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Ultimate Item Sorter by Jaseowns

# Ultimate Item Sorter by Jaseowns # UO Outlands # Good gear goes into these containers @setvar! jase_Archery_Storage 0x48AF9FF3 @setvar! jase_Fencing_Storage 0x40FBC0D2 @setvar! jase_Macing_Storage 0x48AF9FF3 @setvar! jase_Mage_Storage 0x43EAD3E2 @setvar! jase_Music_Storage 0x48AF9FF3 @setvar! jase_Shield_Storage 0x452D91E1 @setvar! jase_Swords_Storage 0x452D91E1 @setvar! jase_Wrestling_Storage 0x43EAD3E2 @setvar! jase_RegularLeather_Storage 0x41E66C4D @setvar! jase_StuddedLeather_Storage 0x41E66C4D @setvar! jase_BoneLeather_Storage 0x41E66C4D @setvar! jase_Ringmail_Storage 0x41E66C4D @setvar! jase_Chainmail_Storage 0x41E66C4D @setvar! jase_Plate_Storage 0x41E66C4D # unidentified items @setvar! jase_save_unidentified 0 # accuracy @setvar! jase_save_supremely 1 @setvar! jase_save_exceedingly 1 @setvar! jase_save_eminently 0 @setvar! jase_save_surpassingly 0 @setvar! jase_save_accurate 0 # quality @setvar! jase_save_exceptional 0 # damage @setvar! jase_save_vanquishing 1 @setvar! jase_save_power 1 @setvar! jase_save_force 0 @setvar! jase_save_might 0 @setvar! jase_save_ruin 0 # slayers @setvar! jase_save_slaying 1 # protection @setvar! jase_save_invulnerability 1 @setvar! jase_save_fortification 1 @setvar! jase_save_hardening 0 @setvar! jase_save_guarding 0 @setvar! jase_save_defense 0 @setvar! messySourceContainer 1 if messySourceContainer = 1 overhead "Pick a chest, or escape to automatically target recycler" @setvar! messySourceContainer endif if messySourceContainer = 0 if findtype "ornate elven chest" ground -1 -1 2 as source_container overhead "Automatically checking recycler" 88 @setvar! messySourceContainer source_container endif endif @clearignore # Swords - puts items into jase_Swords_Storage if jase_Swords_Storage != 0 dclick jase_Swords_Storage wait 650 endif while findtype 3909|3911|3913|3915|3917|3934|3937|5046|5049|5115|5119|5182|5185|5187|30988|31128|31190 messySourceContainer as item getlabel item desc overhead "Item: {{desc}}" 88 @setvar! saveItem 0 @setvar! ignoreItem 1 if jase_save_slaying = 1 and "slaying" in desc @setvar! saveItem 1 elseif jase_save_supremely = 1 and "supremely" in desc @setvar! saveItem 1 elseif jase_save_exceedingly = 1 and "exceedingly" in desc @setvar! saveItem 1 elseif jase_save_eminently = 1 and "eminently" in desc @setvar! saveItem 1 elseif jase_save_surpassingly = 1 and "surpassingly" in desc @setvar! saveItem 1 elseif jase_save_accurate = 1 and "accurate" in desc @setvar! saveItem 1 elseif jase_save_vanquishing = 1 and "vanquishing" in desc @setvar! saveItem 1 elseif jase_save_power = 1 and "power" in desc @setvar! saveItem 1 elseif jase_save_force = 1 and "force" in desc @setvar! saveItem 1 elseif jase_save_might = 1 and "might" in desc @setvar! saveItem 1 elseif jase_save_ruin = 1 and "ruin" in desc @setvar! saveItem 1 endif if "unidentified" in desc if skill "Item Identification" = 120 useskill "itemId" wft 500 target messySourceContainer wait 2000 @setvar! ignoreItem 0 elseif skill "Item Identification" >= 30 useskill "itemId" wft 500 target item wait 2000 @setvar! ignoreItem 0 endif endif if saveItem = 1 lift item drop jase_Swords_Storage -1 -1 -1 wait 650 endif if ignoreItem = 1 @ignore item endif endwhile # Macing - puts items into jase_Macing_Storage if jase_Macing_Storage != 0 dclick jase_Macing_Storage wait 650 endif while findtype 3568|3713|3721|3932|5040|5044|5112|5127|5177|5179|5181|30991|30999|31000|31001|31014|31178|31180|31182 messySourceContainer as item getlabel item desc overhead "Item: {{desc}}" 88 @setvar! saveItem 0 @setvar! ignoreItem 1 if jase_save_slaying = 1 and "slaying" in desc @setvar! saveItem 1 elseif jase_save_supremely = 1 and "supremely" in desc @setvar! saveItem 1 elseif jase_save_exceedingly = 1 and "exceedingly" in desc @setvar! saveItem 1 elseif jase_save_eminently = 1 and "eminently" in desc @setvar! saveItem 1 elseif jase_save_surpassingly = 1 and "surpassingly" in desc @setvar! saveItem 1 elseif jase_save_accurate = 1 and "accurate" in desc @setvar! saveItem 1 elseif jase_save_vanquishing = 1 and "vanquishing" in desc @setvar! saveItem 1 elseif jase_save_power = 1 and "power" in desc @setvar! saveItem 1 elseif jase_save_force = 1 and "force" in desc @setvar! saveItem 1 elseif jase_save_might = 1 and "might" in desc @setvar! saveItem 1 elseif jase_save_ruin = 1 and "ruin" in desc @setvar! saveItem 1 endif if "unidentified" in desc if skill "Item Identification" = 120 useskill "itemId" wft 500 target messySourceContainer wait 2000 @setvar! ignoreItem 0 elseif skill "Item Identification" >= 30 useskill "itemId" wft 500 target item wait 2000 @setvar! ignoreItem 0 endif endif if saveItem = 1 lift item drop jase_Macing_Storage -1 -1 -1 wait 650 endif if ignoreItem = 1 @ignore item endif endwhile # Fencing - puts items into jase_Fencing_Storage if jase_Fencing_Storage != 0 dclick jase_Fencing_Storage wait 650 endif while findtype 3719|3922|3938|5121|5123|5125|30989|30992|30996|30997|30998|31176|31188 messySourceContainer as item getlabel item desc overhead "Item: {{desc}}" 88 @setvar! saveItem 0 @setvar! ignoreItem 1 if jase_save_slaying = 1 and "slaying" in desc @setvar! saveItem 1 elseif jase_save_supremely = 1 and "supremely" in desc @setvar! saveItem 1 elseif jase_save_exceedingly = 1 and "exceedingly" in desc @setvar! saveItem 1 elseif jase_save_eminently = 1 and "eminently" in desc @setvar! saveItem 1 elseif jase_save_surpassingly = 1 and "surpassingly" in desc @setvar! saveItem 1 elseif jase_save_accurate = 1 and "accurate" in desc @setvar! saveItem 1 elseif jase_save_vanquishing = 1 and "vanquishing" in desc @setvar! saveItem 1 elseif jase_save_power = 1 and "power" in desc @setvar! saveItem 1 elseif jase_save_force = 1 and "force" in desc @setvar! saveItem 1 elseif jase_save_might = 1 and "might" in desc @setvar! saveItem 1 elseif jase_save_ruin = 1 and "ruin" in desc @setvar! saveItem 1 endif if "unidentified" in desc if skill "Item Identification" = 120 useskill "itemId" wft 500 target messySourceContainer wait 2000 @setvar! ignoreItem 0 elseif skill "Item Identification" >= 30 useskill "itemId" wft 500 target item wait 2000 @setvar! ignoreItem 0 endif endif if saveItem = 1 lift item drop jase_Fencing_Storage -1 -1 -1 wait 650 endif if ignoreItem = 1 @ignore item endif endwhile # Archery - puts items into jase_Archery_Storage if jase_Archery_Storage != 0 dclick jase_Archery_Storage wait 650 endif while findtype 3920|5042|5117|30990|30993|30994|30995|31184|31186 messySourceContainer as item getlabel item desc overhead "Item: {{desc}}" 88 @setvar! saveItem 0 @setvar! ignoreItem 1 if jase_save_slaying = 1 and "slaying" in desc @setvar! saveItem 1 elseif jase_save_supremely = 1 and "supremely" in desc @setvar! saveItem 1 elseif jase_save_exceedingly = 1 and "exceedingly" in desc @setvar! saveItem 1 elseif jase_save_eminently = 1 and "eminently" in desc @setvar! saveItem 1 elseif jase_save_surpassingly = 1 and "surpassingly" in desc @setvar! saveItem 1 elseif jase_save_accurate = 1 and "accurate" in desc @setvar! saveItem 1 elseif jase_save_vanquishing = 1 and "vanquishing" in desc @setvar! saveItem 1 elseif jase_save_power = 1 and "power" in desc @setvar! saveItem 1 elseif jase_save_force = 1 and "force" in desc @setvar! saveItem 1 elseif jase_save_might = 1 and "might" in desc @setvar! saveItem 1 elseif jase_save_ruin = 1 and "ruin" in desc @setvar! saveItem 1 endif if "unidentified" in desc if skill "Item Identification" = 120 useskill "itemId" wft 