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Easy Backstab Script by oakman8490

Created: 08/15/2025
Last Updated: about 15 hours ago
Description from the author:

This script will work for backstabbers that have Healing or not.

All you do is hit the hotkey to hide: it will auto use smoke bombs if you weren't able to hide (and even cast Invis if you have the Magery).

It will auto go into Stealth once able, and all you need to do is go into War Mode to select the nearest Monster. When you are within 1 tile, it will attack.

After the Backstab, if the monster is still alive it will use a Weapon Ability to try and finish it off, while also healing & using pots.

When the monster is dead, if you have autoSkinning on, it will skin the corpses around you.

You can leave the script running to auto-heal/pot and skin while you run around.

Then when you are ready to hide/BS again just hit the hotkey.

#~# Oak's [KoU] Easy Backstab Script #~# # Discord: Oakman8490 - Message me if you encounter any errors not addressed below. #Pre-Requisites for script to work correctly# ## Cooldowns to set up inside UO // "WeaponAbility" : Triggers upon sysmsg "Weapon ability ready." to 0 // "SmokeBomb Used" : Triggers upon adding the buff "Smoke Bomb Cooldown" to 5 ## Agents Required inside Razor (will still work without the Agents, but QoL improvements) // Dress Agent named "Burst" where you add the weapon you use. This will prevent "wrestling" the mob if you forget to equip weapon. // Organizer Agent 1 - I use this for Moving Gold, Leather, and Black Goods into a specific bag. // Organizer Agent 2 - I use this for Moving Rares (Cores, MCD's, etc) into a trapped pouch. ## Dress Agent named "Burst" where you add the type of weapon you use. This will prevent "wrestling" the mob if you forget to equip weapon." ## ## Organizer Agent 20 for moving gold & black goods (and anything else you want to add) to the bag you want them. ## ## forceTracking will turn on tracking (if you have skill) and stop the script after, if tracking is not on ## #How Script works ## You assign the script to a Hot-Key. Hit the hotkey and you will hide & attempt to use a smoke bomb if that fails. ## The script will give you overhead messages to tell you when it is ok to move/attack. ## After the kill, the script will auto skin the corpse if you have that active. ## While not hidden, it will apply bandages, consume potions & cleansing brews as needed. When you have the appropriate skill. ## In order to re-hide, you will hit the Hot-Key again or use a separate Hide Hotkey (but not a script) #Overhead Messages# ## "Waiting for Stealth" - You will unhide if you move, attacks will not be Backstabs ## ## "Move into Place" - You may move using your stealth steps. You can attack by going into War Mode, but you will not be able to immediately hide after ## ## "Warmode to Attack" - You may move using your stealth steps, go into War Mode to attack, and you will be able to immediately re-hide after Backstab when you hit the hotkey. ## clearignore clearall @setvar! stealthStatus 0 ###--- SETTINGS ---### // codex points into Without a Trace @setvar! codexWithoutTrace 3 // Do you have points in Panacea and want to use cure pots instead of brews? 1 = Cure Pots, 0 = Brews @setvar! codexPanacea 0 # Settings # // autoSkinning = 0 to deactivate, 1 for only grey corpses, 2 for all corpses @setvar! autoSkinning 1 // auto open corpses @setvar! autoOpenCorpses 1 // automatically bring up your weapon hotbar @setvar! showCodexHotbar 1 // force tracking to start if you have >= 80 skill @setvar! forceTracking 1 // auto treat poison/bleed/disease with potion or brew. @setvar! autoTreat 1 // WizHatMode: 0 = off, 1 = Wizard Hat will be used to keep stamina less than full (to prevent walking through creatures) ## Must be wearing your normal headgear upon starting the script ## @setvar! WizHatMode 1 // AttackRange: Melee = 1 , Ranged Attack should enter their attack range based upon weapon & Codex @setvar! AttackRange 1 // AutoTarget: 1 = Closest target is automatically selected (tab out of warmode to reset), 0 = Manual Target Selection @setvar! AutoTarget 1 // Overhead Timer = How many milliseconds between overhead alerts @setvar! OverheadTimerCD 5000 // Show the hotbar for the weapon Codex @setvar! showCodexHotbar 1 // Organize Agents Timer Cooldown (in milliseconds) @setvar! OrganizeTimerCD 30000 // Overweight: Gold Toss Amount @setvar! OverWeightGold 1234 // Items to Throw on Ground if looted (add as many items as you want) # if not listexists "TrashItems" createlist "TrashItems" endif clearlist "TrashItems" # Trash Items # pushlist 'TrashItems' 'cut%s% of raw ribs' pushlist 'TrashItems' 'raw fish steak%s%' pushlist 'TrashItems' 'raw chicken leg%s%' pushlist 'TrashItems' 'feather%s' # Trash Scrolls # pushlist 'TrashItems' 8013|8014|8015|8018|8019|8020|8021|8025|8026|8027|8028 ###--- END OF SETTINGS ---### clearsysmsg if hidden @setvar! stealthStatus 1 else @setvar! stealthStatus 0 useskill "Hiding" endif if skill "Archery" >= 80 // Will use Range Settings Above else // Will override to 1 in case of error @setvar! AttackRange 1 endif if not varexist my_head setvar my_head 0 endif if find my_head self // do nothing elseif findlayer self head as item setvar my_head item else overhead "Headpiece not equipped" 33 endif if WizHatMode = 1 if findtype 5912 self as item setvar my_wizhat item else overhead "No WizHat Found" 33 setvar my_wizhat 0 @setvar! WizHatMode 0 endif if not timerexists "WizHatTimer" createtimer "WizHatTimer" settimer "WizHatTimer" 4000 endif else setvar my_wizhat 0 endif if my_head = my_wizhat overhead "Wizard Hat is equipped, unable to set Headgear" 33 @setvar! WizHatMode 0 setvar my_head 0 endif if not timerexists "OverheadTimer" createtimer "OverheadTimer" settimer OverheadTimer OverheadTimerCD endif if hidden @setvar! stealthStatus 1 else ## Applying Bandages if damaged ## if diffhits > 0 and skill "Healing" >= 10 if not bandaging if findtype "clean bandage%s%" self hotkey "Bandage Self" wait 200 else overhead "No Bandages" endif endif endif ## Taking Heal Potion if low health ## if diffhits > 40 and autoTreat = 1 if findtype "Yellow Potion" self hotkey "Drink Heal" wait 1000 else overhead "No Heal Pots" endif endif if autoTreat = 1 ## Poisoned ## for 10 if poisoned if findtype "Orange Potion" self hotkey "Drink Cure" wait 200 else overhead "No Cure Pots" break endif else break endif endfor ## Disease / Bleed ## if findbuff "Disease" or findbuff "Bleed" if codexPanacea = 1 and skill "Alchemy" >= 80 if findtype "Orange Potion" self hotkey "Drink Cure" wait 200 else overhead "No Cure Pots" if findtype 50675 self 2935 as cBrew dclick cBrew wait 200 else overhead "No Brew" endif endif else if findtype 50675 self 2935 as cBrew dclick cBrew wait 200 else overhead "No Brew" endif endif endif endif ## Hiding ## if targetexists hotkey "cancel current target" endif warmode "off" useskill "hiding" wait 400 ## Smoke Bomb if Hide didn't work ## if not hidden if findtype 52149 backpack 2876 say "[SmokeBomb" wait 600 else overhead "No Smokebombs found" 33 endif endif ## Still not hidden ## if not hidden @setvar! stealthStatus 0 overhead "Run for it!!! - Break Line of Sight and try again." 33 stop else @setvar! stealthStatus 1 endif endif while not dead if not hidden if stealthStatus != 0 @setvar! stealthStatus 0 endif ## Applying Bandages if damaged or poisoned ## if diffhits > 0 or poisoned if not bandaging and skill "Healing" > 10 if findtype "clean bandage%s%" self hotkey "Bandage Self" wait 200 else overhead "No Bandages" endif endif endif ## Taking Heal Potion if low health ## if diffhits > 40 and autoTreat = 1 if findtype "Yellow Potion" self hotkey "Drink Heal" wait 1000 else overhead "No Heal Pots" endif endif if autoTreat = 1 ## Poisoned ## for 10 if poisoned if findtype "Orange Potion" self hotkey "Drink Cure" wait 200 else overhead "No Cure Pots" break endif else break endif endfor ## Disease / Bleed ## if findbuff "Disease" or findbuff "Bleed" if codexPanacea = 0 if findtype 50675 self 2935 as cBrew dclick cBrew wait 200 else overhead "No Brew" endif else if findtype "Orange Potion" self hotkey "Drink Cure" wait 200 else overhead "No Cure Pots" endif endif endif endif ## Auto-Skinning any corpses around ## if autoSkinning = 2 if findtype "Elven Spellblade" backpack and findtype 8198 ground -1 -1 2 as aCorpse getlabel aCorpse desc if "the remains" in desc overhead "Skipping: {{desc}}" 11 aCorpse // do nothing @ignore aCorpse else overhead "Skinning: {{desc}}" 88 aCorpse while not targetexists useskill 'forensicevaluation' endwhile if targetexists target aCorpse @ignore aCorpse endif endif endif endif if autoSkinning = 1 if findtype 8198 ground -1 -1 2 as aCorpse if findtype "Elven Spellblade" backpack dclicktype "Elven Spellblade" backpack waitfortarget 1500 target 'self' if insysmsg "You carve materials from the corpse" ignore