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Bapeths Drip Equipper and Body Looter by barryroser

Created: 05/07/2024
Last Updated: 14 days ago
Description from the author:

# "What it does"

#

# "In Warmode"

# Play the script in warmode to use the drip recording routine and to set your lootbag

# Your lootbag must be a type of backpack, pouch, or bag

#

# "In Peacemode"

# Play the script to equip all of your clothing that was recorded during the warmode routine

# Play the script near your corpse to loot your armor and lootbag

# The script only loots wearables and your lootbag that were recorded by warmode routine

# Opens your satchels

# Activate the aspect you were using during recording routine

#

# Notes:

# If you find that a layer is missed when equipping your drip please reach out to Bapeth on Discord

# Thanks!

# Bapeths Drip Equipper and Body Looter # # April 7th - Added Aspect Memory mode - toggled on/off below # # "What it does" # # "In Warmode" # Play the script in warmode to use the drip recording routine and to set your lootbag # Your lootbag must be a type of backpack, pouch, or bag # # "In Peacemode" # Play the script to equip all of your clothing that was recorded during the warmode routine # Play the script near your corpse to loot your armor and lootbag # The script only loots wearables and your lootbag that were recorded by warmode routine # Opens your satchels # Activate the aspect you were using during recording routine # # Notes: # If you find that a layer is missed when equipping your drip please reach out to Bapeth on Discord # Thanks! # #****************************************************************************************************** # "List of layers that currently cannot be recorded by razor scripts" # These layers will be equipped by ID alone # If you have more than one of the same ID in your pack the script will select one at random # To see exactly which items are covered here you can use the "wardrobe" on test center # # Hip # Back # CosmeticArmorArms # CosmeticArmorChest # CosmeticArmorLegs # Eyewear # Necklace # OuterCloak # OuterWaist # BackSecondary # #****************************************************************************************************** # "SCRIPT SETTINGS" #****************************************************************************************************** # # "Aspect Memory" # # This setting will record the aspect you are currently wearing while in warmode # It will activate your aspect upon looting your body post-death recovery # (1= on, 0 = off) # # ENABLE ASPECT MEMORY @setvar "AspectMemory" 1 # #****************************************************************************************************** # # Script starts here //Unset variables if warmode @unsetvar "Currenthead" @unsetvar "Currentpants" @unsetvar "Currentgloves" @unsetvar "Currentneck" @unsetvar "Currentinnertorso" @unsetvar "Currentarms" @unsetvar "Currentrighthand" @unsetvar "Currentlefthand" @unsetvar "Currentshoes" @unsetvar "Currentshirt" @unsetvar "Currentring" @unsetvar "Currenttalisman" @unsetvar "Currenthair" @unsetvar "Currentwaist" @unsetvar "Currentbracelet" @unsetvar "Currentface" @unsetvar "Currentfacialhair" @unsetvar "Currentmiddletorso" @unsetvar "Currentearrings" @unsetvar "Currentcloak" @unsetvar "Currentoutertorso" @unsetvar "Currentouterlegs" @unsetvar "Currentinnerlegs" @unsetvar "Currentouterarms" @unsetvar "Currentonehandedsecondary" @unsetvar "Currentquiver" @unsetvar "Currentouterbody" @unsetvar "Currentlightsource" @unsetvar "Currentshoulder" @unsetvar "CurrentBracelet" @unsetvar "CurrentEarrings" @unsetvar "CurrentFace" @unsetvar "CurrentMiddleTorso" @unsetvar "CurrentUnderArms" @unsetvar "CurrentUndergarment" @unsetvar "CurrentUnderLegs" @unsetvar "BapLootBag" @unsetvar "BapRightHandedAir" @unsetvar "BapRightHandedArcane" @unsetvar "BapRightHandedArtisan" @unsetvar "BapRightHandedBlood" @unsetvar "BapRightHandedCommand" @unsetvar "BapRightHandedDeath" @unsetvar "BapRightHandedDiscipline" @unsetvar "BapRightHandedEarth" @unsetvar "BapRightHandedEldritch" @unsetvar "BapRightHandedFire" @unsetvar "BapRightHandedFortune" @unsetvar "BapRightHandedFrost" @unsetvar "BapRightHandedGadget" @unsetvar "BapRightHandedHarvest" @unsetvar "BapRightHandedHoly" @unsetvar "BapRightHandedLightning" @unsetvar "BapRightHandedLyric" @unsetvar "BapRightHandedMadness" @unsetvar "BapRightHandedPoison" @unsetvar "BapRightHandedShadow" @unsetvar "BapRightHandedVoid" @unsetvar "BapRightHandedWar" @unsetvar "BapRightHandedWater" @unsetvar "BapLeftHandedAir" @unsetvar "BapLeftHandedArcane" @unsetvar "BapLeftHandedArtisan" @unsetvar "BapLeftHandedBlood" @unsetvar "BapLeftHandedCommand" @unsetvar "BapLeftHandedDeath" @unsetvar "BapLeftHandedDiscipline" @unsetvar "BapLeftHandedEarth" @unsetvar "BapLeftHandedEldritch" @unsetvar "BapLeftHandedFire" @unsetvar "BapLeftHandedFortune" @unsetvar "BapLeftHandedFrost" @unsetvar "BapLeftHandedGadget" @unsetvar "BapLeftHandedHarvest" @unsetvar "BapLeftHandedHoly" @unsetvar "BapLeftHandedLightning" @unsetvar "BapLeftHandedLyric" @unsetvar "BapLeftHandedMadness" @unsetvar "BapLeftHandedPoison" @unsetvar "BapLeftHandedShadow" @unsetvar "BapLeftHandedVoid" @unsetvar "BapLeftHandedWar" @unsetvar "BapLeftHandedWater" @unsetvar "BapInnerTorsoAir" @unsetvar "BapInnerTorsoArcane" @unsetvar "BapInnerTorsoArtisan" @unsetvar "BapInnerTorsoBlood" @unsetvar "BapInnerTorsoCommand" @unsetvar "BapInnerTorsoDeath" @unsetvar "BapInnerTorsoDiscipline" @unsetvar "BapInnerTorsoEarth" @unsetvar "BapInnerTorsoEldritch" @unsetvar "BapInnerTorsoFire" @unsetvar "BapInnerTorsoFortune" @unsetvar "BapInnerTorsoFrost" @unsetvar "BapInnerTorsoGadget" @unsetvar "BapInnerTorsoHarvest" @unsetvar "BapInnerTorsoHoly" @unsetvar "BapInnerTorsoLightning" @unsetvar "BapInnerTorsoLyric" @unsetvar "BapInnerTorsoMadness" @unsetvar "BapInnerTorsoPoison" @unsetvar "BapInnerTorsoShadow" @unsetvar "BapInnerTorsoVoid" @unsetvar "BapInnerTorsoWar" @unsetvar "BapInnerTorsoWater" endif //set loot bag if warmode and findtype 3701|3702|3705 backpack overhead "Set Loot Bag" 88 hotkey "Cancel Current Target" hotkey "Set Last Target" wft 500 while targetexists //donothing endwhile getlabel lasttarget desc if "bag" in desc @setvar "BapLootBag" lasttarget overhead "Loot Bag Set!" 88 elseif "pouch" in desc @setvar "BapLootBag" lasttarget overhead "Loot Bag Set!" 88 elseif "backpack" in desc @setvar "BapLootBag" lasttarget overhead "Loot Bag Set!" 88 else overhead "Loot Bag Not Set" 38 overhead "Try again..." 38 replay endif pause 750 endif // Stuff that has unknown layer types if not warmode if findtype 31163 backpack as drip // Hip West dclick drip while queued //donothing endwhile pause 500 getlabel backpack ping endif if findtype 31143 backpack as drip // Hip East dclick drip while queued //donothing endwhile pause 500 getlabel backpack ping endif if findtype 31217 backpack as drip // Back dclick drip while queued //donothing endwhile pause 500 getlabel backpack ping endif if findtype 31407|30958|30947|30926|30937 backpack as drip // CosmeticArmorArms dclick drip while queued //donothing endwhile pause 500 getlabel backpack ping endif if findtype 30957|30946|30936|31426|30925 backpack as drip // CosmeticArmorChest dclick drip while queued //donothing endwhile pause 500 getlabel backpack ping endif if findtype 30939|30949|30928|30960 backpack as drip // CosmeticArmorLegs dclick drip while queued //donothing endwhile pause 500 getlabel backpack ping endif if findtype 31158|31160|31159 backpack as drip // Eyewear dclick drip while queued //donothing endwhile pause 500 getlabel backpack ping endif if findtype 31165|31303|31348|30559 backpack as drip // Necklace dclick drip while