500 target messySourceContainer wait 2000 @setvar! ignoreItem 0 elseif skill "Item Identification" >= 30 useskill "itemId" wft 500 target item wait 2000 @setvar! ignoreItem 0 endif endif if saveItem = 1 lift item drop jase_Archery_Storage -1 -1 -1 wait 650 endif if ignoreItem = 1 @ignore item endif endwhile # Shield - puts items into jase_Shield_Storage if jase_Shield_Storage != 0 dclick jase_Shield_Storage wait 650 endif while findtype 7026|7027|7029|7031|7033|7034|7035|7107|7109|31002|31130 messySourceContainer as item getlabel item desc overhead "Item: {{desc}}" 88 @setvar! saveItem 0 @setvar! ignoreItem 1 if jase_save_invulnerability = 1 and "invulnerability" in desc @setvar! saveItem 1 elseif jase_save_fortification = 1 and "fortification" in desc @setvar! saveItem 1 elseif jase_save_hardening = 1 and "hardening" in desc @setvar! saveItem 1 elseif jase_save_guarding = 1 and "guarding" in desc @setvar! saveItem 1 elseif jase_save_defense = 1 and "defense" in desc @setvar! saveItem 1 endif if "unidentified" in desc if skill "Item Identification" = 120 useskill "itemId" wft 500 target messySourceContainer wait 2000 @setvar! ignoreItem 0 elseif skill "Item Identification" >= 30 useskill "itemId" wft 500 target item wait 2000 @setvar! ignoreItem 0 endif endif if saveItem = 1 lift item drop jase_Shield_Storage -1 -1 -1 wait 650 endif if ignoreItem = 1 @ignore item endif endwhile # Mage - puts items into jase_Mage_Storage if jase_Mage_Storage != 0 dclick jase_Mage_Storage wait 650 endif while findtype 3570|3571|3572|3573|3834 messySourceContainer as item getlabel item desc overhead "Item: {{desc}}" 88 @setvar! saveItem 0 @setvar! ignoreItem 1 if jase_save_slaying = 1 and "slaying" in desc @setvar! saveItem 1 elseif jase_save_supremely = 1 and "supremely" in desc @setvar! saveItem 1 elseif jase_save_exceedingly = 1 and "exceedingly" in desc @setvar! saveItem 1 elseif jase_save_eminently = 1 and "eminently" in desc @setvar! saveItem 1 elseif jase_save_surpassingly = 1 and "surpassingly" in desc @setvar! saveItem 1 elseif jase_save_accurate = 1 and "accurate" in desc @setvar! saveItem 1 elseif jase_save_vanquishing = 1 and "vanquishing" in desc @setvar! saveItem 1 elseif jase_save_power = 1 and "power" in desc @setvar! saveItem 1 elseif jase_save_force = 1 and "force" in desc @setvar! saveItem 1 elseif jase_save_might = 1 and "might" in desc @setvar! saveItem 1 elseif jase_save_ruin = 1 and "ruin" in desc @setvar! saveItem 1 endif if "unidentified" in desc if skill "Item Identification" = 120 useskill "itemId" wft 500 target messySourceContainer wait 2000 @setvar! ignoreItem 0 elseif skill "Item Identification" >= 30 useskill "itemId" wft 500 target item wait 2000 @setvar! ignoreItem 0 endif endif if saveItem = 1 lift item drop jase_Mage_Storage -1 -1 -1 wait 650 endif if ignoreItem = 1 @ignore item endif endwhile # Wrestling - puts items into jase_Wrestling_Storage if jase_Wrestling_Storage != 0 dclick jase_Wrestling_Storage wait 650 endif while findtype 22187|31141|31142 messySourceContainer as item getlabel item desc overhead "Item: {{desc}}" 88 @setvar! saveItem 0 @setvar! ignoreItem 1 if jase_save_slaying = 1 and "slaying" in desc @setvar! saveItem 1 elseif jase_save_supremely = 1 and "supremely" in desc @setvar! saveItem 1 elseif jase_save_exceedingly = 1 and "exceedingly" in desc @setvar! saveItem 1 elseif jase_save_eminently = 1 and "eminently" in desc @setvar! saveItem 1 elseif jase_save_surpassingly = 1 and "surpassingly" in desc @setvar! saveItem 1 elseif jase_save_accurate = 1 and "accurate" in desc @setvar! saveItem 1 elseif jase_save_vanquishing = 1 and "vanquishing" in desc @setvar! saveItem 1 elseif jase_save_power = 1 and "power" in desc @setvar! saveItem 1 elseif jase_save_force = 1 and "force" in