Anti-PK Mining MEGA script w/ Auto Recall (using charged rune book) and Auto Smelting by danstock._98439
/////// Anti-PK Mining MEGA script w/ Auto Recall (using charged rune book) and Auto Smelting
///// UO Outlands Razor script - Last updated May 23, 2024 (email any bug reports/tips to dan@danstockman.com)
/// Created by DanStock - Pax Augustus of Terran
// Auto MINING script with colour coded overhead messages for all scenarios. Clean UI with some RPG elements.
// Auto SMELTING when next to any PLAYER-BUILT FORGE - and 10 second intervals to check for NATURAL FORGES (modify time under variable section).
// Auto healing with BANDAGES as well as auto HEAL, REFRESH and CURE POTIONS as needed.
// Auto trapped POUCH if PARALYZED.
// Auto buff checks and activation for TRACKING and FOOD SATISFACTION.
// Auto RECALL if RED player tracked/engaged (using charged runebook).
// Auto TARGET & ATTACK greys if WAR MODE engaged - restarts auto-mining script once coast is clear!
// Auto INGOT RECALL if more than 2000 total ingots in inventory (modify amount under variable section ).
// Auto ORGANIZING and anti-theft with AGENT-11, AGENT-06, AGENT-04 and AGENT-03 (modify to your own preference).
// Auto INVENTORY checks with overhead messages if anything is low or out of stock (modify under variable section).
# Ideal skill template:
# Mining (50-120)
# Macing/Tactics/Anatomy/Camping (100)
# Healing/Tracking (80)
# Magic resist (40)
# Required (or suggested *) inventory items:
# Pickaxes
# Escape runebook charged w/ recall scrolls
# Trapped pouches
# Weapon (war mace or quarter staff are my preference)
# Bandages
# Healing, Cure and Refresh potions (strength, agility and magic resist pots help too *)
# Skinning knife *
# Cheese (or fish steaks) *
# Adventurers rope *
# A blessed codex of Macing *
# A blessed codex of Healing *
# Harvest Aspect leather armour *
# Organizer Agent-11 hotbag (for ingots - can be trapped pouch)
# Organizer Agent-04 hotbag (for main inventory - I use a hidden stack of trapped pouches to deter theives and set this as the bottom one)
# Organizer Agent-03 hotbag * (optional - for gold, grid loot, etc.)
# Organizer Agent-06 hotbag * (optional for unloading loot & ingots at home/inn room)
// To further clean things up, I suggest using some filters for repeated system/overhead messages.
### System messages to filter in Razor: ###
// "What do you want to use this item on?"
// "You do not see any harvestable resources nearby."
// "You do not see any nearby forges"
// "You smelt the ore"
// "You dig some"
// "You loosen some"
// "Mining skillgain"
// "No one matching that"
// "Organize Agent"
// "queued"
// "Macro"
// "Achievement"
// "Your food satisfaction"
// "You have worn out your tool"
# Please also add the following COOLDOWNS (case sensitive) in UO client under Options -> Cooldowns:
// Healing Potion
// Cure Potion
// Refresh Potion
// Magic Shield *
# TIPS:
// Auto healing with bandages/potions script is running at all times. Modify potion set points under variable section.
/// Will swap to WEAPON, target nearest grey and attack if WAR MODE is manually engaged - good for dealing with basic wilderness MOBs.
//// Auto tracking skill check and activation. Will automatically select proper settings for RED ALERT trigger.
///// RED ALERT trigger also applies auto bandages, modifies potion set points and will POP trapped pouches if paralized while trying to escape - makes you very hard to kill 1 vs. 1!
////// Set Organizer-11 for ingots (can be a trapped pouch for added protection - but, if so, disable pouch opening under variable section).
/////// Organizer-04 for main items (pots, bandages, weapons, tools, etc.) and optional Organizer-03 for gold, loot, etc.
//////// Set Orgnanizer-06 as a secure storage container in your house or inn room for unloading ingots, loot, etc.
///////// Set Escape runebook first time using script. Change 'gumpresponse' input for specific rune targets below (default input 2 will target the first rune in the book).
////////// Make sure AUTO UNEQUIP AND REQUIP WEAPON to drink potions is selected in Razor client (if using 2 handed weapon).
/////////// Setup hotkeys for running this script and another for stopping all scripts and that should be all you need!
//////////// The only thing that stops the script are periodic Captcha checks. Otherwise, you just move around on auto pilot (and simply enable WAR MODE if you need to attack something).
///////////// I also setup a hotkey for ROPE, which I find useful for evading PKs or MOBs.
########################################
// Mining Variables //
########################################
## NEW PLAYERS: If starting a new character/account, disable auto recall until you have a blessed/charged runebook (worth ~60-70k gp) in your inventory.
## Use the script to harvest 5,000+ iron ore, turn it into a commodity and sell it on Discord or through a player vendor to fund initial build items.
## Use the newbie dungeon on Shelter Island to build skills to 80 (tactics, anatomy, macing, healing, tracking and camping), then macro on a battle trainer to 100. Quick and cheap to level up!
## Enable auto attack, bandage healing, auto potions, etc. once your build/budget allows.
## This script will allow for growth via the user variables below until eventually the full script is used.
## Script is very effective against Red PKs with either successful auto recall or auto bandages/pots keeping you alive long enough to evade or fight back!
