Back to "gather" tags

Mushnar's Mostly Safe Mining by mushnar

Created: 08/03/2025
Last Updated: 21 days ago
Description from the author:

Script Features:

* Display overhead messages when you are mining, the type of ore you harvest in it's natural hue and if you need to move to the next tile.

* Automatically set up tracking

* Automatically recall you to your designated rune if hostile targets are detected or only if they are within 40 tiles if configured.

* Automatically moves ore and ingots to the specified container type ID (use a boom box to be more thief resistant)

* Pings found forges with an overhead message

* Automatically smelts ore if within 2 tiles of a forge

* Restocks your ingots to your resource stockpile if configured and within 2 tiles of your specific resource stockpile

####################### WARNING ######################## # Verify the following Razor settings # Open Razor > Filters tab > Text & Messages tab # ### UNCHECK Filter repeating system messages # ### UNCHECK Filter repeating Razor messages # ### UNCHECK Filter repeating overhead messages ######################################################## ##################### CHANGE LOG ###################### # VERSION 1.7 # ## Added additional non-hostile mobs to the peacemaking ignore list # ## Changed the automatically gate when hostiles detected distance to 50 steps after a few "accidents" # ## Added the stone grate forge object to the forge detection # ### Forges inside the quarry are usable to smelt ore manually, but aren't able to be detected by scripts due to lacking an item ID with >info ######################################################## ##################### SCRIPT SETUP ##################### # CUSTOMIZE THE FOLLOWING VARIABLES # ## house_door_id_number_when_open # ## house_door_serial_number # ## resource_stockpile_serial_number # ## storage_container_id_number # ALL OTHER VARIABLES SET 1 TO ENABLE 0 TO DISABLE # REPLACE "HOME RUNE NAME" ON LINES 301, 397, 409, 669, 680, 691 ######################################################## @clearsysmsg @clearignore @setvar! automatically_gate_when_overweight 0 @setvar! weight_remaining_limit 30 @setvar! automatically_gate_when_detecting_hostile_any_distance 0 @setvar! automatically_gate_when_detecting_hostile_within_50_steps 1 @setvar! track_only_red_players 0 @setvar! automatically_detect_popped_pouches 1 @setvar! automatically_gate_when_pouch_popped 0 @setvar! warn_if_low_pickaxe_count 1 @setvar! low_pick_axe_count 2 @setvar! stop_script_if_no_runebook 1 @setvar! storage_container_id_number 2473 @setvar! automatically_gate_when_large_amount_of_ingots 0 @setvar! automatically_gate_when_large_amount_of_ore 0 @setvar! ingots_gate_amount 1250 @setvar! ore_gate_amount 1000 @setvar! automatically_smelt_ore 1 @setvar! automatically_restock_at_resource_stockpile 1 @setvar! always_display_tracking_window 1 @setvar! use_peacemaking 1 @setvar! detect_hidden_during_warmode 0 @setvar! automatically_close_house_door 1 @setvar! house_door_id_number_when_open 1664 @setvar! house_door_serial_number 0x4A6A2E7F @setvar! resource_stockpile_serial_number 0x420A5B19 @setvar! automatically_bandage_player 1 @setvar! automatically_drink_potions 1 @setvar! automatically_open_potion_satchel 1 @setvar! automatically_drink_healing_potion 1 @setvar! automatically_drink_cure_potion 1 @setvar! health_value_to_drink_healing_potion 75 @setvar! health_value_to_drink_cure_potion 75 @setvar! potion_error_message_frequency 3000 @setvar! overhead_message_frequency 10000 @setvar! error_message_frequency 3000 @setvar! forge_overhead_ping_frequency 4000 @setvar! tracking_hostile_overhead_alert_frequency 5000 if not timerexists "skill_cooldown_timer" createtimer "skill_cooldown_timer" settimer "skill_cooldown_timer" 10000 endif if not timerexists "forge_ping" createtimer "forge_ping" settimer "forge_ping" forge_overhead_ping_frequency endif if not timerexists "overhead_cooldown" createtimer "overhead_cooldown" settimer "overhead_cooldown" overhead_message_frequency endif if not timerexists "tracking_hostile_overhead_alert" createtimer "tracking_hostile_overhead_alert" settimer "tracking_hostile_overhead_alert" tracking_hostile_overhead_alert_frequency endif if not timerexists "error_overhead_cooldown" createtimer "error_overhead_cooldown" settimer "error_overhead_cooldown" error_message_frequency endif removetimer "potion_error_message_cooldown" if not timerexists "potion_error_message_cooldown" createtimer "potion_error_message_cooldown" settimer "potion_error_message_cooldown" potion_error_message_frequency endif removelist animalsIgnoreList createlist animalsIgnoreList pushlist animalsIgnoreList "a plover" pushlist animalsIgnoreList "a sheep" pushlist animalsIgnoreList "a frenzied ostard" pushlist animalsIgnoreList "a tundra ostard" pushlist animalsIgnoreList "a desert ostard" pushlist animalsIgnoreList "a forest ostard" pushlist animalsIgnoreList "a finch" pushlist animalsIgnoreList "a sparrow" pushlist animalsIgnoreList "a towhee" pushlist animalsIgnoreList "a lapwing" pushlist animalsIgnoreList "a silverback" pushlist animalsIgnoreList "a crow" pushlist animalsIgnoreList "a woodpecker" pushlist animalsIgnoreList "a horse" pushlist animalsIgnoreList "a swift" pushlist animalsIgnoreList "a skylark" pushlist animalsIgnoreList "a hawk" pushlist animalsIgnoreList "a chickadee" pushlist animalsIgnoreList "a cat" pushlist animalsIgnoreList "a dog" pushlist animalsIgnoreList "a black bear" pushlist animalsIgnoreList "a brown bear" pushlist animalsIgnoreList "a bull" pushlist animalsIgnoreList "a cow" pushlist animalsIgnoreList "a chicken" pushlist animalsIgnoreList "a bird" pushlist animalsIgnoreList "an eagle" pushlist animalsIgnoreList "a nuthatch" pushlist animalsIgnoreList "an elk" pushlist animalsIgnoreList "a great hart" pushlist animalsIgnoreList "a kingfisher" pushlist animalsIgnoreList "a hind" pushlist animalsIgnoreList "a llama" pushlist animalsIgnoreList "a sand crab" pushlist animalsIgnoreList "a pig" pushlist animalsIgnoreList "a polar bear" pushlist animalsIgnoreList "a walrus" pushlist animalsIgnoreList "a cougar" pushlist animalsIgnoreList "a goat" pushlist animalsIgnoreList "a raven" pushlist animalsIgnoreList "a magpie" pushlist animalsIgnoreList "a warbler" pushlist animalsIgnoreList "a tern" pushlist animalsIgnoreList "a nightingale" pushlist animalsIgnoreList "a wren" pushlist animalsIgnoreList "red rubble" pushlist animalsIgnoreList "a spirit wolf" pushlist animalsIgnoreList "a spirit sabertus" pushlist animalsIgnoreList "a death asp" pushlist animalsIgnoreList "a death adder" pushlist animalsIgnoreList "a wisp" pushlist animalsIgnoreList "a bison" pushlist animalsIgnoreList "a wolf" pushlist animalsIgnoreList "a cuckoo" pushlist animalsIgnoreList "a starling" if use_peacemaking = 1 if timer "skill_cooldown_timer" >= 10000 skill "Peacemaking" waitfortarget 1000 endif if insysmsg "What instrument shall you play" if findtype "standing harp|sackbut|bamboo flute|tambourine|drum|lute|lap harp|gemshorn|hurdy gurdy|psaltery|shawm|vielle" as instrument target instrument settimer "skill_cooldown_timer" 0 else overhead "NO INSTRUMENT" 33 overhead "NO INSTRUMENT" 33 overhead "NO INSTRUMENT" 33 overhead "NO INSTRUMENT" 33 overhead "NO INSTRUMENT" 33 endif elseif insysmsg "What do you wish to pacify" hotkey "Cancel Current Target" settimer "skill_cooldown_timer" 10000 wait 500 endif endif if not findtype "runebook" backpack and not findtype "runetome" backpack overhead "NO RUNEBOOK" 1288 overhead "NO RUNEBOOK" 1288 overhead "NO RUNEBOOK" 1288 overhead "NO RUNEBOOK" 1288 overhead "NO RUNEBOOK" 1288 if stop_script_if_no_runebook = 1 stop endif