Back to "chiv" tags

Chivalry Training Script by demlar

Description: replace the skills at your leisure to the skills you want. You can usually only have 2 or 3. This scripts only used for training currently at about 85+.

#this is from skill level 80 and up #Will need to add holy light #Version 1.2 Updated @setvar! chiv_has_enough_symbols 0 @setvar! chivCD 35000 if not timerexists chiv_ready createtimer chiv_ready settimer chiv_ready chivCD endif if not timerexists chiv_ready2 createtimer chiv_ready2 settimer chiv_ready2 20000 endif if not timerexists chiv_ready3 createtimer chiv_ready3 settimer noble_chiv_ready 10000 endif if not timerexists chiv_ready4 createtimer chiv_ready4 settimer noble_chiv_ready 0 endif @setvar! numOne 1 @setvar! numTwo 1 @setvar! numThree 1 @setvar! numFour 1 while not dead if skill 'Chivlary' <= 90 if ingump "14/" 1387930325 @setvar! chiv_has_enough_symbols 1 elseif ingump "13/" 1387930325 @setvar! chiv_has_enough_symbols 1 elseif ingump "12/" 1387930325 @setvar! chiv_has_enough_symbols 1 elseif ingump "11/" 1387930325 @setvar! chiv_has_enough_symbols 1 elseif ingump "10/" 1387930325 @setvar! chiv_has_enough_symbols 1 elseif ingump "9/" 1387930325 @setvar! chiv_has_enough_symbols 1 elseif ingump "8/" 1387930325 @setvar! chiv_has_enough_symbols 1 elseif ingump "7/" 1387930325 @setvar! chiv_has_enough_symbols 1 elseif ingump "6/" 1387930325 @setvar! chiv_has_enough_symbols 1 elseif ingump "5/" 1387930325 @setvar! chiv_has_enough_symbols 1 elseif ingump "4/" 1387930325 @setvar! chiv_has_enough_symbols 0 elseif ingump "3/" 1387930325 @setvar! chiv_has_enough_symbols 0 elseif ingump "2/" 1387930325 @setvar! chiv_has_enough_symbols 0 elseif ingump "1/" 1387930325 @setvar! chiv_has_enough_symbols 0 elseif ingump "0/" 1387930325 @setvar! chiv_has_enough_symbols 0 endif if chiv_has_enough_symbols = 1 and numFour = 1 and numThree = 0 if timer chiv_ready4 > chivCD say '[Sacredjourney' wait 500 waitforgump 1482653814 5000 gumpresponse 4 1482653814 settimer chiv_ready4 0 @setvar! numOne 1 @setvar! numTwo 1 @setvar! numThree 1 @setvar! numFour 1 endif endif else @setvar! numThree 1 endif if skill 'Chivlary' <= 85 if ingump "14/" 1387930325 @setvar! chiv_has_enough_symbols 1 elseif ingump "13/" 1387930325 @setvar! chiv_has_enough_symbols 1 elseif ingump "12/" 1387930325 @setvar! chiv_has_enough_symbols 1 elseif ingump "11/" 1387930325 @setvar! chiv_has_enough_symbols 1 elseif ingump "10/" 1387930325 @setvar! chiv_has_enough_symbols 1 elseif ingump "9/" 1387930325 @setvar! chiv_has_enough_symbols 1 elseif ingump "8/" 1387930325 @setvar! chiv_has_enough_symbols 1 elseif ingump "7/" 1387930325 @setvar! chiv_has_enough_symbols 1 elseif ingump "6/" 1387930325 @setvar! chiv_has_enough_symbols 1 elseif ingump "5/" 1387930325 @setvar! chiv_has_enough_symbols 1 elseif ingump "4/" 1387930325 @setvar! chiv_has_enough_symbols 0 elseif ingump "3/" 1387930325 @setvar! chiv_has_enough_symbols 0 elseif ingump "2/" 1387930325 @setvar! chiv_has_enough_symbols 0 elseif ingump "1/" 1387930325 @setvar! chiv_has_enough_symbols 0 elseif ingump "0/" 1387930325 @setvar! chiv_has_enough_symbols 0 endif if chiv_has_enough_symbols = 1 and numThree = 1 and numTwo = 0 if timer chiv_ready3 > chivCD say '[DivineFury' wait 1000 settimer chiv_ready3 0 @setvar! numThree 0 endif endif else @setvar! numTwo 1 endif if skill 'Chivlary' <= 80 if ingump "14/" 1387930325 @setvar! chiv_has_enough_symbols 1 elseif ingump "13/" 1387930325 @setvar! chiv_has_enough_symbols 1 elseif ingump "12/" 1387930325 @setvar! chiv_has_enough_symbols 1 elseif ingump "11/" 1387930325 @setvar! chiv_has_enough_symbols 1 elseif ingump "10/" 1387930325 @setvar! chiv_has_enough_symbols 1 elseif ingump "9/" 1387930325 @setvar! chiv_has_enough_symbols 1 elseif ingump "8/" 1387930325 @setvar! chiv_has_enough_symbols 1 elseif ingump "7/" 1387930325 @setvar! chiv_has_enough_symbols 1 elseif ingump "6/" 1387930325 @setvar! chiv_has_enough_symbols 1 elseif ingump "5/" 1387930325 @setvar! chiv_has_enough_symbols 1 elseif ingump "4/" 1387930325 @setvar! chiv_has_enough_symbols 0 elseif ingump "3/" 1387930325 @setvar! chiv_has_enough_symbols 0 elseif ingump "2/" 1387930325 @setvar! chiv_has_enough_symbols 0 elseif ingump "1/" 1387930325 @setvar! chiv_has_enough_symbols 0 elseif ingump "0/" 1387930325 @setvar! chiv_has_enough_symbols 0 endif if chiv_has_enough_symbols = 1 and numTwo = 1 and numOne = 0 if timer chiv_ready2 > chivCD say '[NobleSacrifice' wft target 'self' wait 1000 settimer chiv_ready2 0 @setvar! numTwo 0 endif endif else @setvar! numOne 1 endif if skill 'Chivlary' <= 75 if ingump "14/" 1387930325 @setvar! chiv_has_enough_symbols 1 elseif ingump "13/" 1387930325 @setvar! chiv_has_enough_symbols 1 elseif ingump "12/" 1387930325 @setvar! chiv_has_enough_symbols 1 elseif ingump "11/" 1387930325 @setvar! chiv_has_enough_symbols 1 elseif ingump "10/" 1387930325 @setvar! chiv_has_enough_symbols 1 elseif ingump "9/" 1387930325 @setvar! chiv_has_enough_symbols 1 elseif ingump "8/" 1387930325 @setvar! chiv_has_enough_symbols 1 elseif ingump "7/" 1387930325 @setvar! chiv_has_enough_symbols 1 elseif ingump "6/" 1387930325 @setvar! chiv_has_enough_symbols 1 elseif ingump "5/" 1387930325 @setvar! chiv_has_enough_symbols 1 elseif ingump "4/" 1387930325 @setvar! chiv_has_enough_symbols 0 elseif ingump "3/" 1387930325 @setvar! chiv_has_enough_symbols 0 elseif ingump "2/" 1387930325 @setvar! chiv_has_enough_symbols 0 elseif ingump "1/" 1387930325 @setvar! chiv_has_enough_symbols 0 elseif ingump "0/" 1387930325 @setvar! chiv_has_enough_symbols 0 endif if chiv_has_enough_symbols = 1 and numOne = 1 if timer chiv_ready > chivCD say '[EnemyofOne' wait 1000 settimer chiv_ready 0 @setvar! numOne 0 endif endif endif endwhile