########################################################
### Set values below as 1 to enable or 0 to disable. ###
########################################################
@setvar! EnableRedAlertRecall 1
@setvar! EnableAutoAttackGreyMOB 1
@setvar! EnableParalyzePouch 1
# This doesn't fit in my miner build, but including it for others.
# Enable this variable to auto cast Magic Reflect (off by default) - Add Cooldown for "Magic Shield" in UO options:
@setvar! EnableMagicReflection 0
# This will enable my "Cheese timer". You can disable (or just not carry cheese).
# I use this just to track my progress. Not necessary, but I find it helps!
@setvar! EnableCheeseTimer 1
# This will trigger a warning if no skinning knife in inventory:
@setvar! EnableAutoCarving 1
# Set auto recall to Home or Inn or Inn (alt):
@setvar! InnRecall 1
// or
@setvar! HomeRecall 0
// or
@setvar! AltInnRecall 0
# Alt will enter an Inn room that you don't own (for second accounts or someone else's room)
# Set time between natural forge checks (default is every 5 seconds):
@setvar! EnableAutoSmeltNaturalForge 1
@setvar! AutoForgeTimer 5000
# Set total ingot amount to trigger auto recall (default is 2000):
@setvar! EnableIngotAutoRecall 1
@setvar! IngotRecallAmount 2000
# Prevent script opening ingot bag (Agent Organizer-11) if it is a trapped pouch:
@setvar! EnableIngotBag 1
@setvar! OpenIngotBag 1
# Will notify via system message when tool is getting close to breaking (last 5 uses):
@setvar! ToolCountdown 1
# Will recycle tool before it breaks (if tinker tools in inventory):
@setvar! RecycleTool 1
# Set weight (in stones) for overhead weight warnings and limit - or disable weight warnings all together:
@setvar! EnableWeightWarningMessage 1
@setvar! GreenWarningWeight 550
@setvar! YellowWarningWeight 570
@setvar! RedWeightLimit 590
# Set HP values for heal, cure and refresh potion activation:
@setvar! EnableHealPotion 1
@setvar! HealPotHP 45
@setvar! EnableCurePotion 1
@setvar! CurePotHP 75
@setvar! EnableRefreshPotion 1
@setvar! RefreshPotSP 90
## Disable ALL overhead inventory warnings:
@setvar! AllInventoryMessage 1
## Or disable overhead inventory warnings individually:
@setvar! RopeInventoryMessage 1
@setvar! YellowInventoryMessage 1
@setvar! OrangeInventoryMessage 1
@setvar! RedInventoryMessage 1
@setvar! WhiteInventoryMessage 1
@setvar! BlueInventoryMessage 1
@setvar! BlackInventoryMessage 1
////// ANYTIME YOU NEED TO RESET OR CHANGE PERMANENT VARIABLES (ie. ESCAPE RUNEBOOK & INGOT BAG): //////
# Run script once with this ALLVARIABLERESET set to 1 to clear ALL variables.
# Then reset ALLVARIABLERESET to 0 and restart script to prompt for new targets!
@setvar! ALLVARIABLERESET 0
clearsysmsg
hotkey 'Cancel Current Target'
if ALLVARIABLERESET = 1
unsetvar mining_runebook
unsetvar ingotbag
overhead "All permanent variables reset!" 0
wait 1000
overhead "Restart script to prompt for new targets..." 0
wait 1000
overhead "Make sure to set ALLVARIABLERESET back to 0" 84
wait 1500
overhead "[ STOPPING SCRIPT! ]" 37
stop
endif
if skill "Mining" > 49.9
#############################################
######### Mining Script starts here #########
#############################################
// Set bag for ore storage location (same container should also be set as Agent Organizer-11 in Razor app).
# Can be a trapped pouch for further protection from thieves, but script will open the bag when storing ingots unless you set variable "OpenIngotBag" to 0 above.
# To reset or change, follow instructions at beginning of script!
if not varexist ingotbag and EnableIngotBag = 1
wait 1000
overhead "Please select your ingot storage bag..." 0
wait 1000
setvar ingotbag
wait 2500
replay
endif
// Set Escape runebook for Auto Recall using pre-charged recall scrolls.
# To reset or change, follow instructions at beginning of script!
if not varexist mining_runebook and EnableRedAlertRecall = 1
wait 1000
overhead "Please select your escape runebook..." 0
wait 1000
setvar mining_runebook
wait 2500
replay
endif
// Auto open trapped pouch if paralyzed.
if paralyzed and EnableParalyzePouch = 1
overhead "[ !!POP!! ]" 149
say "[pouch"
wait 100
endif
##############################
##### AUTO RECALL SCRIPT #####
##############################
// RED ALERT trigger check.
if not listexists "mining_alert"
createlist "mining_alert"
endif
if insysmsg "Now tracking" or insysmsg "Distance to destination" and EnableRedAlertRecall = 1
pushlist "mining_alert" "red_alert_recall"
wait 100
endif
// Auto recall, heal and pouch pop script included.
// Will trigger when closest hostile player is tracked outside of house/ship.
if inlist "mining_alert" "red_alert_recall" and EnableRedAlertRecall = 1
overhead "[ RED ALERT!! ]" 37
wait 500
overhead "Looks like trouble coming!" 2086
if paralyzed
overhead "[ !!POP!! ]" 149
say "[pouch"
endif
if skill 'Healing' > 50 and not bandaging and hits < maxhits
hotkey "Bandage self"
overhead '*applying bandages...*' 88
wait 200
endif
if hits < 70 and not cooldown "Healing Potion"
if findtype "Yellow Potion" backpack as healpot
overhead '*drinking heal potion...*' 253
dclick healpot
wait 200
cooldown "Healing Potion" 10500
else
overhead '*Out of heal pots!*' 337
endif
endif
if poisoned and not cooldown "Cure Potion"
if findtype "Orange Potion" backpack as curepot
overhead '*drinking cure potion...*' 44
dclick curepot
cooldown "Cure Potion" 10500
wait 200
else
overhead "Out of cure pots!" 337
endif
endif
if stam < 100 and not cooldown "Refresh Potion"
if findtype "Red Potion" backpack as refreshpot
overhead '*drinking refresh potion...*' 34
dclick refreshpot
cooldown "Refresh Potion" 10500
wait 200
else
overhead 'Out of refresh pots!' 337
endif
endif
while not targetexists
dclick mining_runebook
waitforgump 1551740969
gumpresponse 2
wait 500
// Will try up to 5 mores times if spell is disrupted.