endif if warn_if_low_pickaxe_count = 1 if counttype "pickaxe" =< low_pick_axe_count if timer "error_overhead_cooldown" >= error_message_frequency overhead "LOW ON PICKAXES" 1288 settimer "error_overhead_cooldown" 0 endif endif endif while not dead if skill "Tracking" > 0 if not findbuff "tracking" clearsysmsg if timer "skill_cooldown_timer" >= 10000 while not gumpexists 4267467659 useskill 'tracking' getlabel backpack ping settimer "skill_cooldown_timer" 0 endwhile endif if gumpexists 4267467659 if track_only_red_players = 1 while not insysmsg "You will now hunt murderer players" gumpresponse 8 4267467659 waitforgump 4267467659 5000 endwhile else while not insysmsg "You will now hunt all hostile players" gumpresponse 8 4267467659 waitforgump 4267467659 5000 endwhile endif gumpresponse 6 4267467659 getlabel backpack ping endif if always_display_tracking_window = 0 gumpclose 4267467659 endif endif endif if always_display_tracking_window = 1 if not gumpexists 4267467659 useskill 'tracking' getlabel backpack ping endif endif if timer "skill_cooldown_timer" >= 10000 if detect_hidden_during_warmode = 1 skill "detectinghidden" waitfortarget 100 target "self" settimer "skill_cooldown_timer" 0 else if warmode on # Do nothing else skill "detectinghidden" waitfortarget 100 target "self" settimer "skill_cooldown_timer" 0 endif endif endif if insysmsg "You reveal what was hidden" overhead "HIDDEN REVEALED" 53 overhead "HIDDEN REVEALED" 53 overhead "HIDDEN REVEALED" 53 overhead "HIDDEN REVEALED" 53 overhead "HIDDEN REVEALED" 53 endif if insysmsg "attempting to peak into" overhead "THIEF SNOOPING" 53 overhead "THIEF SNOOPING" 53 overhead "THIEF SNOOPING" 53 overhead "THIEF SNOOPING" 53 overhead "THIEF SNOOPING" 53 endif if automatically_detect_popped_pouches = 1 if findtype 3705 backpack 0 as popped_pouch overhead "POUCH POPPED" 33 overhead "POUCH POPPED" 33 overhead "POUCH POPPED" 33 overhead "POUCH POPPED" 33 overhead "POUCH POPPED" 33 @ignore popped_pouch if automatically_gate_when_pouch_popped = 1 overhead "■■ GATING HOME ■■" 88 say "[RecallCharge HOME RUNE NAME" endif endif endif if automatically_gate_when_detecting_hostile_within_50_steps = 1 @setvar! gate_now 0 if insysmsg "Distance to destination: 50 steps" or insysmsg "(50 spaces to target)" @setvar! gate_now 1 elseif insysmsg "Distance to destination: 49 steps" or insysmsg "(49 spaces to target)" @setvar! gate_now 1 elseif insysmsg "Distance to destination: 48 steps" or insysmsg "(48 spaces to target)" @setvar! gate_now 1 elseif insysmsg "Distance to destination: 47 steps" or insysmsg "(47 spaces to target)" @setvar! gate_now 1 elseif insysmsg "Distance to destination: 46 steps" or insysmsg "(46 spaces to target)" @setvar! gate_now 1 elseif insysmsg "Distance to destination: 45 steps" or insysmsg "(45 spaces to target)" @setvar! gate_now 1 elseif insysmsg "Distance to destination: 44 steps" or insysmsg "(44 spaces to target)" @setvar! gate_now 1 elseif insysmsg "Distance to destination: 43 steps" or insysmsg "(43 spaces to target)" @setvar! gate_now 1 elseif insysmsg "Distance to destination: 42 steps" or insysmsg "(42 spaces to target)" @setvar! gate_now 1 elseif insysmsg "Distance to destination: 41 steps" or insysmsg "(41 spaces to target)" @setvar! gate_now 1 elseif insysmsg "Distance to destination: 40 steps" or insysmsg "(40 spaces to target)" @setvar! gate_now 1 elseif insysmsg "Distance to destination: 39 steps" or insysmsg "(39 spaces to target)" @setvar! gate_now 1 elseif insysmsg "Distance to destination: 38 steps" or insysmsg "(38 spaces to target)" @setvar! gate_now 1 elseif insysmsg "Distance to destination: 37 steps" or insysmsg "(37 spaces to target)" @setvar! gate_now 1 elseif insysmsg "Distance to destination: 36 steps" or insysmsg "(36 spaces to target)" @setvar! gate_now 1 elseif insysmsg "Distance to