queued //donothing endwhile pause 500 getlabel backpack ping endif if findtype 31434|31324 backpack as drip // OuterCloak dclick drip while queued //donothing endwhile pause 500 getlabel backpack ping endif if findtype 68167|31355|31430|31397 backpack as drip // OuterWaist dclick drip while queued //donothing endwhile pause 500 getlabel backpack ping endif if findtype 31344|31274|31241|31242|31240 backpack as drip // BackSecondary dclick drip while queued //donothing endwhile pause 500 getlabel backpack ping endif endif // --- PRIORITY SLOTS --- if warmode and findlayer self head as EQhead @setvar "Currenthead" EQhead overhead "head set" 88 else while find "Currenthead" backpack dclick "Currenthead" while queued //donthing endwhile overhead "Equipped Currenthead" 88 endwhile endif if warmode and findlayer self pants as EQpants @setvar "Currentpants" EQpants overhead "pants set" 88 else while find "Currentpants" backpack dclick "Currentpants" while queued //donthing endwhile overhead "Equipped Currentpants" 88 endwhile endif if warmode and findlayer self gloves as EQgloves @setvar "Currentgloves" EQgloves overhead "gloves set" 88 else while find "Currentgloves" backpack dclick "Currentgloves" while queued //donthing endwhile overhead "Equipped Currentgloves" 88 endwhile endif if warmode and findlayer self neck as EQneck @setvar "Currentneck" EQneck overhead "neck set" 88 else while find "Currentneck" backpack dclick "Currentneck" while queued //donthing endwhile overhead "Equipped Currentneck" 88 endwhile endif if warmode and findlayer self innertorso as EQinnertorso @setvar "Currentinnertorso" EQinnertorso overhead "innertorso set" 88 else while find "Currentinnertorso" backpack dclick "Currentinnertorso" while queued //donthing endwhile overhead "Equipped Currentinnertorso" 88 endwhile endif if warmode and findlayer self arms as EQarms @setvar "Currentarms" EQarms overhead "arms set" 88 else while find "Currentarms" backpack dclick "Currentarms" while queued //donthing endwhile overhead "Equipped Currentarms" 88 endwhile endif if warmode and findlayer self righthand as EQrighthand @setvar "Currentrighthand" EQrighthand overhead "righthand set" 88 else while find "Currentrighthand" backpack dclick "Currentrighthand" while queued //donthing endwhile overhead "Equipped Currentrighthand" 88 endwhile endif if warmode and findlayer self lefthand as EQlefthand @setvar "Currentlefthand" EQlefthand overhead "lefthand set" 88 else while find "Currentlefthand" backpack dclick "Currentlefthand" while queued //donthing endwhile overhead "Equipped Currentlefthand" 88 endwhile endif // --- REMAINING SLOTS --- if warmode and findlayer self shoes as EQshoes @setvar "Currentshoes" EQshoes overhead "shoes set" 88 else while find "Currentshoes" backpack drop backpack lift "Currentshoes" drop self shoes while queued //donthing endwhile overhead "Equipped Currentshoes" 88 endwhile endif if warmode and findlayer self shirt as EQshirt @setvar "Currentshirt" EQshirt overhead "shirt set" 88 else while find "Currentshirt" backpack drop backpack lift "Currentshirt" drop self shirt while queued //donthing endwhile overhead "Equipped Currentshirt" 88 endwhile endif if warmode and findlayer self ring as EQring @setvar "Currentring" EQring overhead "ring set" 88 else while find "Currentring" backpack drop backpack lift "Currentring" drop self ring while queued //donthing endwhile overhead "Equipped Currentring" 88 endwhile endif if warmode and findlayer self talisman as EQtalisman @setvar "Currenttalisman" EQtalisman overhead "talisman set" 88 else while find "Currenttalisman" backpack drop backpack lift "Currenttalisman" drop self talisman while queued //donthing endwhile overhead "Equipped Currenttalisman" 88 endwhile endif if warmode and findlayer self hair as EQhair @setvar "Currenthair" EQhair overhead "hair set" 88 else while