Smokebomb by thisideasucks
Description from the author:
// Smokebomb
// Checks for smokebombs, activates if available and not hidden.
// The hidden check prevents shadow aspect procs from conflicting
// with smokebombs most of the time.
// Script calls another script called Magical Hat Trick if available
// Whether to call Magical Hat Trick script - Set name of your script in Razor on line 25
@setvar! callHatTrick 0
// Set smokeBombsStart count
@setvar! smokeBombsStart 0
if counttype 52149 self as smokeBombs
@setvar! smokeBombsStart smokeBombs
endif
// Alert if no smokebombs and stop
if counttype 52149 self < 1
overhead "Out of smokebombs!!" 34
stop
endif
// If not on cooldown and not hidden, use smokebomb
if not cooldown "Smoke Bomb Cooldown" and not hidden
say "[SmokeBomb"
wait 200
if callHatTrick > 0
script "Magical Hat Trick"
endif
elseif hidden
overhead "Already hidden" 78
else
overhead "RUN!!" 34
endifSmokebomb script with checks to avoid interaction with Shadow aspect procs. Script works with another script called "Magical Hat Trick" to activate Magical Wizard's Hat to prevent accidental de-stealth when walking over other mobiles.
I use "Bapeth's Wizard Hat Stealth Trick" as the script to handle this, you can use any version or skip this configuration if wanted.