for 5
wait 500
if insysmsg 'Your concentration is disturbed'
overhead 'Shit! Trying that again...' 337
while not targetexists
dclick mining_runebook
waitforgump 1551740969
gumpresponse 2
wait 500
clearsysmsg
endif
endfor
poplist "mining_alert" "red_alert_recall"
wait 2500
if skill "Mace Fighting" > 50 and not findtype "quarter staff|war mace|maul|war axe|mace|hammer pick|club" hand and findtype "quarter staff|war mace|maul|war axe|mace|hammer pick|club" backpack as weapon
dclick weapon
wait 100
endif
if skill "Swordsmanship" > 50 and not findtype "double axe|two handed axe|battle axe|halberd|katana|bardiche|cutlass|broadsword|scimitar|viking sword|longsword" hand and findtype "double axe|two handed axe|battle axe|halberd|katana|bardiche|cutlass|broadsword|scimitar|viking sword|longsword" backpack as weapon
dclick weapon
wait 100
endif
if HomeRecall = 1
// This closes my house door behind me after it auto opens.
// Modify to suit your own needs or remove.
############################################
wait 750
dclick 0x50F70A17
overhead "*door slams!*" 0 0x50F70A17
wait 1000
############################################
endif
if InnRecall = 1
// Set InnRecall variable above if recalling into an inn.
// This will bring you right into your room.
wait 2000
say "Innkeeper, I need a room!"
waitforgump 2393832411
gumpresponse 4
wait 3000
endif
if AltInnRecall = 1
// Set AltInnRecall variable above if recalling into an inn room not owned by the character.
// This will bring you right into your room.
wait 2000
say "Innkeeper, I need a room!"
waitforgump 2393832411
gumpresponse 5
wait 2000
gumpresponse 100
wait 2000
endif
overhead "Home Sweet Home!" 2086
wait 2000
useskill "Hiding"
wait 100
if OpenIngotBag = 1
dclick ingotbag
wait 250
endif
for 10
if findtype "iron ore" backpack as ore
if findtype "forge" ground -1 -1 2 as forge or findtype 0x0FB1 ground -1 -1 2 as forge
overhead "*smelting ore...*" 2114 forge
dclick ore
overhead "*forging ingots...*" 2117
wait 1000
hotkey 'Organizer Agent-11'
wait 250
endif
endif
endfor
if findtype "cut up leather|iron ingot%s|board%s|feather%s|seed of renewal|shaft%s|blank scroll%s%|gold coin" backpack
overhead "*storing ingots...*" 37
hotkey "Organizer Agent-06"
wait 3000
if findtype "cut up leather|iron ingot%s|board%s|feather%s|seed of renewal|shaft%s|blank scroll%s%|gold coin" backpack
hotkey "Organizer Agent-06"
wait 3000
endif
if findtype "cut up leather|iron ingot%s|board%s|feather%s|seed of renewal|shaft%s|blank scroll%s%|gold coin" backpack
hotkey "Organizer Agent-06"
wait 1000
endif
endif
hotkey "Organizer Agent-04"
overhead "[ STOPPING SCRIPT! ]" 37
stop
endif
// Always auto apply bandages and drink potions if damaged or poisoned, etc.
if skill 'Healing' > 50
if not bandaging and hits < maxhits
overhead '*applying bandages...*' 88
hotkey "Bandage Self"
endif
if counttype 'clean bandage%s%' < 10
overhead "[ RESTOCK BANDAGES! ]" 88
endif
endif
if EnableCurePotion = 1
if poisoned and not cooldown "Cure Potion" and hits < CurePotHP
if findtype "Orange Potion" backpack as curepot
overhead '*drinking cure potion...*' 44
dclick curepot
cooldown "Cure Potion" 10500
wait 200
else
overhead "Out of cure pots!" 337
endif
endif
endif
if EnableHealPotion = 1
if hits < HealPotHP and not cooldown "Healing Potion"
if findtype "Yellow Potion" backpack as healpot
overhead '*drinking heal potion...*' 253
dclick healpot
cooldown "Healing Potion" 10500
wait 200
else
overhead 'Out of heal pots!' 337
endif
endif
endif
if EnableRefreshPotion = 1
if stam < RefreshPotSP and not cooldown "Refresh Potion"
if findtype "Red Potion" backpack as refreshpot
overhead '*drinking refresh potion...*' 34
dclick refreshpot
cooldown "Refresh Potion" 10500
wait 200
else
overhead 'Out of refresh pots!' 337
endif
endif
endif
// Auto buff check and activation for Magic Reflect (if Magery > 50)
// Not used on my mining build, but might help others. Enable in variable section above (off by default)!
if skill 'Magery' > 50 and not findbuff 'Magic Reflection' and not cooldown "Magic Shield" and EnableMagicReflection = 1
overhead 'I should protect myself...' 2086
cast 'Magic Reflection'
waitfortarget 1500
hotkey 'Target Self'
wait 1000
if insysmsg "That spell will not adhere"
cooldown "Magic Shield" 30000
endif
wait 1500
replay
endif
// Auto carve any corpses if skinning knife found in inventory (modify under variable section).