find "Currenthair" backpack drop backpack lift "Currenthair" drop self hair while queued //donthing endwhile overhead "Equipped Currenthair" 88 endwhile endif if warmode and findlayer self waist as EQwaist @setvar "Currentwaist" EQwaist overhead "waist set" 88 else while find "Currentwaist" backpack drop backpack lift "Currentwaist" drop self waist while queued //donthing endwhile overhead "Equipped Currentwaist" 88 endwhile endif if warmode and findlayer self bracelet as EQbracelet @setvar "Currentbracelet" EQbracelet overhead "bracelet set" 88 else while find "Currentbracelet" backpack drop backpack lift "Currentbracelet" drop self bracelet while queued //donthing endwhile overhead "Equipped Currentbracelet" 88 endwhile endif if warmode and findlayer self face as EQface @setvar "Currentface" EQface overhead "face set" 88 else while find "Currentface" backpack drop backpack lift "Currentface" drop self face while queued //donthing endwhile overhead "Equipped Currentface" 88 endwhile endif if warmode and findlayer self facialhair as EQfacialhair @setvar "Currentfacialhair" EQfacialhair overhead "facialhair set" 88 else while find "Currentfacialhair" backpack drop backpack lift "Currentfacialhair" drop self facialhair while queued //donthing endwhile overhead "Equipped Currentfacialhair" 88 endwhile endif if warmode and findlayer self middletorso as EQmiddletorso @setvar "Currentmiddletorso" EQmiddletorso overhead "middletorso set" 88 else while find "Currentmiddletorso" backpack drop backpack lift "Currentmiddletorso" drop self middletorso while queued //donthing endwhile overhead "Equipped Currentmiddletorso" 88 endwhile endif if warmode and findlayer self earrings as EQearrings @setvar "Currentearrings" EQearrings overhead "earrings set" 88 else while find "Currentearrings" backpack drop backpack lift "Currentearrings" drop self earrings while queued //donthing endwhile overhead "Equipped Currentearrings" 88 endwhile endif if warmode and findlayer self cloak as EQcloak @setvar "Currentcloak" EQcloak overhead "cloak set" 88 else while find "Currentcloak" backpack drop backpack lift "Currentcloak" drop self cloak while queued //donthing endwhile overhead "Equipped Currentcloak" 88 endwhile endif if warmode and findlayer self outertorso as EQoutertorso @setvar "Currentoutertorso" EQoutertorso overhead "outertorso set" 88 else if findlayer self outertorso as deathrobecheck getlabel deathrobecheck desc if "death robe" in desc drop backpack lift deathrobecheck drop self outertorso while queued //donthing endwhile endif endif while find "Currentoutertorso" backpack drop backpack lift "Currentoutertorso" drop self outertorso while queued //donthing endwhile overhead "Equipped Currentoutertorso" 88 endwhile endif if warmode and findlayer self outerlegs as EQouterlegs @setvar "Currentouterlegs" EQouterlegs overhead "outerlegs set" 88 else while find "Currentouterlegs" backpack drop backpack lift "Currentouterlegs" drop self outerlegs while queued //donthing endwhile overhead "Equipped Currentouterlegs" 88 endwhile endif if warmode and findlayer self innerlegs as EQinnerlegs @setvar "Currentinnerlegs" EQinnerlegs overhead "innerlegs set" 88 else while find "Currentinnerlegs" backpack drop backpack lift "Currentinnerlegs" drop self innerlegs while queued //donthing endwhile overhead "Equipped Currentinnerlegs" 88 endwhile endif if warmode and findlayer self outerarms as EQouterarms @setvar "Currentouterarms" EQouterarms overhead "outerarms set" 88 else while find "Currentouterarms" backpack drop backpack lift "Currentouterarms" drop self outerarms while queued //waiting for action to complete endwhile overhead "Equipped Currentouterarms" 88 endwhile endif if warmode and findlayer self onehandedsecondary as EQonehandedsecondary @setvar "Currentonehandedsecondary" EQonehandedsecondary overhead "onehandedsecondary