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Bard Training - Prevalia Zoo by thisideasucks

Created: 06/16/2025
Last Updated: 16 days ago
Description from the author:

This version of the Bard training will keep the skills balanced during training if all three bard skills are being trained. It also takes advantage of the lower cooldown for discordance to speed up overall training.

Additionally, this script can target "a corpser" in the new player dungeon to allow training from 50-80. If a corpser isn't available, another creature can be substituted in after being tamed and released in the dungeon to level to 80 quickly, and the same can be done elsewhere to allow for non-zoo training.

# "Borrowed" from Jaseowns bard training scripts # UO Outlands # Version: 1.0.0 # Description: Be at the Prevalia Zoo with instruments # Or, be at the new player dungeon near a corpser, or a mob tamed/released by an animal tamer # Update dungeonMob variable to match the correct mob if needed // Level to train skills to @setvar! trainSkills 100 // Which skills to train @setvar! trainDiscordance 1 @setvar! trainPeacemaking 1 @setvar! trainProvocation 1 // Delay settings @setvar! loopDelay 800 @setvar! discordDelay 4000 // Shelter Dungeon Mob (or other mob tamed/released) @setvar! dungeonMob "a corpser" if targetexists hotkey 'Cancel Current Target' endif # Skill check if useDiscordance = 1 useskill "Discordance" @setvar useDiscordance 0 elseif trainDiscordance = 0 or trainPeacemaking = 0 or trainProvocation = 0 if skill "Peacemaking" < trainSkills and trainPeacemaking = 1 useskill "Peacemaking" elseif skill "Provocation" < trainSkills and trainProvocation = 1 useskill "Provocation" elseif skill "Discordance" < trainSkills and trainDiscordance = 1 useskill "Discordance" endif elseif trainDiscordance = 1 and trainPeacemaking = 1 and trainProvocation = 1 if skill "Peacemaking" < trainSkills and skill "Peacemaking" <= skill "Provocation" and skill "Peacemaking" <= skill "Discordance" useskill "Peacemaking" elseif skill "Provocation" < trainSkills and skill "Provocation" <= skill "Peacemaking" and skill "Provocation" <= skill "Discordance" useskill "Provocation" elseif skill "Discordance" < trainSkills and skill "Discordance" <= skill "Peacemaking" and skill "Discordance" <= skill "Provocation" useskill "Discordance" endif endif wft 500 if insysmsg "What instrument" if findtype "bamboo flute" backpack as inny target inny elseif findtype "tambourine" backpack as inny target inny elseif findtype "drum" backpack as inny target inny elseif findtype "lute" backpack as inny target inny elseif findtype "lap harp" backpack as inny target inny else overhead "I don't have an inny" 34 wait 2000 replay endif wft 500 endif if findtype "an anaconda" ground -1 -1 10 as mob if noto mob = hostile target mob else ignore mob replay endif elseif findtype "a rock guar" ground -1 -1 10 as mob if noto mob = hostile target mob else ignore mob replay endif elseif findtype "a sand crawler" ground -1 -1 10 as mob if noto mob = hostile target mob else ignore mob replay endif elseif findtype "a wolfhound" ground -1 -1 10 as mob if noto mob = hostile target mob else ignore mob replay endif elseif findtype dungeonMob ground -1 -1 10 as mob if noto mob = hostile target mob else ignore mob replay endif else overhead "No mob found" 34 wait 2000 replay endif wft 1500 if insysmsg "Whom do you wish them to attack?" target self endif wait 200 if insysmsg "Your barding skill cooldowns reset." replay endif if insysmsg "You play successfully, pacifying" or insysmsg "You play successfully, provoking" if skill "Discordance" < trainSkills and trainDiscordance = 1 wait discordDelay @setvar useDiscordance 1 endif endif clearsysmsg for 1 wait loopDelay endfor loop

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