destination: 35 steps" or insysmsg "(35 spaces to target)" @setvar! gate_now 1 elseif insysmsg "Distance to destination: 34 steps" or insysmsg "(34 spaces to target)" @setvar! gate_now 1 elseif insysmsg "Distance to destination: 33 steps" or insysmsg "(33 spaces to target)" @setvar! gate_now 1 elseif insysmsg "Distance to destination: 32 steps" or insysmsg "(32 spaces to target)" @setvar! gate_now 1 elseif insysmsg "Distance to destination: 31 steps" or insysmsg "(31 spaces to target)" @setvar! gate_now 1 elseif insysmsg "Distance to destination: 30 steps" or insysmsg "(30 spaces to target)" @setvar! gate_now 1 elseif insysmsg "Distance to destination: 29 steps" or insysmsg "(29 spaces to target)" @setvar! gate_now 1 elseif insysmsg "Distance to destination: 28 steps" or insysmsg "(28 spaces to target)" @setvar! gate_now 1 elseif insysmsg "Distance to destination: 27 steps" or insysmsg "(27 spaces to target)" @setvar! gate_now 1 elseif insysmsg "Distance to destination: 26 steps" or insysmsg "(26 spaces to target)" @setvar! gate_now 1 elseif insysmsg "Distance to destination: 25 steps" or insysmsg "(25 spaces to target)" @setvar! gate_now 1 elseif insysmsg "Distance to destination: 24 steps" or insysmsg "(24 spaces to target)" @setvar! gate_now 1 elseif insysmsg "Distance to destination: 23 steps" or insysmsg "(23 spaces to target)" @setvar! gate_now 1 elseif insysmsg "Distance to destination: 22 steps" or insysmsg "(22 spaces to target)" @setvar! gate_now 1 elseif insysmsg "Distance to destination: 21 steps" or insysmsg "(21 spaces to target)" @setvar! gate_now 1 elseif insysmsg "Distance to destination: 20 steps" or insysmsg "(20 spaces to target)" @setvar! gate_now 1 elseif insysmsg "Distance to destination: 19 steps" or insysmsg "(19 spaces to target)" @setvar! gate_now 1 elseif insysmsg "Distance to destination: 18 steps" or insysmsg "(18 spaces to target)" @setvar! gate_now 1 elseif insysmsg "Distance to destination: 17 steps" or insysmsg "(17 spaces to target)" @setvar! gate_now 1 elseif insysmsg "Distance to destination: 16 steps" or insysmsg "(16 spaces to target)" @setvar! gate_now 1 elseif insysmsg "Distance to destination: 15 steps" or insysmsg "(15 spaces to target)" @setvar! gate_now 1 elseif insysmsg "Distance to destination: 14 steps" or insysmsg "(14 spaces to target)" @setvar! gate_now 1 elseif insysmsg "Distance to destination: 13 steps" or insysmsg "(13 spaces to target)" @setvar! gate_now 1 elseif insysmsg "Distance to destination: 12 steps" or insysmsg "(12 spaces to target)" @setvar! gate_now 1 elseif insysmsg "Distance to destination: 11 steps" or insysmsg "(11 spaces to target)" @setvar! gate_now 1 elseif insysmsg "Distance to destination: 10 steps" or insysmsg "(10 spaces to target)" @setvar! gate_now 1 elseif insysmsg "Distance to destination: 9 steps" or insysmsg "(9 spaces to target)" @setvar! gate_now 1 elseif insysmsg "Distance to destination: 8 steps" or insysmsg "(8 spaces to target)" @setvar! gate_now 1 elseif insysmsg "Distance to destination: 7 steps" or insysmsg "(7 spaces to target)" @setvar! gate_now 1 elseif insysmsg "Distance to destination: 6 steps" or insysmsg "(6 spaces to target)" @setvar! gate_now 1 elseif insysmsg "Distance to destination: 5 steps" or insysmsg "(5 spaces to target)" @setvar! gate_now 1 elseif insysmsg "Distance to destination: 4 steps" or insysmsg "(4 spaces to target)" @setvar! gate_now 1 elseif insysmsg "Distance to destination: 3 steps" or insysmsg "(3 spaces to target)" @setvar! gate_now 1 elseif insysmsg "Distance to destination: 2 steps" or insysmsg "(2 spaces to target)" @setvar! gate_now 1 elseif insysmsg "Distance to destination: 1 steps" or insysmsg "(1 spaces to target)" @setvar! gate_now 1 endif if gate_now = 1 overhead "HOSTILES TOO CLOSE" 33 overhead "HOSTILES TOO CLOSE" 33 overhead "HOSTILES TOO CLOSE" 