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Chivalry Gate Bot (Simplified) by thisideasucks

Created: 08/04/2025
Last Updated: 29 days ago
Description from the author:

Modified version of Jaseowns Chivalry Gate Bot. Simply set the variables up top for the options you want. This version of the script is limited to only handling one gate type at a time, selected through the gate variables.

# Chiv Gate Bot by Jaseowns # *Modified by ThisIdeaSucks* # UO Outlands # youtube.com/jaseowns # Requirements: # 100 Chivalry // Variables // How long to wait after failed attempt @setvar! timeoutRetry 4000 // Set to 1 for bot to speak in chat @setvar! chattyBot 0 // Time before gate is resummoned, adjust as needed @setvar! chivGateTime 33500 // Gate to open - Pick only one @setvar! cityGate 0 @setvar! dungeonGate 1 @setvar! shrineGate 0 @setvar! customGate 0 // Closes the chiv gate gump in case something causes it to stick open, can otherwise break the script if gumpexists 1482653814 gumpclose 1482653814 endif if not gumpexists 1387930325 say "[ChivalryHotbar" endif if not timerexists jase_chiv_gate_ready createtimer jase_chiv_gate_ready settimer jase_chiv_gate_ready chivGateTime endif if timer jase_chiv_gate_ready >= 60000 settimer jase_chiv_gate_ready chivGateTime endif @setvar! jase_chiv_has_enough_symbols 0 if ingump "12/" 1387930325 @setvar! jase_chiv_has_enough_symbols 1 elseif ingump "11/" 1387930325 @setvar! jase_chiv_has_enough_symbols 1 elseif ingump "10/" 1387930325 @setvar! jase_chiv_has_enough_symbols 1 elseif ingump "9/" 1387930325 @setvar! jase_chiv_has_enough_symbols 1 elseif ingump "8/" 1387930325 @setvar! jase_chiv_has_enough_symbols 1 elseif ingump "7/" 1387930325 @setvar! jase_chiv_has_enough_symbols 1 elseif ingump "6/" 1387930325 @setvar! jase_chiv_has_enough_symbols 1 elseif ingump "5/" 1387930325 @setvar! jase_chiv_has_enough_symbols 1 elseif ingump "4/" 1387930325 @setvar! jase_chiv_has_enough_symbols 0 elseif ingump "3/" 1387930325 @setvar! jase_chiv_has_enough_symbols 0 elseif ingump "2/" 1387930325 @setvar! jase_chiv_has_enough_symbols 0 elseif ingump "1/" 1387930325 @setvar! jase_chiv_has_enough_symbols 0 elseif ingump "0/" 1387930325 @setvar! jase_chiv_has_enough_symbols 0 endif if jase_chiv_has_enough_symbols = 1 if customGate = 1 if timer jase_chiv_gate_ready > chivGateTime if chattyBot = 1 say "Opening Custom..." 88 endif say '[SacredJourney' waitforgump 1482653814 5000 gumpresponse 4 1482653814 wait 500 settimer jase_chiv_gate_ready 0 else if chattybot = 1 say "Opening Custom after timer..." 34 endif wait timeoutRetry replay endif endif if cityGate = 1 if timer jase_chiv_gate_ready > chivGateTime if chattyBot = 1 say "Opening Cities..." 88 endif say '[SacredJourney' waitforgump 1482653814 5000 gumpresponse 1 1482653814 wait 500 settimer jase_chiv_gate_ready 0 else if chattyBot = 1 say "Opening Cities after timer..." 34 endif wait timeoutRetry replay endif endif wait 100 if dungeonGate = 1 if timer jase_chiv_gate_ready > chivGateTime if chattyBot = 1 say "Opening Dungeons..." 88 endif say '[SacredJourney' waitforgump 1482653814 5000 gumpresponse 2 1482653814 wait 500 settimer jase_chiv_gate_ready 0 else if chattyBot = 1 say "Opening Dungeons after timer..." 34 endif wait timeoutRetry replay endif endif wait 100 if shrineGate = 1 if timer jase_chiv_gate_ready > chivGateTime if chattyBot = 1 say "Opening Shrines..." 88 endif say '[SacredJourney' waitforgump 1482653814 5000 gumpresponse 3 1482653814 wait 500 settimer jase_chiv_gate_ready 0 else if chattyBot = 1 say "Opening Shrines after timer..." 34 endif wait timeoutRetry replay endif endif wait 100 else if chattyBot = 1 say "Awaiting symbols.." 34 endif wait 2000 replay endif wait 1000 replay

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