// No room for forensic evaluation on this template, but still worth skinning for a little leather and feathers...
if findtype 'Elven SpellBlade' backpack and EnableAutoCarving = 1
if findtype "corpse" ground -1 -1 2 as body
wait 500
dclicktype "Elven Spellblade"
waitfortarget 2000
target 'self'
wait 250
overhead "*skinning corpse...*" 337
wait 500
@ignore body
endif
endif
if not findtype 'Elven SpellBlade' self and EnableAutoCarving = 1
overhead "[ NO SKINNING KNIFE! ]" 339
endif
// Weapon, rope and potion inventory checks. Overhead message if anything is out of stock.
// Adjust variables at beginning of script to enable or disable specific messages.
if skill "Mace Fighting" > 50 and not findtype "quarter staff|war mace|maul|war axe|mace|hammer pick|club" backpack
if not findtype "quarter staff|war mace|maul|war axe|mace|hammer pick|club" hand
overhead "[ NO WEAPON! ]" 339
endif
endif
if skill "Swordsmanship" > 50 and not findtype "double axe|two handed axe|battle axe|halberd|katana|bardiche|cutlass|broadsword|scimitar|viking sword|longsword" backpack
if not findtype "double axe|two handed axe|battle axe|halberd|katana|bardiche|cutlass|broadsword|scimitar|viking sword|longsword" hand
overhead "[ NO WEAPON! ]" 339
endif
endif
if AllInventoryMessage = 1
if counttype "rope" backpack = 0 and RopeInventoryMessage = 1
overhead "[ RESTOCK ROPE! ]" 2799
endif
if counttype "Yellow Potion" backpack = 0 and YellowInventoryMessage = 1
overhead "[ RESTOCK HEAL POTIONS! ]" 253
endif
if counttype "Orange Potion" backpack = 0 and OrangeInventoryMessage = 1
overhead "[ RESTOCK CURE POTIONS! ]" 44
endif
if counttype "Red Potion" backpack = 0 and RedInventoryMessage = 1
overhead "[ RESTOCK REFRESH POTIONS! ]" 37
endif
if counttype "White Potion" backpack = 0 and WhiteInventoryMessage = 1
overhead "[ RESTOCK STRENGTH POTIONS! ]" 956
endif
if counttype "Blue Potion" backpack = 0 and BlueInventoryMessage = 1
overhead "[ RESTOCK AGILITY POTIONS! ]" 93
endif
if counttype "Black Potion" backpack = 0 and BlackInventoryMessage = 1
overhead "[ RESTOCK MAGIC RESIST POTIONS! ]" 0
endif
endif
// Auto recall initiated if more than 2000 ingots in inventory (by default).
if counttype "iron ingot%s" > IngotRecallAmount and EnableIngotAutoRecall = 1
overhead "I'd hate to lose all this hard work..." 2086
wait 2500
overhead "I'm going to go unload before it's too late!" 2086
wait 1000
while not targetexists
dclick mining_runebook
waitforgump 1551740969
gumpresponse 2
wait 500
// Will try up to 5 mores times if spell is disrupted.
for 5
wait 500
if insysmsg 'Your concentration is disturbed'
overhead 'Shit! Trying again...' 2086
while not targetexists
dclick mining_runebook
waitforgump 1551740969
gumpresponse 2
wait 500
endif
endfor
wait 2500
if skill "Mace Fighting" > 50 and not findtype "quarter staff|war mace|maul|war axe|mace|hammer pick|club" hand and findtype "quarter staff|war mace|maul|war axe|mace|hammer pick|club" backpack as weapon
dclick weapon
wait 100
endif
if skill "Swordsmanship" > 50 and not findtype "double axe|two handed axe|battle axe|halberd|katana|bardiche|cutlass|broadsword|scimitar|viking sword|longsword" hand and findtype "double axe|two handed axe|battle axe|halberd|katana|bardiche|cutlass|broadsword|scimitar|viking sword|longsword" backpack as weapon
dclick weapon
wait 100
endif
if HomeRecall = 1
// This closes my house door behind me after it auto opens.
// Modify to suit your own needs or remove.
############################################
wait 750
dclick 0x50F70A17
overhead "*door slams!*" 0 0x50F70A17
wait 1000
############################################
endif
if InnRecall = 1
// Set InnRecall variable above if recalling into an inn.
// This will bring you right into your room.
wait 2000
say "Innkeeper, I need a room!"
waitforgump 2393832411
gumpresponse 4
wait 3000
endif
if AltInnRecall = 1
// Set AltInnRecall variable above if recalling into an inn room not owned by the character.
// This will bring you right into your room.
wait 2000
say "Innkeeper, I need a room!"
waitforgump 2393832411
gumpresponse 5
wait 2000
gumpresponse 100
wait 2000
endif
overhead "Home Sweet Home!" 2086
wait 2000
useskill "Hiding"
wait 100
if OpenIngotBag = 1
dclick ingotbag
wait 250
endif
for 10
if findtype "iron ore" backpack as ore
if findtype "forge" ground -1 -1 2 as forge or findtype 0x0FB1 ground -1 -1 2 as forge
overhead "*smelting ore...*" 2114 forge
dclick ore
overhead "*forging ingots...*" 2117
wait 1000
hotkey 'Organizer Agent-11'
wait 250
endif
endif
endfor
if findtype "cut up leather|iron ingot%s|board%s|feather%s|seed of renewal|shaft%s|blank scroll%s%|gold coin" backpack
overhead "*storing ingots...*" 37
hotkey "Organizer Agent-06"
wait 3000
if findtype "cut up leather|iron ingot%s|board%s|feather%s|seed of renewal|shaft%s|blank scroll%s%|gold coin" backpack
hotkey "Organizer Agent-06"
wait 3000
endif
if findtype "cut up leather|iron ingot%s|board%s|feather%s|seed of renewal|shaft%s|blank scroll%s%|gold coin" backpack
hotkey "Organizer Agent-06"
wait 1000
endif
endif
hotkey "Organizer Agent-04"
stop
overhead "[ STOPPING SCRIPT! ]" 37
endif
// Auto tracking skill buff check and activation.