desc @setvar! saveItem 1 elseif jase_save_might = 1 and "might" in desc @setvar! saveItem 1 elseif jase_save_ruin = 1 and "ruin" in desc @setvar! saveItem 1 endif if "unidentified" in desc if skill "Item Identification" = 120 useskill "itemId" wft 500 target messySourceContainer wait 2000 @setvar! ignoreItem 0 elseif skill "Item Identification" >= 30 useskill "itemId" wft 500 target item wait 2000 @setvar! ignoreItem 0 endif endif if saveItem = 1 lift item drop jase_Wrestling_Storage -1 -1 -1 wait 650 endif if ignoreItem = 1 @ignore item endif endwhile # Music - puts items into jase_Music_Storage if jase_Music_Storage != 0 dclick jase_Music_Storage wait 650 endif while findtype 3740|3742|3762|3763|10245|20006|20008|20010|20012|20014|20016 messySourceContainer as item getlabel item desc overhead "Item: {{desc}}" 88 @setvar! saveItem 0 @setvar! ignoreItem 1 if jase_save_slaying = 1 and "enticement" in desc @setvar! saveItem 1 elseif jase_save_supremely = 1 and "supremely" in desc @setvar! saveItem 1 elseif jase_save_exceedingly = 1 and "exceedingly" in desc @setvar! saveItem 1 elseif jase_save_eminently = 1 and "eminently" in desc @setvar! saveItem 1 elseif jase_save_surpassingly = 1 and "surpassingly" in desc @setvar! saveItem 1 elseif jase_save_accurate = 1 and "accurate" in desc @setvar! saveItem 1 elseif jase_save_vanquishing = 1 and "vanquishing" in desc @setvar! saveItem 1 elseif jase_save_power = 1 and "power" in desc @setvar! saveItem 1 elseif jase_save_force = 1 and "force" in desc @setvar! saveItem 1 elseif jase_save_might = 1 and "might" in desc @setvar! saveItem 1 elseif jase_save_ruin = 1 and "ruin" in desc @setvar! saveItem 1 endif if "unidentified" in desc if skill "Item Identification" = 120 useskill "itemId" wft 500 target messySourceContainer wait 2000 @setvar! ignoreItem 0 elseif skill "Item Identification" >= 30 useskill "itemId" wft 500 target item wait 2000 @setvar! ignoreItem 0 endif endif if saveItem = 1 lift item drop jase_Music_Storage -1 -1 -1 wait 650 endif if ignoreItem = 1 @ignore item endif endwhile # Armor list - will sort based on item desc while findtype 5056|5059|5060|5061|5063|5070|5074|5075|5076|5078|5085|5089|5090|5101|5103|5105|5106|5129|5131|5132|5135|5138|5139|5142|5143|5144|5146|5201|5203|5204|5205|5207|7169|7170|7173|7175|7177|7179|7181|7610|7947|31003|31004|31005|31006|31007|31008|31009|31010|31011|31012|31015|31191 messySourceContainer as item getlabel item desc overhead "Item: {{desc}}" 88 @setvar! saveItem 0 @setvar! ignoreItem 1 if jase_save_invulnerability = 1 and "invulnerability" in desc @setvar! saveItem 1 elseif jase_save_fortification = 1 and "fortification" in desc @setvar! saveItem 1 elseif jase_save_hardening = 1 and "hardening" in desc @setvar! saveItem 1 elseif jase_save_guarding = 1 and "guarding" in desc @setvar! saveItem 1 elseif jase_save_defense = 1 and "defense" in desc @setvar! saveItem 1 endif if "unidentified" in desc if skill "Item Identification" = 120 useskill "itemId" wft 500 target messySourceContainer wait 2000 @setvar! ignoreItem 0 elseif skill "Item Identification" >= 30 useskill "itemId" wft 500 target item wait 2000 @setvar! ignoreItem 0 endif endif if saveItem = 1 if "plate" in desc @setvar! saveItem jase_Plate_Storage elseif "chain" in desc @setvar! saveItem jase_Chainmail_Storage elseif "ring" in desc @setvar! saveItem jase_Ringmail_Storage elseif "bone" in desc @setvar! saveItem jase_BoneLeather_Storage elseif "studded" in desc @setvar! saveItem jase_BoneLeather_Storage elseif "leather" in desc @setvar! saveItem jase_RegularLeather_Storage endif if saveItem = 1 or saveItem = 0 overhead "Unknown save location for {{desc}}" 34 endif lift item drop saveItem -1 -1 -1 wait 650 endif if ignoreItem = 1 @ignore item endif endwhile @clearignore