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Chivalry Gate Bot by Jaseowns

Description: This script lets you setup your own chiv gate bot. The triggers are customizable at the top of the script but use a store bought lantern (city), torch (dungeon), and candle (shrines) and an additional trigger for custom gate.

# Chiv Gate Bot by Jaseowns # UO Outlands # youtube.com/jaseowns # Requirements: # 100 Chivalry # 4 item triggers # Lock down the item triggers (3 store bought items) # Additional Info: # hue 0 is the default hue, if you have multiple lanterns or matching # item types make sure to update the hue! # Assuming you use the store bought items for city/dung/shrine the # only item/line should need to edit is the custom trigger/hue on line 15/16 // Custom - (lantern /w ossuary hue) @setvar! jase_chiv_custom_trigger 2594 @setvar! jase_chiv_custom_trigger_hue 2091 // City (Store bought Lantern) @setvar! jase_chiv_city_trigger 2594 @setvar! jase_chiv_city_trigger_hue 0 // Dungeon (Store bought Torch) @setvar! jase_chiv_dung_trigger 2578 @setvar! jase_chiv_dung_trigger_hue 0 // Shrine (Store bought Candle) @setvar! jase_chiv_shrine_trigger 2575 @setvar! jase_chiv_shrine_trigger_hue 0 if not gumpexists 1387930325 say "[ChivalryHotbar" endif if not timerexists jase_chiv_gate_ready createtimer jase_chiv_gate_ready settimer jase_chiv_gate_ready 35000 endif if timer jase_chiv_gate_ready >= 60000 sysmsg "Message from Jaseowns:" 53 sysmsg " Thank you for running my Chivlary Gate Bot" 88 sysmsg " Please subscribe on youtube" 88 settimer jase_chiv_gate_ready 35000 endif @setvar! jase_chiv_has_enough_symbols 0 if ingump "12/" 1387930325 @setvar! jase_chiv_has_enough_symbols 1 elseif ingump "11/" 1387930325 @setvar! jase_chiv_has_enough_symbols 1 elseif ingump "10/" 1387930325 @setvar! jase_chiv_has_enough_symbols 1 elseif ingump "9/" 1387930325 @setvar! jase_chiv_has_enough_symbols 1 elseif ingump "8/" 1387930325 @setvar! jase_chiv_has_enough_symbols 1 elseif ingump "7/" 1387930325 @setvar! jase_chiv_has_enough_symbols 1 elseif ingump "6/" 1387930325 @setvar! jase_chiv_has_enough_symbols 1 elseif ingump "5/" 1387930325 @setvar! jase_chiv_has_enough_symbols 1 elseif ingump "4/" 1387930325 @setvar! jase_chiv_has_enough_symbols 0 elseif ingump "3/" 1387930325 @setvar! jase_chiv_has_enough_symbols 0 elseif ingump "2/" 1387930325 @setvar! jase_chiv_has_enough_symbols 0 elseif ingump "1/" 1387930325 @setvar! jase_chiv_has_enough_symbols 0 elseif ingump "0/" 1387930325 @setvar! jase_chiv_has_enough_symbols 0 endif if jase_chiv_has_enough_symbols = 1 if findtype jase_chiv_custom_trigger ground jase_chiv_custom_trigger_hue -1 2 as trigger if timer jase_chiv_gate_ready > 35000 say "Opening Custom..." 88 say '[SacredJourney' waitforgump 1482653814 5000 gumpresponse 4 1482653814 wait 500 dclick trigger settimer jase_chiv_gate_ready 0 else say "Opening Custom after timer..." 34 wait 4000 replay endif endif if findtype jase_chiv_city_trigger ground jase_chiv_city_trigger_hue -1 2 as trigger if timer jase_chiv_gate_ready > 35000 say "Opening Cities..." 88 say '[SacredJourney' waitforgump 1482653814 5000 gumpresponse 1 1482653814 wait 500 dclick trigger settimer jase_chiv_gate_ready 0 else say "Opening Cities after timer..." 34 wait 4000 replay endif endif wait 100 if findtype jase_chiv_dung_trigger ground jase_chiv_dung_trigger_hue -1 2 as trigger if timer jase_chiv_gate_ready > 35000 say "Opening Dungeons..." 88 say '[SacredJourney' waitforgump 1482653814 5000 gumpresponse 2 1482653814 wait 500 dclick trigger settimer jase_chiv_gate_ready 0 else say "Opening Dungeons after timer..." 34 wait 4000 replay endif endif wait 100 if findtype jase_chiv_shrine_trigger ground jase_chiv_shrine_trigger_hue -1 2 as trigger if timer jase_chiv_gate_ready > 35000 say "Opening Shrines..." 88 say '[SacredJourney' waitforgump 1482653814 5000 gumpresponse 3 1482653814 wait 500 dclick trigger settimer jase_chiv_gate_ready 0 else say "Opening Shrines after timer..." 34 wait 4000 replay endif endif wait 100 else say "Awaiting symbols.." 34 wait 2000 replay endif wait 1000 replay