if skill 'Tracking' > 50 and not findbuff 'tracking' and EnableRedAlertRecall = 1
overhead 'I should keep an eye out for trouble...' 2086
wait 1500
while not gumpexists 4267467659
useskill 'tracking'
wait 250
endwhile
if gumpexists 4267467659
while not insysmsg "You will now hunt all hostile players."
gumpresponse 8 4267467659
waitforgump 4267467659 5000
endwhile
gumpresponse 6 4267467659
wait 500
clearsysmsg
endif
gumpclose 4267467659
overhead "[ AUTO RECALL ACTIVATED! ]" 37
wait 100
endif
// Food satisfaction check. Will eat cheese/fish if any found in backpack while no food buff is active.
### I just use this as a one-hour timer to track my harvesting progress. ###
if insysmsg "Your food satisfaction effect" and EnableCheeseTimer = 1
overhead "*stomach growls*" 0
wait 2500
clearsysmsg
replay
endif
if not findbuff 'food satisfaction' and findtype "wedge%s% of cheese|fish steak%s%" self and EnableCheeseTimer = 1
wait 1500
overhead "Hold on, I shouldn't do this on an empty stomach..." 2086
wait 500
if findtype "wedge%s% of cheese|fish steak%s%" backpack as Food
overhead "*eating food*" 0
dclick Food
wait 1500
overhead "Ok, I'm ready to get to work!" 2086
wait 1500
endif
endif
// Auto equip pickaxe if broken or missing.
// Will prompt and stop script if no pickaxes in inventory.
if not findtype 'pickaxe' self
overhead "I can't work with no pickaxes!" 2086
wait 2500
overhead '[ STOPPING SCRIPT... ]' 37
stop
endif
if not findtype 'pickaxe' hand and findtype 'pickaxe' backpack
dclicktype 'pickaxe' backpack
wait 1500
endif
// Will notify via system message when tool is about to break (5 uses and less).
if findtype 'pickaxe' hand as MyAxe and ToolCountdown = 1
getlabel MyAxe AxeLabel
if '(5 uses' in AxeLabel or '(4 uses' in AxeLabel or '(3 uses' in AxeLabel or '(2 uses' in AxeLabel or '(1 use' in AxeLabel
sysmsg "Your tool is about to break..." 153
wait 100
endif
endif
// Will recycle tool before it breaks (if tool kit in inventory).
if findtype 'tool kit' self as ToolKit and RecycleTool = 1
if findtype 'pickaxe|hatchet' hand as MyAxe
getlabel MyAxe AxeLabel
if '(1 use' in AxeLabel
overhead "[ RECYCLING TOOL! ]" 153
clearhands both
wait 1000
if not gumpexists 949095101
dclick ToolKit
waitforgump 949095101 2000
endif
for 5
gumpresponse 3 949095101
wait 1000
if insysmsg "Target an individual item"
wait 500
target MyAxe
wait 1000
gumpclose 949095101
wait 1000
overhead "Every little bit counts!" 2086
hotkey 'Organizer Agent-01'
wait 500
replay
else
gumpresponse 2
wait 500
endfor
endif
endif
endif
endif
if not findtype 'tool kit' self and RecycleTool = 1
overhead "[ NO TOOL KIT! ]" 339
endif
###########################
##### WAR MODE TOGGLE #####
###########################
// Will equip weapon on warmode toggle and target nearest grey MOB.
// If the closest target is a red player, auto recall will trigger.
// If the closest target is a grey MOB, it will be attacked until no nearby targets remain. Script will then go back to mining.
// Auto recall triggers also if no weapons available on warmode toggle with close red or grey targets.