33 overhead "■■ GATING HOME ■■" 88 say "[RecallCharge HOME RUNE NAME" endif endif if automatically_gate_when_detecting_hostile_any_distance = 1 if insysmsg "Now tracking:" overhead "HOSTILES TOO CLOSE" 33 overhead "HOSTILES TOO CLOSE" 33 overhead "HOSTILES TOO CLOSE" 33 overhead "■■ GATING HOME ■■" 88 say "[RecallCharge HOME RUNE NAME" endif endif if insysmsg "Now tracking:" or insysmsg "Distance to destination:" if timer "tracking_hostile_overhead_alert" >= tracking_hostile_overhead_alert_frequency overhead "DISTANT HOSTILES DETECTED" 33 settimer "tracking_hostile_overhead_alert" 0 endif endif if rhandempty while casting wait 500 endwhile wait 100 if findtype "pickaxe" backpack as found_pickaxe dclick found_pickaxe wait 600 dclick righthand elseif timer "error_overhead_cooldown" >= error_message_frequency overhead "OUT OF PICKAXES" 1288 overhead "OUT OF PICKAXES" 1288 overhead "OUT OF PICKAXES" 1288 overhead "OUT OF PICKAXES" 1288 overhead "OUT OF PICKAXES" 1288 settimer "error_overhead_cooldown" 0 endif else getlabel righthand righthand_description if "pickaxe" in righthand_description dclick righthand if warmode # Do nothing elseif counttype "pickaxe" self <= 1 getlabel righthand righthand_description if "(100 uses remaining)" in righthand_description if timer "overhead_cooldown" >= overhead_message_frequency overhead "PICKAXE LOW: 100" 63 settimer "overhead_cooldown" 0 endif elseif "(50 uses remaining)" in righthand_description if timer "overhead_cooldown" >= overhead_message_frequency overhead "PICKAXE LOW: 50" 88 overhead "PICKAXE LOW: 50" 88 settimer "overhead_cooldown" 0 endif elseif "(25 uses remaining)" in righthand_description if timer "overhead_cooldown" >= overhead_message_frequency overhead "PICKAXE LOW: 25" 53 overhead "PICKAXE LOW: 25" 53 overhead "PICKAXE LOW: 25" 53 settimer "overhead_cooldown" 0 endif elseif "(10 uses remaining)" in righthand_description if timer "overhead_cooldown" >= overhead_message_frequency overhead "PICKAXE LOW: 10" 1257 overhead "PICKAXE LOW: 10" 1257 overhead "PICKAXE LOW: 10" 1257 overhead "PICKAXE LOW: 10" 1257 settimer "overhead_cooldown" 0 endif elseif "(5 uses remaining)" in righthand_description if timer "overhead_cooldown" >= overhead_message_frequency overhead "PICKAXE LOW: 5" 1288 overhead "PICKAXE LOW: 5" 1288 overhead "PICKAXE LOW: 5" 1288 overhead "PICKAXE LOW: 5" 1288 overhead "PICKAXE LOW: 5" 1288 settimer "overhead_cooldown" 0 endif endif endif elseif findtype "pickaxe" backpack as found_pickaxe dclick found_pickaxe wait 600 dclick righthand elseif timer "error_overhead_cooldown" >= error_message_frequency overhead "OUT OF PICKAXES" 1288 overhead "OUT OF PICKAXES" 1288 overhead "OUT OF PICKAXES" 1288 overhead "OUT OF PICKAXES" 1288 overhead "OUT OF PICKAXES" 1288 settimer "error_overhead_cooldown" 0 endif endif if insysmsg "Harvest double yield/loot triggered" overhead "◆ HARVEST PROC ◆" 62 endif if insysmsg "You loosen some rocks but fail to find any useable ore" or insysmsg "You dig some" overhead "▼ MINING ▼" 1366 elseif insysmsg "You do not see any harvestable resources nearby" overhead "▲ NEXT SPOT ▲" 53 elseif insysmsg "harvesting is not allowed" overhead "LEAVE TOWN" 53 overhead "LEAVE TOWN" 53 overhead "LEAVE TOWN" 53 elseif insysmsg "You have recently traveled" if timer "error_overhead_cooldown" >= error_message_frequency overhead "Waiting on travel cooldown" overhead "▼ MINING ▼" 1366 settimer "error_overhead_cooldown" 0 endif endif if findtype 6585 backpack as found_ore @getlabel found_ore ore_description if "iron" in ore_description if "shadow" in ore_description overhead "SHADOW IRON" 2406 else overhead "IRON" 0 endif elseif "copper" in ore_description if "dull copper" in ore_description overhead "DULL COPPER" 2419 else overhead "COPPER" 2413 endif elseif "bronze" in ore_description overhead "BRONZE" 