactive="True"> <trigger triggertype="OverheadMessage" duration="65" triggertext="Fire!" /> <trigger triggertype="OverheadMessage" duration="65" triggertext="*Greater Ability*" /> <trigger triggertype="OverheadMessage" duration="65" triggertext="*Regular Ability*" /> <trigger triggertype="OverheadMessage" duration="65" triggertext="*Lesser Ability*" /> </cooldownentry>