if warmode and EnableAutoAttackGreyMOB = 1
overhead "It's time to fight!" 2086
if skill "Mace Fighting" > 50 and not findtype "quarter staff|war mace|maul|war axe|mace|hammer pick|club" hand and findtype "quarter staff|war mace|maul|war axe|mace|hammer pick|club" backpack as weapon
dclick weapon
wait 100
endif
if skill "Swordsmanship" > 50 and not findtype "double axe|two handed axe|battle axe|halberd|katana|bardiche|cutlass|broadsword|scimitar|viking sword|longsword" hand and findtype "double axe|two handed axe|battle axe|halberd|katana|bardiche|cutlass|broadsword|scimitar|viking sword|longsword" backpack as weapon
dclick weapon
wait 100
endif
hotkey 'Target Random Murderer Player'
wait 500
if insysmsg "No one matching that was found"
for 1000
hotkey 'Target Closest Grey Monster'
wait 500
if findtype 'Elven SpellBlade' backpack and EnableAutoCarving = 1
if findtype "corpse" ground -1 -1 2 as body
wait 500
dclicktype "Elven Spellblade"
waitfortarget 2000
target 'self'
wait 250
overhead "*skinning corpse...*" 337
wait 500
@ignore body
endif
endif
if skill "Mace Fighting" > 50 and not findtype "quarter staff|war mace|maul|war axe|mace|hammer pick|club" hand and findtype "quarter staff|war mace|maul|war axe|mace|hammer pick|club" backpack as weapon
dclick weapon
wait 100
endif
if skill "Swordsmanship" > 50 and not findtype "double axe|two handed axe|battle axe|halberd|katana|bardiche|cutlass|broadsword|scimitar|viking sword|longsword" hand and findtype "double axe|two handed axe|battle axe|halberd|katana|bardiche|cutlass|broadsword|scimitar|viking sword|longsword" backpack as weapon
dclick weapon
wait 100
endif
if insysmsg "No one matching that was found"
hotkey 'Cancel Current Target'
wait 500
overhead "Is there no one else??" 2086
wait 2000
overhead "Alright then, back to work..." 2086
if findtype 'Elven SpellBlade' backpack and EnableAutoCarving = 1
if findtype "corpse" ground -1 -1 2 as body
wait 500
dclicktype "Elven Spellblade"
waitfortarget 2000
target 'self'
wait 250
overhead "*skinning corpse...*" 337
wait 500
@ignore body
endif
endif
hotkey 'Toggle Peace Only'
wait 100
hotkey 'Clear Target Queue'
clearsysmsg
wait 1500
replay
endif
hotkey 'Attack Last Target'
overhead "▼ TARGET ▼ " 253 lasttarget
wait 250
if skill 'Healing' > 50
if not bandaging and hits < maxhits
overhead '*applying bandages...*' 88
hotkey "Bandage Self"
endif
if counttype 'clean bandage%s%' < 10
overhead "[ RESTOCK BANDAGES! ]" 88
endif
endif
if EnableCurePotion = 1
if poisoned and not cooldown "Cure Potion" and hits < CurePotHP
if findtype "Orange Potion" backpack as curepot
overhead '*drinking cure potion...*' 44
dclick curepot
cooldown "Cure Potion" 10500
wait 200
else
overhead "Out of cure pots!" 337
endif
endif
endif
if EnableHealPotion = 1
if hits < HealPotHP and not cooldown "Healing Potion"
if findtype "Yellow Potion" backpack as healpot
overhead '*drinking heal potion...*' 253
dclick healpot
cooldown "Healing Potion" 10500
wait 200
else
overhead 'Out of heal pots!' 337
endif
endif
endif
if EnableRefreshPotion = 1
if stam < RefreshPotSP and not cooldown "Refresh Potion"
if findtype "Red Potion" backpack as refreshpot
overhead '*drinking refresh potion...*' 34
dclick refreshpot
cooldown "Refresh Potion" 10500
wait 200
else
overhead 'Out of refresh pots!' 337
endif
endif
endif
if paralyzed and EnableParalyzePouch = 1
overhead "[ !!POP!! ]" 149
say "[pouch"
wait 100
endif
wait 500
endfor
overhead "[ RED ALERT!! ]" 37
hotkey 'Cancel Current Target'
wait 100
while not targetexists
dclick mining_runebook
waitforgump 1551740969
gumpresponse 2
wait 500
for 5
if insysmsg 'Your concentration is disturbed'
overhead 'Shit! Trying again...' 337
while not targetexists
dclick mining_runebook
waitforgump 1551740969
gumpresponse 2
wait 500
endif
endfor
wait 2500
if skill "Mace Fighting" > 50 and not findtype "quarter staff|war mace|maul|war axe|mace|hammer pick|club" hand and findtype "quarter staff|war mace|maul|war axe|mace|hammer pick|club" backpack as weapon
dclick weapon
wait 100
endif
if skill "Swordsmanship" > 50 and not findtype "double axe|two handed axe|battle axe|halberd|katana|bardiche|cutlass|broadsword|scimitar|viking sword|longsword" hand and findtype "double axe|two handed axe|battle axe|halberd|katana|bardiche|cutlass|broadsword|scimitar|viking sword|longsword" backpack as weapon
dclick weapon
wait 100
endif
if HomeRecall = 1
// This closes my house door behind me after it auto opens.
// Modify to suit your own needs or remove.
############################################
wait 750
dclick 0x50F70A17
overhead "*door slams!*" 0 0x50F70A17
wait 1000
############################################
endif
if InnRecall = 1
// Set InnRecall variable above if recalling into an inn.
// This will bring you right into your room.
wait 2000
say "Innkeeper, I need a room!"
waitforgump 2393832411
gumpresponse 4
wait 3000
endif
if AltInnRecall = 1
// Set AltInnRecall variable above if recalling into an inn room not owned by the character.
// This will bring you right into your room.
wait 2000
say "Innkeeper, I need a room!"
waitforgump 2393832411
gumpresponse 5
wait 2000
gumpresponse 100
wait 2000
endif
overhead "Home Sweet Home!" 2086
wait 2000
useskill "Hiding"
wait 100
if OpenIngotBag = 1
dclick ingotbag
wait 250
endif
for 10
if findtype "iron ore" backpack as ore
if findtype "forge" ground -1 -1 2 as forge or findtype 0x0FB1 ground -1 -1 2 as forge
overhead "*smelting ore...*" 2114 forge
dclick ore
overhead "*forging ingots...*" 2117
wait 1000
hotkey 'Organizer Agent-11'
wait 250
endif
endif
endfor
if findtype "cut up leather|iron ingot%s|board%s|feather%s|seed of renewal|shaft%s|blank scroll%s%|gold coin" backpack
overhead "*storing ingots...*" 37
hotkey "Organizer Agent-06"
wait 3000
if findtype "cut up leather|iron ingot%s|board%s|feather%s|seed of renewal|shaft%s|blank scroll%s%|gold coin" backpack
hotkey "Organizer Agent-06"
wait 3000
endif
if findtype "cut up leather|iron ingot%s|board%s|feather%s|seed of renewal|shaft%s|blank scroll%s%|gold coin" backpack
hotkey "Organizer Agent-06"
wait 1000
endif
endif
hotkey "Organizer Agent-04"
overhead "[ STOPPING SCRIPT! ]" 37
stop
endif
if skill "Mace Fighting" > 50 and not findtype "quarter staff|war mace|maul|war axe|mace|hammer pick|club" self or if skill "Swordsmanship" > 50 and not findtype "double axe|two handed axe|battle axe|halberd|katana|bardiche|cutlass|broadsword|scimitar|viking sword|longsword" self
overhead "I can't fight without a weapon!" 2086
wait 1500
overhead "I'd better RUN!!" 37
hotkey 'Toggle Peace Only'
hotkey 'Cancel Current Target'
wait 100
while not targetexists
dclick mining_runebook
waitforgump 1551740969
gumpresponse 2
wait 500
for 5
if insysmsg 'Your concentration is disturbed'
overhead 'Shit! Trying that again...' 2086
while not targetexists
dclick mining_runebook
waitforgump 1551740969
gumpresponse 2
wait 500
clearsysmsg
endif
endfor
wait 2500
if HomeRecall = 1
// This closes my house door behind me after it auto opens.