set" 88 else while find "Currentonehandedsecondary" backpack drop backpack lift "Currentonehandedsecondary" drop self onehandedsecondary while queued //donthing endwhile overhead "Equipped Currentonehandedsecondary" 88 endwhile endif if warmode and findlayer self quiver as EQquiver @setvar "Currentquiver" EQquiver overhead "quiver set" 88 else while find "Currentquiver" backpack drop backpack lift "Currentquiver" drop self quiver while queued //donthing endwhile overhead "Equipped Currentquiver" 88 endwhile endif if warmode and findlayer self outerbody as EQouterbody @setvar "Currentouterbody" EQouterbody overhead "outerbody set" 88 else @clearignore while find "Currentouterbody" backpack drop backpack lift "Currentouterbody" drop self outerbody while queued //donthing endwhile overhead "Equipped Currentouterbody" 88 endwhile endif if warmode and findlayer self lightsource as EQlightsource @setvar "Currentlightsource" EQlightsource overhead "lightsource set" 88 else while find "Currentlightsource" backpack drop backpack lift "Currentlightsource" drop self lightsource while queued //donthing endwhile overhead "Equipped Currentlightsource" 88 endwhile endif if warmode and findlayer self shoulder as EQshoulder @setvar "Currentshoulder" EQshoulder overhead "shoulder set" 88 else while find "Currentshoulder" backpack drop backpack lift "Currentshoulder" drop self shoulder while queued //donthing endwhile overhead "Equipped Currentshoulder" 88 endwhile endif if warmode and findlayer self Bracelet as EQBracelet @setvar "CurrentBracelet" EQBracelet overhead "Bracelet set" 88 else while find "CurrentBracelet" backpack drop backpack lift "CurrentBracelet" drop self Bracelet while queued //donthing endwhile overhead "Equipped CurrentBracelet" 88 endwhile endif if warmode and findlayer self Earrings as EQEarrings @setvar "CurrentEarrings" EQEarrings overhead "Earrings set" 88 else while find "CurrentEarrings" backpack drop backpack lift "CurrentEarrings" drop self Earrings while queued //donthing endwhile overhead "Equipped CurrentEarrings" 88 endwhile endif if warmode and findlayer self Face as EQFace @setvar "CurrentFace" EQFace overhead "Face set" 88 else while find "CurrentFace" backpack drop backpack lift "CurrentFace" drop self Face while queued //donthing endwhile overhead "Equipped CurrentFace" 88 endwhile endif if warmode and findlayer self MiddleTorso as EQMiddleTorso @setvar "CurrentMiddleTorso" EQMiddleTorso overhead "MiddleTorso set" 88 else while find "CurrentMiddleTorso" backpack drop backpack lift "CurrentMiddleTorso" drop self MiddleTorso while queued //donthing endwhile overhead "Equipped CurrentMiddleTorso" 88 endwhile endif if warmode and findlayer self UnderArms as EQUnderArms @setvar "CurrentUnderArms" EQUnderArms overhead "UnderArms set" 88 else while find "CurrentUnderArms" backpack drop backpack lift "CurrentUnderArms" drop self UnderArms while queued //donthing endwhile overhead "Equipped CurrentUnderArms" 88 endwhile endif if warmode and findlayer self Undergarment as EQUndergarment @setvar "CurrentUndergarment" EQUndergarment overhead "Undergarment set" 88 else while find "CurrentUndergarment" backpack drop backpack lift "CurrentUndergarment" drop self Undergarment while queued //donthing endwhile overhead "Equipped CurrentUndergarment" 88 endwhile endif if warmode and findlayer self UnderLegs as EQUnderLegs @setvar "CurrentUnderLegs" EQUnderLegs overhead "UnderLegs set" 88 else while find "CurrentUnderLegs" backpack drop backpack lift "CurrentUnderLegs" drop self UnderLegs while queued //donthing endwhile overhead "Equipped CurrentUnderLegs" 88 endwhile endif //corpse loot @clearignore while findtype "corpse|bones" ground -1 -1 2 as bapcorpsecheck clearsysmsg @setvar! "BapBody" bapcorpsecheck dclick bapcorpsecheck getlabel bapcorpsecheck desc if name in desc if varexist "BapLootBag" while not find "BapLootBag" self drop backpack lift "BapLootBag" drop backpack while queued //donthing endwhile if not find "BapBody" ground -1 -1 2 break endif endwhile endif if varexist "Currenthead" while not find "Currenthead" self dclick "Currenthead" while queued //donthing endwhile if not find "BapBody" ground -1 -1 2 break endif endwhile endif if varexist "Currentpants" while not find "Currentpants" self dclick "Currentpants" while queued //donthing endwhile if not find "BapBody" ground -1 -1 2 break endif endwhile endif if varexist "Currentgloves" while not find "Currentgloves" self dclick "Currentgloves" while queued //donthing endwhile if not find "BapBody" ground -1 -1 2 break endif endwhile endif if varexist "Currentneck" while not find "Currentneck" self dclick "Currentneck" while queued //donthing endwhile if not find "BapBody" ground -1 -1 2 break endif endwhile endif if varexist "Currentinnertorso" while not find "Currentinnertorso" self dclick "Currentinnertorso" while queued //donthing endwhile if not find "BapBody" ground -1 -1 2 break endif endwhile endif if varexist "Currentarms" while not find "Currentarms" self dclick "Currentarms" while queued //donthing endwhile if not find "BapBody" ground -1 -1 2 break endif endwhile endif if varexist "Currentrighthand" while not find "Currentrighthand" self dclick "Currentrighthand" while queued //donthing endwhile if not find "BapBody" ground -1 -1 2 break endif endwhile endif if varexist "Currentlefthand" while not find "Currentlefthand" self dclick "Currentlefthand" while queued //donthing endwhile if not find "BapBody" ground -1 -1 2 break endif endwhile endif break else @ignore "BapBody" endif endwhile if find "BapLootBag" backpack @clearignore dclick "BapLootBag" while queued //donothing endwhile while findtype 31262 backpack as potsatch dclick potsatch while queued //donothing endwhile @ignore potsatch endwhile while findtype 30765 backpack as wizsatch dclick wizsatch while queued //donothing endwhile @ignore wizsatch endwhile endif if "AspectMemory" = 1 if warmode if findlayer self InnerTorso as ITaspect getlabel ITaspect aspectdesc if "air" in aspectdesc @setvar "BapInnerTorsoAir" ITaspect elseif "arcane" in aspectdesc @setvar "BapInnerTorsoArcane" ITaspect elseif "artisan" in aspectdesc @setvar "BapInnerTorsoArtisan" ITaspect elseif "blood" in aspectdesc @setvar "BapInnerTorsoBlood" ITaspect elseif "command" in aspectdesc @setvar "BapInnerTorsoCommand" ITaspect elseif "death" in aspectdesc @setvar "BapInnerTorsoDeath" ITaspect elseif "discipline" in aspectdesc @setvar "BapInnerTorsoDiscipline" ITaspect elseif "earth" in aspectdesc @setvar "BapInnerTorsoEarth" ITaspect elseif "eldritch" in aspectdesc @setvar "BapInnerTorsoEldritch" ITaspect elseif "fire" in aspectdesc @setvar "BapInnerTorsoFire" ITaspect elseif "fortune" in aspectdesc @setvar "BapInnerTorsoFortune" ITaspect elseif "frost" in aspectdesc @setvar "BapInnerTorsoFrost" ITaspect elseif "gadget" in aspectdesc @setvar "BapInnerTorsoGadget" ITaspect elseif "harvest" in aspectdesc @setvar "BapInnerTorsoHarvest" ITaspect elseif "holy" in aspectdesc @setvar "BapInnerTorsoHoly" ITaspect elseif "lightning" in aspectdesc @setvar "BapInnerTorsoLightning" ITaspect elseif "lyric" in aspectdesc @setvar "BapInnerTorsoLyric" ITaspect elseif "madness" in aspectdesc @setvar "BapInnerTorsoMadness" ITaspect elseif "poison" in aspectdesc @setvar "BapInnerTorsoPoison" ITaspect elseif "shadow" in aspectdesc @setvar "BapInnerTorsoShadow" ITaspect elseif "void" in aspectdesc @setvar "BapInnerTorsoVoid" ITaspect elseif "war" in aspectdesc @setvar "BapInnerTorsoWar" ITaspect elseif "water" in aspectdesc @setvar "BapInnerTorsoWater" ITaspect endif endif if findlayer self RightHand as RHaspect getlabel RHaspect aspectdesc if "air" in aspectdesc @setvar "BapRightHandedAir" RHaspect elseif "arcane" in aspectdesc @setvar "BapRightHandedArcane" RHaspect elseif "artisan" in aspectdesc @setvar "BapRightHandedArtisan" RHaspect elseif "blood" in aspectdesc @setvar "BapRightHandedBlood" RHaspect elseif "command" in aspectdesc @setvar "BapRightHandedCommand" RHaspect elseif "death" in aspectdesc @setvar "BapRightHandedDeath" RHaspect elseif "discipline" in aspectdesc @setvar "BapRightHandedDiscipline" RHaspect elseif "earth" in aspectdesc @setvar "BapRightHandedEarth" RHaspect elseif "eldritch" in aspectdesc @setvar "BapRightHandedEldritch" RHaspect elseif "fire" in aspectdesc @setvar "BapRightHandedFire" RHaspect elseif "fortune" in aspectdesc @setvar "BapRightHandedFortune" RHaspect elseif "frost" in aspectdesc @setvar "BapRightHandedFrost" RHaspect elseif "gadget" in aspectdesc @setvar "BapRightHandedGadget" RHaspect elseif "harvest" in aspectdesc @setvar "BapRightHandedHarvest" RHaspect elseif "holy" in aspectdesc @setvar "BapRightHandedHoly" RHaspect elseif "lightning" in aspectdesc @setvar "BapRightHandedLightning" RHaspect elseif "lyric" in aspectdesc @setvar "BapRightHandedLyric" RHaspect elseif "madness" in aspectdesc @setvar "BapRightHandedMadness" RHaspect elseif "poison" in aspectdesc @setvar "BapRightHandedPoison" RHaspect elseif "shadow" in aspectdesc @setvar "BapRightHandedShadow" RHaspect elseif "void" in aspectdesc @setvar "BapRightHandedVoid" RHaspect elseif "war" in aspectdesc @setvar "BapRightHandedWar" RHaspect elseif "water" in aspectdesc @setvar "BapRightHandedWater" RHaspect endif endif if findlayer self LeftHand as LHaspect getlabel LHaspect aspectdesc if "air" in aspectdesc @setvar "BapLeftHandedAir" LHaspect elseif "arcane" in aspectdesc @setvar "BapLeftHandedArcane" LHaspect elseif "artisan" in aspectdesc @setvar "BapLeftHandedArtisan" LHaspect elseif "blood" in aspectdesc @setvar "BapLeftHandedBlood" LHaspect elseif "command" in aspectdesc @setvar "BapLeftHandedCommand" LHaspect elseif "death" in aspectdesc @setvar "BapLeftHandedDeath" LHaspect elseif "discipline" in aspectdesc @setvar "BapLeftHandedDiscipline" LHaspect elseif "earth" in aspectdesc @setvar "BapLeftHandedEarth" LHaspect elseif "eldritch" in aspectdesc @setvar "BapLeftHandedEldritch" LHaspect elseif "fire" in aspectdesc @setvar "BapLeftHandedFire" LHaspect elseif "fortune" in aspectdesc @setvar "BapLeftHandedFortune" LHaspect elseif "frost" in aspectdesc @setvar "BapLeftHandedFrost" LHaspect elseif "gadget" in aspectdesc @setvar "BapLeftHandedGadget" LHaspect elseif "harvest" in aspectdesc @setvar "BapLeftHandedHarvest" LHaspect elseif "holy" in aspectdesc @setvar "BapLeftHandedHoly" LHaspect elseif "lightning" in aspectdesc @setvar "BapLeftHandedLightning" LHaspect elseif "lyric" in aspectdesc @setvar "BapLeftHandedLyric" LHaspect elseif "madness" in aspectdesc @setvar "BapLeftHandedMadness" LHaspect elseif "poison" in aspectdesc @setvar "BapLeftHandedPoison" LHaspect elseif "shadow" in aspectdesc @setvar "BapLeftHandedShadow" LHaspect elseif "void" in aspectdesc @setvar "BapLeftHandedVoid" LHaspect elseif "war" in aspectdesc @setvar "BapLeftHandedWar" LHaspect elseif "water" in aspectdesc @setvar "BapLeftHandedWater" LHaspect endif endif endif if varexist "BapInnerTorsoAir" say "[AspectArmor Air" elseif varexist "BapInnerTorsoArcane" say "[AspectArmor Arcane" elseif varexist "BapInnerTorsoArtisan" say "[AspectArmor Artisan" elseif varexist "BapInnerTorsoBlood" say "[AspectArmor Blood" elseif varexist "BapInnerTorsoCommand" say "[AspectArmor Command" elseif varexist "BapInnerTorsoDeath" say "[AspectArmor Death" elseif varexist "BapInnerTorsoDiscipline" say "[AspectArmor Discipline" elseif varexist "BapInnerTorsoEarth" say "[AspectArmor Earth" elseif varexist "BapInnerTorsoEldritch" say "[AspectArmor Eldritch" elseif varexist "BapInnerTorsoFire" say "[AspectArmor Fire" elseif varexist "BapInnerTorsoFortune" say "[AspectArmor Fortune" elseif varexist "BapInnerTorsoFrost" say "[AspectArmor Frost" elseif varexist "BapInnerTorsoGadget" say "[AspectArmor Gadget" elseif varexist "BapInnerTorsoHarvest" say "[AspectArmor Harvest" elseif varexist "BapInnerTorsoHoly" say "[AspectArmor Holy" elseif varexist "BapInnerTorsoLightning" say "[AspectArmor Lightning" elseif varexist "BapInnerTorsoLyric" say "[AspectArmor Lyric" elseif varexist "BapInnerTorsoMadness" say "[AspectArmor Madness" elseif varexist "BapInnerTorsoPoison" say "[AspectArmor Poison" elseif varexist "BapInnerTorsoShadow" say "[AspectArmor Shadow" elseif varexist "BapInnerTorsoVoid" say "[AspectArmor Void" elseif varexist "BapInnerTorsoWar" say "[AspectArmor War" elseif varexist "BapInnerTorsoWater" say "[AspectArmor Water" endif if varexist "BapRightHandedAir" say "[AspectWeapon Air" elseif varexist "BapRightHandedArcane" say "[AspectWeapon Arcane" elseif varexist "BapRightHandedArtisan" say "[AspectWeapon Artisan" elseif varexist "BapRightHandedBlood" say "[AspectWeapon Blood" elseif varexist "BapRightHandedCommand" say "[AspectWeapon Command" elseif varexist "BapRightHandedDeath" say "[AspectWeapon Death" elseif varexist "BapRightHandedDiscipline" say "[AspectWeapon Discipline" elseif varexist "BapRightHandedEarth" say "[AspectWeapon Earth" elseif varexist "BapRightHandedEldritch" say "[AspectWeapon Eldritch" elseif varexist "BapRightHandedFire" say "[AspectWeapon Fire" elseif varexist "BapRightHandedFortune" say "[AspectWeapon Fortune" elseif varexist "BapRightHandedFrost" say "[AspectWeapon Frost" elseif varexist "BapRightHandedGadget" say "[AspectWeapon Gadget" elseif varexist "BapRightHandedHarvest" say "[AspectWeapon Harvest" elseif varexist "BapRightHandedHoly" say "[AspectWeapon Holy" elseif varexist "BapRightHandedLightning" say "[AspectWeapon Lightning" elseif varexist "BapRightHandedLyric" say "[AspectWeapon Lyric" elseif varexist "BapRightHandedMadness" say "[AspectWeapon Madness" elseif varexist "BapRightHandedPoison" say "[AspectWeapon Poison" elseif varexist "BapRightHandedShadow" say "[AspectWeapon Shadow" elseif varexist "BapRightHandedVoid" say "[AspectWeapon Void" elseif varexist "BapRightHandedWar" say "[AspectWeapon War" elseif varexist "BapRightHandedWater" say "[AspectWeapon Water" endif if varexist "BapLeftHandedAir" say "[AspectWeapon Air" elseif varexist "BapLeftHandedArcane" say "[AspectWeapon Arcane" elseif varexist "BapLeftHandedArtisan" say "[AspectWeapon Artisan" elseif varexist "BapLeftHandedBlood" say "[AspectWeapon Blood" elseif varexist "BapLeftHandedCommand" say "[AspectWeapon Command" elseif varexist "BapLeftHandedDeath" say "[AspectWeapon Death" elseif varexist "BapLeftHandedDiscipline" say "[AspectWeapon Discipline" elseif varexist "BapLeftHandedEarth" say "[AspectWeapon Earth" elseif varexist "BapLeftHandedEldritch" say "[AspectWeapon Eldritch" elseif varexist "BapLeftHandedFire" say "[AspectWeapon Fire" elseif varexist "BapLeftHandedFortune" say "[AspectWeapon Fortune" elseif varexist "BapLeftHandedFrost" say "[AspectWeapon Frost" elseif varexist "BapLeftHandedGadget" say "[AspectWeapon Gadget" elseif varexist "BapLeftHandedHarvest" say "[AspectWeapon Harvest" elseif varexist "BapLeftHandedHoly" say "[AspectWeapon Holy" elseif varexist "BapLeftHandedLightning" say "[AspectWeapon Lightning" elseif varexist "BapLeftHandedLyric" say "[AspectWeapon Lyric" elseif varexist "BapLeftHandedMadness" say "[AspectWeapon Madness" elseif varexist "BapLeftHandedPoison" say "[AspectWeapon Poison" elseif varexist "BapLeftHandedShadow" say "[AspectWeapon Shadow" elseif varexist "BapLeftHandedVoid" say "[AspectWeapon Void" elseif varexist "BapLeftHandedWar" say "[AspectWeapon War" elseif varexist "BapLeftHandedWater" say "[AspectWeapon Water" endif endif warmode off

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