aCorpse elseif insysmsg "That corpse has already been carved" ignore aCorpse endif else overhead 'No Skinning Knife!' endif endif endif if autoOpenCorpses = 1 if findtype "corpse|bones" ground -1 -1 2 as jorpse getlabel jorpse desc dclick jorpse @ignore jorpse wait 650 endif endif endif if hidden if mounted hotkey "Dismount" endif if insysmsg "Vanish activated." @setvar! stealthStatus 3 overhead "Warmode to Attack - Aspect Proc" 167 @settimer "OverheadTimer" 0 clearsysmsg elseif insysmsg "You will automatically stealth when out of steps." @setvar! stealthStatus 3 overhead "Warmode to Attack" 167 @settimer "OverheadTimer" 0 clearsysmsg elseif cooldown "SmokeBomb Used" @setvar! stealthStatus 2 overhead "Move into Place" 253 cooldown "SmokeBomb Used" 0 @settimer "OverheadTimer" 0 clearsysmsg elseif insysmsg "You feel comfortable enough to begin stealthing." skill "Stealth" @setvar! stealthStatus 2 overhead "Move into Place" 253 @settimer "OverheadTimer" 0 clearsysmsg elseif insysmsg "You begin to move quietly." @setvar! stealthStatus 2 overhead "Move into Place" 253 @settimer "OverheadTimer" 0 clearsysmsg endif if stealthStatus = 0 @setvar! stealthStatus 1 endif if stealthStatus = 1 and not cooldown "skill" wait 100 skill "Stealth" endif if not warmode @setvar! MyTarget 0 endif elseif stealthStatus != 0 @setvar! stealthStatus 0 endif if timer "OverheadTimer" > OverheadTimerCD if stealthStatus = 0 overhead "Not Hidden" 33 elseif stealthStatus = 1 overhead "Waiting for Stealth" 33 elseif stealthStatus = 2 overhead "Move into Place" 253 elseif stealthStatus = 3 overhead "Warmode to Attack" 167 else overhead "Error in determining stealth status" 33 endif settimer "OverheadTimer" 0 endif if hidden and WizHatMode = 1 if timer "WizHatTimer" > 3000 if maxstam = stam dclick my_wizhat wait 200 dclick my_head settimer "WizHatTimer" 0 endif endif endif if not timerexists "TrackingRedminder" createtimer "TrackingRedminder" settimer "TrackingRedminder" 10000 endif if hidden and skill "Tracking" >= 80 if not findbuff "tracking" if forceTracking = 1 while cooldown "skill" wait 100 endwhile while not gumpexists 4267467659 useskill "tracking" wait 250 endwhile if gumpexists 4267467659 while not insysmsg "You will now hunt all hostile players." gumpresponse 8 4267467659 waitforgump 4267467659 5000 endwhile gumpresponse 6 4267467659 wait 1000 clearsysmsg endif gumpclose 4267467659 elseif timer "TrackingRedminder" > 10000 overhead "Turn on Tracking" 33 settimer "TrackingRedminder" 0 while cooldown "skill" wait 100 endwhile useskill "Stealth" endif endif endif if not timerexists TargetTimer createtimer TargetTimer settimer TargetTimer 0 endif if hidden and warmode and stealthStatus != 1 if lhandempty and rhandempty overhead "No Weapon Equipped" dress! 'Burst' else if AutoTarget = 1 if not find MyTarget ground any hotkey "Target Closest Non-Friendly Monster" wait 200 @setvar! MyTarget lasttarget endif else if not find MyTarget ground any @setvar! MyTarget wait 200 endif endif if find MyTarget ground -1 -1 AttackRange if findbuff "Stationary Penalty" overhead "Stationary Penalty - Move Around" else attack MyTarget wait 1000 endif elseif timer TargetTimer > 2500 overhead "▼ OUT OF RANGE ▼" 88 lasttarget settimer TargetTimer 0 endif endif endif if not hidden and find MyTarget ground any if not cooldown "WeaponAbility" say "[weaponability3" cooldown "WeaponAbility" 120000 endif endif if showCodexHotbar = 1 and not gumpexists 2016719803 say "[codexhotbar" endif if hidden if not timerexists "OrganizeTimer" createtimer "OrganizeTimer" settimer "OrganizeTimer" OrganizeTimerCD wait 100 endif if timer "OrganizeTimer" > OrganizeTimerCD overhead "Organizing Pack" organizer 1 while queued wait 100 endwhile organizer 2 while queued wait 100 endwhile foreach item in 'TrashItems' while findtype item self if findtype item self as found @drop self lift found 60000 droprelloc 0 0 0 @ignore found endif while queued wait 50 endwhile endwhile endfor if not varexist WizSatchel @setvar! WizSatchel 0 wait 100 endif if not find WizSatchel self if findtype 30765 self as found setvar! WizSatchel found wait 100 endif endif if find WizSatchel self menu WizSatchel 0 endif settimer "OrganizeTimer" 0 endif endif if weight > maxweight if findtype "gold coin" backpack as myMoney @drop self lift myMoney OverWeightGold droprelloc 0 0 0 @ignore myMoney wait 500 endif endif @clearignore endwhile

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