2418 elseif "gold" in ore_description overhead "GOLD" 2213 elseif "agapite" in ore_description overhead "AGAPITE" 2425 elseif "verite" in ore_description overhead "VERITE" 2207 elseif "valorite" in ore_description overhead "VALORITE" 2219 elseif "avarite" in ore_description overhead "AVARITE" 1763 endif if findtype storage_container_id_number backpack as storage_container @drop backpack -1 -1 -1 getlabel backpack ping wait 500 lift found_ore 9999 getlabel backpack ping drop storage_container -1 -1 -1 wait 500 @ignore found_ore endif endif if findtype 4017|47190 ground any any 2 as found_forge if timer "forge_ping" >= forge_overhead_ping_frequency overhead "▼▼ FORGE ▼▼" 88 found_forge settimer "forge_ping" 0 endif if automatically_smelt_ore = 1 @clearignore if findtype storage_container_id_number backpack as storage_container while findtype 7154 storage_container as found_ingots @ignore found_ingots endwhile endif while findtype 6585 backpack as found_ore overhead "◆ SMELTING ORE ◆" dclick found_ore @ignore found_ore wait 500 endwhile endif endif if findtype 7154 backpack as found_ingots @getlabel found_ingots ingot_description if "iron" in ore_description if "shadow" in ore_description overhead "SHADOW IRON" 2406 else overhead "IRON" 0 endif elseif "copper" in ore_description if "dull copper" in ore_description overhead "DULL COPPER" 2419 else overhead "COPPER" 2413 endif elseif "bronze" in ore_description overhead "BRONZE" 2418 elseif "gold" in ore_description overhead "GOLD" 2213 elseif "agapite" in ore_description overhead "AGAPITE" 2425 elseif "verite" in ore_description overhead "VERITE" 2207 elseif "valorite" in ore_description overhead "VALORITE" 2219 elseif "avarite" in ore_description overhead "AVARITE" 1763 endif if findtype storage_container_id_number backpack as storage_container @drop backpack -1 -1 -1 getlabel backpack ping wait 500 lift found_ingots 9999 getlabel backpack ping drop storage_container -1 -1 -1 wait 600 @ignore found_ingots endif endif if findtype 4017|47190 ground any any 6 as found_forge if timer "forge_ping" >= forge_overhead_ping_frequency overhead "▼▼ FORGE ▼▼" 88 found_forge settimer "forge_ping" 0 endif elseif findtype 4017|47190 ground any any 12 as found_forge if timer "forge_ping" >= forge_overhead_ping_frequency overhead "▼▼ FORGE ▼▼" 88 found_forge settimer "forge_ping" 0 endif elseif findtype 4017|47190 ground any any 18 as found_forge if timer "forge_ping" >= forge_overhead_ping_frequency overhead "▼▼ FORGE ▼▼" 88 found_forge settimer "forge_ping" 0 endif endif if automatically_restock_at_resource_stockpile = 1 if find resource_stockpile_serial_number ground any any 2 as my_resource_stockpile @clearignore if findtype 7154 backpack as found_ingots overhead "RESTOCKING INGOTS" 88 menu resource_stockpile_serial_number 0 waitfortarget 1000 target self wait 1000 endif endif endif if diffweight <= weight_remaining_limit overhead "OVERWEIGHT" 53 if automatically_gate_when_overweight = 1 overhead "■■ GATING HOME ■■" 88 say "[RecallCharge HOME RUNE NAME" stop endif endif if counttype 7154 backpack >= ingots_gate_amount overhead "Too many ingots!" 53 if automatically_gate_when_large_amount_of_ingots = 1 overhead "■■ GATING HOME ■■" 88 say "[RecallCharge HOME RUNE NAME" stop endif endif if counttype 6585 backpack >= ore_gate_amount overhead "Too much ore!" 53 if automatically_gate_when_large_amount_of_ore = 1 overhead "■■ GATING HOME ■■" 88 say "[RecallCharge HOME RUNE NAME" stop endif endif ####################### BANDAGE PLAYER ######################## if automatically_bandage_player = 1 if findtype 3617 backpack as found_bandage if not bandaging if hp < maxhp or poisoned or findbuff "bleed" or findbuff "disease" dclick found_bandage getlabel backpack ping waitfortarget 1000 target "self" getlabel backpack ping settimer "bandage_cooldown" 0 