// Modify to suit your own needs or remove.
############################################
wait 750
dclick 0x50F70A17
overhead "*door slams!*" 0 0x50F70A17
wait 1000
############################################
endif
if InnRecall = 1
// Set InnRecall variable above if recalling into an inn.
// This will bring you right into your room.
wait 2000
say "Innkeeper, I need a room!"
waitforgump 2393832411
gumpresponse 4
wait 3000
endif
if AltInnRecall = 1
// Set AltInnRecall variable above if recalling into an inn room not owned by the character.
// This will bring you right into your room.
wait 2000
say "Innkeeper, I need a room!"
waitforgump 2393832411
gumpresponse 5
wait 2000
gumpresponse 100
wait 2000
endif
overhead "Home Sweet Home!" 2086
wait 2000
useskill "Hiding"
wait 100
if OpenIngotBag = 1
dclick ingotbag
wait 250
endif
for 10
if findtype "iron ore" backpack as ore
if findtype "forge" ground -1 -1 2 as forge or findtype 0x0FB1 ground -1 -1 2 as forge
overhead "*smelting ore...*" 2114 forge
dclick ore
overhead "*forging ingots...*" 2117
wait 1000
hotkey 'Organizer Agent-11'
wait 250
endif
endif
endfor
if findtype "cut up leather|iron ingot%s|board%s|feather%s|seed of renewal|shaft%s|blank scroll%s%|gold coin" backpack
overhead "*storing ingots...*" 37
hotkey "Organizer Agent-06"
wait 3000
if findtype "cut up leather|iron ingot%s|board%s|feather%s|seed of renewal|shaft%s|blank scroll%s%|gold coin" backpack
hotkey "Organizer Agent-06"
wait 3000
endif
if findtype "cut up leather|iron ingot%s|board%s|feather%s|seed of renewal|shaft%s|blank scroll%s%|gold coin" backpack
hotkey "Organizer Agent-06"
wait 1000
endif
endif
hotkey "Organizer Agent-04"
overhead "[ STOPPING SCRIPT! ]" 37
stop
endif
endif
#####################################################
########## START AUTO MINER/SMELTER SCRIPT ##########
#####################################################
// Auto forge ore to ingots at any forge. Just stand nearby!
// Checks for natural forge every 10 seconds when carrying ore (time be modified in variable section).
// Player-built forges will auto-detect whenever close and carrying ore.
if EnableAutoSmeltNaturalForge = 1 and findtype "iron ore" backpack as ore
@setvar! ForgeFound 0
if not timerexists AutoSmeltNaturalForgeTimer
settimer AutoSmeltNaturalForgeTimer AutoForgeTimer
endif
if timer AutoSmeltNaturalForgeTimer >= AutoForgeTimer
dclick ore
wait 750
if insysmsg "You do not see any nearby forges"
settimer AutoSmeltNaturalForgeTimer 0
else
@setvar! ForgeFound 1
endif
endif
for 10
if findtype "forge" ground -1 -1 2 as forge or findtype 0x0FB1 ground -1 -1 2 as forge or ForgeFound = 1 and findtype "iron ore" backpack as ore
overhead "*smelting ore...*" 2114 forge
dclick ore
overhead "*forging ingots...*" 2117
wait 1000
hotkey 'Organizer Agent-11'
wait 500
endif
endfor
endif
// Notification via overhead message when pack is getting too heavy.
// Script stops mining if weight exceeds 588. Adjust these numbers to suit your own stats.
if EnableWeightWarningMessage = 1
if weight > GreenWarningWeight and weight < YellowWarningWeight
overhead "[ WEIGHT WARNING! ]" 1267
endif
if weight > YellowWarningWeight and weight < RedWeightLimit
overhead "[ TIME TO FORGE! ]" 149
endif
if weight > RedWeightLimit
overhead "[ WEIGHT LIMIT REACHED!!! ]" 37
wait 2000
overhead "Find a forge in order to continue..." 0
wait 2500
replay
endif
endif
hotkey 'Use item in hand'
waitfortarget 500
hotkey 'Target Self'
// Increase this wait time if lag is causing error message //
############
wait 600
############
if insysmsg "Achievement: Miner"
overhead '*mining ore...*' 2128
endif
wait 100
if insysmsg "Now tracking" or insysmsg "Distance to destination"
pushlist "mining_alert" "red_alert_recall"
replay
elseif insysmsg 'world is saving'
overhead '[ WORLD SAVING... ]' 253
wait 1000
for 5
if insysmsg 'world save complete'
overhead '[ SAVE COMPLETE! ]' 253
wait 1000
endif
endfor
clearsysmsg
replay
elseif insysmsg 'Harvesting is not allowed'
overhead 'You need to leave town...' 84
clearsysmsg
wait 5000
replay
elseif insysmsg 'You have worn out your tool'
overhead "My pickaxe broke!" 2086
clearsysmsg
wait 500
replay
elseif insysmsg 'You do not see any' or insysmsg 'You cannot produce any'
overhead "[ KEEP MOVING... ]" 69
if insysmsg "Now tracking" or insysmsg "Distance to destination" and EnableRedAlertRecall = 1
pushlist "mining_alert" "red_alert_recall"
replay
endif
if paralyzed and EnableParalyzePouch = 1
overhead "[ !!POP!! ]" 149
say "[pouch"
wait 100
endif
// This just shuts my door behind me whenever I open it with the script running:
if insysmsg "As the owner"
wait 500
overhead "*door slams!*" 0 0x50F70A17
dclick 0x50F70A17
wait 1000
endif
if findtype 'iron ore|iron ingots' backpack
hotkey 'Organizer Agent-03'
wait 100
hotkey 'Organizer Agent-11'
endif
hotkey 'Organizer Agent-04'
wait 400
replay
elseif insysmsg "travel"
overhead "I'm tired from travelling." 2086
wait 3000
overhead "Just give me a minute to recover..." 2086
wait 12000
clearsysmsg
replay
elseif insysmsg "You loosen some rocks"
overhead '*fail*' 337
wait 300
clearsysmsg
replay
else
if insysmsg "Mining skillgain" and skill 'Mining' >= 100
sysmsg "There is something special about these stones..." 84
endif
if insysmsg "Now tracking" or insysmsg "Distance to destination"
pushlist "mining_alert" "red_alert_recall"
clearsysmsg
replay
elseif insysmsg 'world is saving'
overhead '[ WORLD SAVING... ]' 253
wait 1000
for 5
if insysmsg 'world save complete'
overhead '[ SAVE COMPLETE! ]' 253
wait 1000
endif
endfor
clearsysmsg
replay
elseif insysmsg 'Harvesting is not allowed'
overhead 'You need to leave town...' 84
wait 5000
clearsysmsg
replay
elseif insysmsg 'You have worn out your tool'
overhead "My pickaxe broke!" 2086
clearsysmsg
replay
elseif insysmsg 'You do not see any' or insysmsg 'You cannot produce any'
overhead "[ KEEP MOVING... ]" 69
if insysmsg "Now tracking" or insysmsg "Distance to destination" and EnableRedAlertRecall = 1
pushlist "mining_alert" "red_alert_recall"
replay
endif
if paralyzed and EnableParalyzePouch = 1
overhead "[ !!POP!! ]" 149
say "[pouch"
wait 100
endif
// This just shuts my door behind me whenever I open it with the script running:
if insysmsg "As the owner"
wait 500
overhead "*door slams!*" 0 0x50F70A17
dclick 0x50F70A17
wait 1000
endif
if findtype 'iron ore|iron ingots' backpack
hotkey 'Organizer Agent-03'
wait 100
hotkey 'Organizer Agent-11'
endif
hotkey 'Organizer Agent-04'
wait 400
replay
elseif insysmsg "travel"
overhead "I'm tired from travelling." 2086
wait 3000
overhead "Just give me a minute to recover..." 2086
wait 12000
clearsysmsg
replay
elseif insysmsg "You loosen some rocks"
overhead '*fail*' 337
replay
elseif insysmsg "You dig some iron ore and put it in your backpack."
overhead '*you harvest iron ore*' 1900
replay
elseif insysmsg "You dig some dull copper ore and put it in your backpack."
overhead '*you harvest dull copper ore*' 2419
replay
elseif insysmsg "You dig some shadow iron ore and put it in your backpack."
overhead '*you harvest shadow iron ore*' 2406
replay
elseif insysmsg "You dig some copper ore and put it in your backpack."
overhead '*you harvest copper ore*' 2413
replay
elseif insysmsg "You dig some bronze ore and put it in your backpack."
overhead '*you harvest bronze ore*' 2418
replay
elseif insysmsg "You dig some golden ore and put it in your backpack."
overhead '*you harvest gold ore!*' 2213
replay
elseif insysmsg "You dig some agapite ore and put it in your backpack."
overhead '*you harvest agapite ore!*' 2425
replay
elseif insysmsg "You dig some verite ore and put it in your backpack."
overhead '*you harvest verite ore!!*' 2207
replay
elseif insysmsg "You dig some valorite ore and put it in your backpack."
overhead '*you harvest valorite ore!!*' 2219
replay
elseif insysmsg "You dig some avarite ore and put it in your backpack."
overhead '*you harvest avarite ore!!!*' 1763
replay
elseif insysmsg "You must wait"
overhead 'You must wait...' 337
clearsysmsg
replay
endif
sysmsg "If this error message appears frequently: INCREASE WAIT TIME VALUE ON LINE 1223 OF SCRIPT!" 149
wait 100
replay
endif
endif
#####################################################
########## END AUTO MINER/SMELTER SCRIPT ##########
#####################################################
wait 1000
overhead "Train skill to 50.0 at NPC and then restart script!" 0
wait 3000
overhead '[ STOPPING SCRIPT... ]' 37
stop
// Always a work in progress.
/// Contact me with any questions, suggestions or tips!
# ENJOY and HAPPY HARVESTING!! #
//////// REACH OUT AND LET ME KNOW IF THERE'S ANY ISSUES: DAN@DANSTOCKMAN.COM ////////
##############################################################################################################################################################