endif endif endif endif ############################################################### if automatically_drink_potions = 1 ########## OPEN POTION SATCHEL ########## if automatically_open_potion_satchel = 1 #Opens potion satchel to display potions on hotbar if findtype 31262 self as alchemist_satchel dclick alchemist_satchel endif endif #################################### ########## HEALING POTION ########## if automatically_drink_healing_potion = 1 and hp <= health_value_to_drink_healing_potion if findtype "Yellow Potion" self as healing_potion getlabel healing_potion healing_potion_description if "next usabel" in healing_potion_description if timer "potion_error_message_cooldown" >= potion_error_message_frequency overhead "Healing Potion On Cooldown!" 34 endif else overhead "Drinking Healing Potion" 53 dclick healing_potion getlabel backpack ping cooldown "Yellow Potion" 10000 endif else overhead "Out of Healing Potions!" 34 endif endif #################################### ########## CURE POTION ########## if automatically_drink_cure_potion = 1 and poisoned and hp <= health_value_to_drink_cure_potion if findtype "Orange Potion" self as cure_potion overhead "Drinking Cure Potion" 44 dclick cure_potion getlabel backpack ping endif endif ################################# endif if paralyzed if findtype 3705 backpack 38 yell "[Pouch" getlabel backpack ping else overhead "Out of Pouches!" 34 endif endif if use_peacemaking = 1 if warmode on target closest grey monster if find lasttarget ground any any 18 @setvar! target_to_analyze lasttarget getlabel target_to_analyze target_description if inlist animalsIgnoreList target_description @ignore target_to_analyze elseif find target_to_analyze ground -1 -1 12 if timer "skill_cooldown_timer" >= 10000 skill "Peacemaking" waitfortarget 1000 endif if insysmsg "What instrument shall you play" if findtype "standing harp|sackbut|bamboo flute|tambourine|drum|lute|lap harp|gemshorn|hurdy gurdy|psaltery|shawm|vielle" as instrument target instrument else overhead "NO INSTRUMENT" 33 overhead "NO INSTRUMENT" 33 overhead "NO INSTRUMENT" 33 overhead "NO INSTRUMENT" 33 overhead "NO INSTRUMENT" 33 wait 100 target self endif elseif timer "skill_cooldown_timer" >= 10000 skill "Peacemaking" waitfortarget 1000 target target_to_analyze settimer "skill_cooldown_timer" 0 if insysmsg "You fail to pacify your opponent" overhead "▼ PEACE FAILED ▼" 53 target_to_analyze overhead "▼ PEACE FAILED ▼" 53 target_to_analyze overhead "▼ PEACE FAILED ▼" 53 target_to_analyze settimer "skill_cooldown_timer" 5000 elseif insysmsg "You play successfully, pacifying your target" overhead "▼ PEACED ▼" 63 target_to_analyze endif getlabel target_to_analyze target_description if "pacified" in target_description overhead target_description 88 target_to_analyze endif endif endif endif endif endif endif #################### WORLD SAVE ###################### if insysmsg "world will save" overhead "World save coming soon" 53 @setvar! world_save_cooldown 13500 removetimer "world_save_timer" if not timerexists "world_save_timer" createtimer "world_save_timer" settimer "world_save_timer" 0 endif clearsysmsg getlabel backpack ping endif if timerexists "world_save_timer" if timer "world_save_timer" >= world_save_cooldown overhead "Waiting for world save..." 53 removetimer "world_save_timer" endif endif if insysmsg "save complete" overhead "World save complete!" 63 clearsysmsg getlabel backpack ping endif ###################################################### if automatically_close_house_door = 1 if findtype house_door_id_number_when_open ground any any 2 dclick house_door_serial_number wait 500 endif endif endwhile

Quick Filters

Bard Quick SearchCrafter Quick SearchDexxer Quick SearchHarvester Quick SearchMage Quick SearchPVM Quick SearchPVP Quick SearchStealth Quick SearchTamer Quick Search